X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=scribe%2Fscribe.jsx;fp=scribe%2Fscribe.jsx;h=07920773c9f79caa371b178639deaa35fea5a040;hp=548a0edc826c44258bf05af1e2cdc73325d7da18;hb=e79802f7979a2b3162efb0968c223f527d354410;hpb=3eded2a202f7b3d636e4b76e3c9aa0c32e2bae3f diff --git a/scribe/scribe.jsx b/scribe/scribe.jsx index 548a0ed..0792077 100644 --- a/scribe/scribe.jsx +++ b/scribe/scribe.jsx @@ -335,6 +335,10 @@ function Square(props) { className += " open"; } + if (props.last_move) { + className += " last-move"; + } + const onClick = props.active ? props.onClick : null; return ( @@ -348,17 +352,31 @@ function Square(props) { function MiniGrid(props) { function grid_square(j) { const value = props.squares[j]; + const last_move = props.last_moves.includes(j); return ( props.onClick(j)} /> ); } + /* Even if my parent thinks I'm active because of the last move, I + * might not _really_ be active if I'm full. */ + let occupied = 0; + props.squares.forEach(element => { + if (element) + occupied++; + }); + + let class_name = "mini-grid"; + if (props.active && occupied < 9) + class_name += " active"; + return ( -
+
{grid_square(0)} {grid_square(1)} {grid_square(2)} @@ -374,11 +392,54 @@ function MiniGrid(props) { class Board extends React.Component { mini_grid(i) { + /* This mini grid is active only if both: + * + * 1. It is our turn (this.props.active === true) + * + * 2. One of the following conditions is met: + * + * a. This is this players first turn (last_two_moves[0] === null) + * b. This mini grid corresponds to this players last turn + * c. The mini grid that corresponds to the players last turn is full + */ + let active = false; + if (this.props.active) { + active = true; + if (this.props.last_two_moves[0]) { + /* First index (0) gives us our last move, (that is, of the + * last two moves, it's the first one, so two moves ago). + * + * Second index (1) gives us the second number from that move, + * (that is, the index within the mini-grid that we last + * played). + */ + const target = this.props.last_two_moves[0][1]; + let occupied = 0; + this.props.squares[target].forEach(element => { + if (element) + occupied++; + }); + /* If the target mini-grid isn't full then this grid is + * only active if it is that target. */ + if (occupied < 9) + active = (i === target); + } + } + + /* We want to highlight each of the last two moves (both "+" and + * "o"). So we filter the last two moves that have a first index + * that matches this mini_grid and pass down their second index + * be highlighted. + */ + const last_moves = this.props.last_two_moves.filter(move => move[0] === i) + .map(move => move[1]); + const squares = this.props.squares[i]; return ( this.props.onClick(i,j)} /> ); @@ -430,8 +491,8 @@ class Game extends React.Component { player_info: {}, other_players: [], squares: [...Array(9)].map(() => Array(9).fill(null)), - moves: 0, - next_to_play: "+" + moves: [], + next_to_play: "+", }; } @@ -467,12 +528,13 @@ class Game extends React.Component { } receive_move(move) { - if (this.state.moves === 81) { + if (this.state.moves.length === 81) { return; } const symbol = team_symbol(this.state.next_to_play); const new_squares = this.state.squares.map(arr => arr.slice()); new_squares[move[0]][move[1]] = symbol; + const new_moves = [...this.state.moves, move]; let next_to_play; if (this.state.next_to_play === "+") next_to_play = "o"; @@ -480,7 +542,7 @@ class Game extends React.Component { next_to_play = "+"; this.setState({ squares: new_squares, - moves: this.state.moves + 1, + moves: new_moves, next_to_play: next_to_play }); } @@ -508,7 +570,7 @@ class Game extends React.Component { render() { const state = this.state; - const first_move = state.moves === 0; + const first_move = state.moves.length === 0; const my_team = state.player_info.team; var board_active; @@ -573,6 +635,7 @@ class Game extends React.Component { this.handle_click(i, j, first_move)} />