X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=scribe%2Fscribe.jsx;h=07920773c9f79caa371b178639deaa35fea5a040;hp=78155949f782174a6ff40d2a80c7b5948f715868;hb=e79802f7979a2b3162efb0968c223f527d354410;hpb=e7e45fef427d3d76f7f88ca919c73e28de5a301b
diff --git a/scribe/scribe.jsx b/scribe/scribe.jsx
index 7815594..0792077 100644
--- a/scribe/scribe.jsx
+++ b/scribe/scribe.jsx
@@ -79,6 +79,123 @@ events.addEventListener("game-state", event => {
* Game and supporting classes *
*********************************************************/
+const scribe_glyphs = [
+ {
+ name: "Single",
+ squares: [1,0,0,
+ 0,0,0,
+ 0,0,0]
+ },
+ {
+ name: "Double",
+ squares: [1,1,0,
+ 0,0,0,
+ 0,0,0]
+ },
+ {
+ name: "Line",
+ squares: [1,1,1,
+ 0,0,0,
+ 0,0,0]
+ },
+ {
+ name: "Pipe",
+ squares: [0,0,1,
+ 1,1,1,
+ 0,0,0]
+ },
+ {
+ name: "Squat-T",
+ squares: [1,1,1,
+ 0,1,0,
+ 0,0,0]
+ },
+ {
+ name: "4-block",
+ squares: [1,1,0,
+ 1,1,0,
+ 0,0,0]
+ },
+ {
+ name: "T",
+ squares: [1,1,1,
+ 0,1,0,
+ 0,1,0]
+ },
+ {
+ name: "Cross",
+ squares: [0,1,0,
+ 1,1,1,
+ 0,1,0]
+ },
+ {
+ name: "6-block",
+ squares: [1,1,1,
+ 1,1,1,
+ 0,0,0]
+ },
+ {
+ name: "Bomber",
+ squares: [1,1,1,
+ 0,1,1,
+ 0,0,1]
+ },
+ {
+ name: "Chair",
+ squares: [0,0,1,
+ 1,1,1,
+ 1,0,1]
+ },
+ {
+ name: "J",
+ squares: [0,0,1,
+ 1,0,1,
+ 1,1,1]
+ },
+ {
+ name: "Earring",
+ squares: [0,1,1,
+ 1,0,1,
+ 1,1,1]
+ },
+ {
+ name: "House",
+ squares: [0,1,0,
+ 1,1,1,
+ 1,1,1]
+ },
+ {
+ name: "H",
+ squares: [1,0,1,
+ 1,1,1,
+ 1,0,1]
+ },
+ {
+ name: "U",
+ squares: [1,0,1,
+ 1,0,1,
+ 1,1,1]
+ },
+ {
+ name: "Ottoman",
+ squares: [1,1,1,
+ 1,1,1,
+ 1,0,1]
+ },
+ {
+ name: "O",
+ squares: [1,1,1,
+ 1,0,1,
+ 1,1,1]
+ },
+ {
+ name: "9-block",
+ squares: [1,1,1,
+ 1,1,1,
+ 1,1,1]
+ }
+];
+
function copy_to_clipboard(id)
{
const tmp = document.createElement("input");
@@ -165,6 +282,50 @@ function PlayerInfo(props) {
);
}
+function Glyph(props) {
+
+ const glyph_dots = [];
+
+ let last_square = 0;
+ for (let i = 0; i < 9; i++) {
+ if (props.squares[i])
+ last_square = i;
+ }
+
+ const height = Math.floor(20 * (Math.floor(last_square / 3) + 1));
+
+ const viewbox=`0 0 60 ${height}`;
+
+ for (let row = 0; row < 3; row++) {
+ for (let col = 0; col < 3; col++) {
+ if (props.squares[3 * row + col]) {
+ let cy = 10 + 20 * row;
+ let cx = 10 + 20 * col;
+ glyph_dots.push(
+