X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=tictactoe%2Ftictactoe.jsx;h=3c7de0b014ca5481b5b64a46882032d29096b0ce;hp=498e708fbf9cc3d733517ff91215300952afee31;hb=ee68b32ca39f0b664de49cb23695d0786e987c2c;hpb=a203a3aca4fb8428bfa47d7f05c3478780d69554 diff --git a/tictactoe/tictactoe.jsx b/tictactoe/tictactoe.jsx index 498e708..3c7de0b 100644 --- a/tictactoe/tictactoe.jsx +++ b/tictactoe/tictactoe.jsx @@ -72,6 +72,9 @@ events.addEventListener("game-state", event => { *********************************************************/ function GameInfo(props) { + if (! props.id) + return null; + return (

{props.id}

@@ -81,10 +84,14 @@ function GameInfo(props) { } function PlayerInfo(props) { + if (! props.id) + return null; + return (

Player

- {props.name}, ID: {props.id}, on team: {props.team} + {props.name}, ID: {props.id}, + {props.team ? ` on team ${props.team}` : " not on a team"}
); } @@ -114,7 +121,7 @@ class Board extends React.Component { return ( this.props.onClick(i)} /> ); @@ -143,9 +150,9 @@ class Board extends React.Component { } } -function fetch_post_json(api = '', data = {}) { +function fetch_method_json(method, api = '', data = {}) { const response = fetch(api, { - method: 'POST', + method: method, headers: { 'Content-Type': 'application/json' }, @@ -154,6 +161,14 @@ function fetch_post_json(api = '', data = {}) { return response; } +function fetch_post_json(api = '', data = {}) { + return fetch_method_json('POST', api, data); +} + +async function fetch_put_json(api = '', data = {}) { + return fetch_method_json('PUT', api, data); +} + class Game extends React.Component { constructor(props) { super(props); @@ -233,33 +248,53 @@ class Game extends React.Component { } } + join_team(team) { + fetch_put_json("player", {team: team}); + } + render() { - const history = this.state.history; - const current = history[this.state.step_number]; + const state = this.state; + const history = state.history; + const current = history[state.step_number]; const winner = calculate_winner(current.squares); + var board_active; let status; if (winner) { status = "Winner: " + winner; + board_active = false; } else { - status = "Next player: " + (Team.properties[this.state.next_to_play].name); + if (state.player_info.team === Team.properties[state.next_to_play].name) { + status = "Your turn. Make a move."; + board_active = true; + } else { + status = "Waiting for your opponent to move."; + board_active = false; + } } return [ , , -
+
+ +   +
{status}
this.handle_click(i)} />