X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=tictactoe%2Ftictactoe.jsx;h=42c32ef29041345a03d2ca2ddb7ae5cbea5fd2c2;hp=934faa8e0cc63e37adc530c22beea642f7782fb7;hb=2b049fa2c736d7d35beb07a74469e71a56f637ac;hpb=d1b224fb4410e5ae5a06a5a8edc707524f1c2b73 diff --git a/tictactoe/tictactoe.jsx b/tictactoe/tictactoe.jsx index 934faa8..42c32ef 100644 --- a/tictactoe/tictactoe.jsx +++ b/tictactoe/tictactoe.jsx @@ -1,3 +1,12 @@ +const Team = { + X: 0, + O: 1, + properties: { + 0: {name: "X"}, + 1: {name: "O"} + } +}; + function undisplay(element) { element.style.display="none"; } @@ -20,24 +29,47 @@ events.onerror = function(event) { }; events.addEventListener("move", event => { - const square = JSON.parse(event.data); + const move = JSON.parse(event.data); + + window.game.receiveMove(move); +}); + +events.addEventListener("game-state", event => { + const state = JSON.parse(event.data); + + window.game.resetState(); - window.game.receiveMove(square); + for (let square of state.moves) { + window.game.receiveMove(square); + } }); function Square(props) { + let className = "square"; + + if (props.value) { + className += " occupied"; + } else if (props.active) { + className += " open"; + } + + const onClick = props.active ? props.onClick : null; + return ( - + ); } class Board extends React.Component { renderSquare(i) { + const value = this.props.squares[i]; return ( this.props.onClick(i)} /> ); @@ -87,12 +119,24 @@ class Game extends React.Component { } ], stepNumber: 0, - xIsNext: true + next_to_play: Team.X }; } sendMove(i) { - return fetch_post_json("move", { square: i }); + return fetch_post_json("move", { move: i }); + } + + resetState() { + this.setState({ + history: [ + { + squares: Array(9).fill(null) + } + ], + stepNumber: 0, + next_to_play: Team.X + }); } receiveMove(i) { @@ -102,7 +146,12 @@ class Game extends React.Component { if (calculateWinner(squares) || squares[i]) { return; } - squares[i] = this.state.xIsNext ? "X" : "O"; + squares[i] = Team.properties[this.state.next_to_play].name; + let next_to_play; + if (this.state.next_to_play === Team.X) + next_to_play = Team.O; + else + next_to_play = Team.X; this.setState({ history: history.concat([ { @@ -110,16 +159,16 @@ class Game extends React.Component { } ]), stepNumber: history.length, - xIsNext: !this.state.xIsNext + next_to_play: next_to_play }); } async handleClick(i) { const response = await this.sendMove(i); if (response.status == 200) { - const legal = await response.json(); - if (! legal) - add_message("danger", `Illegal move.`); + const result = await response.json(); + if (! result.legal) + add_message("danger", result.message); } else { add_message("danger", `Error occurred sending move`); } @@ -128,7 +177,7 @@ class Game extends React.Component { jumpTo(step) { this.setState({ stepNumber: step, - xIsNext: (step % 2) === 0 + next_to_play: (step % 2) === 0 }); } @@ -141,20 +190,21 @@ class Game extends React.Component { if (winner) { status = "Winner: " + winner; } else { - status = "Next player: " + (this.state.xIsNext ? "X" : "O"); + status = "Next player: " + (Team.properties[this.state.next_to_play].name); } return (
+
+
{status}
+
this.handleClick(i)} />
-
-
{status}
-
); }