X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=tictactoe%2Ftictactoe.jsx;h=46cee2a7f42e9f4bc3a7809e7d93b3855eb383ed;hp=3c7de0b014ca5481b5b64a46882032d29096b0ce;hb=7b54e4a8c6a461c186125b5e36d4d312ee9b41b2;hpb=ee68b32ca39f0b664de49cb23695d0786e987c2c diff --git a/tictactoe/tictactoe.jsx b/tictactoe/tictactoe.jsx index 3c7de0b..46cee2a 100644 --- a/tictactoe/tictactoe.jsx +++ b/tictactoe/tictactoe.jsx @@ -197,10 +197,6 @@ class Game extends React.Component { }); } - send_move(i) { - return fetch_post_json("move", { move: i }); - } - reset_board() { this.setState({ history: [ @@ -237,8 +233,12 @@ class Game extends React.Component { }); } - async handle_click(i) { - const response = await this.send_move(i); + async handle_click(i, first_move) { + let move = { move: i }; + if (first_move) { + move.assert_first_move = true; + } + const response = await fetch_post_json("move", move); if (response.status == 200) { const result = await response.json(); if (! result.legal) @@ -257,20 +257,42 @@ class Game extends React.Component { const history = state.history; const current = history[state.step_number]; const winner = calculate_winner(current.squares); + const first_move = state.step_number === 0; + const my_team = state.player_info.team; var board_active; let status; - if (winner) { - status = "Winner: " + winner; - board_active = false; - } else { - if (state.player_info.team === Team.properties[state.next_to_play].name) { - status = "Your turn. Make a move."; - board_active = true; - } else { - status = "Waiting for your opponent to move."; - board_active = false; + if (winner) + { + status = winner + " wins!"; + if (state.player_info.team != "") + { + if (my_team === winner) + status += " Congratulations!"; + else + status += " Better luck next time."; } + board_active = false; + } + else if (first_move) + { + status = "Either player can make the first move."; + board_active = true; + } + else if (my_team === "") + { + status = "You're just watching the game."; + board_active = false; + } + else if (my_team === Team.properties[state.next_to_play].name) + { + status = "Your turn. Make a move."; + board_active = true; + } + else + { + status = "Waiting for your opponent to move."; + board_active = false; } return [ @@ -296,7 +318,7 @@ class Game extends React.Component { this.handle_click(i)} + onClick={i => this.handle_click(i, first_move)} />