X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=tictactoe%2Ftictactoe.jsx;h=46cee2a7f42e9f4bc3a7809e7d93b3855eb383ed;hp=71690b91e2ecf7692790eeb5517080aa35ef5653;hb=7b54e4a8c6a461c186125b5e36d4d312ee9b41b2;hpb=e804009ec5cc7bb804c229915ce1c8ebedaa88c7
diff --git a/tictactoe/tictactoe.jsx b/tictactoe/tictactoe.jsx
index 71690b9..46cee2a 100644
--- a/tictactoe/tictactoe.jsx
+++ b/tictactoe/tictactoe.jsx
@@ -72,6 +72,9 @@ events.addEventListener("game-state", event => {
*********************************************************/
function GameInfo(props) {
+ if (! props.id)
+ return null;
+
return (
{props.id}
@@ -81,10 +84,14 @@ function GameInfo(props) {
}
function PlayerInfo(props) {
+ if (! props.id)
+ return null;
+
return (
Player
- {props.name}, ID: {props.id}, on team: {props.team}
+ {props.name}, ID: {props.id},
+ {props.team ? ` on team ${props.team}` : " not on a team"}
);
}
@@ -114,7 +121,7 @@ class Board extends React.Component {
return (
this.props.onClick(i)}
/>
);
@@ -190,10 +197,6 @@ class Game extends React.Component {
});
}
- send_move(i) {
- return fetch_post_json("move", { move: i });
- }
-
reset_board() {
this.setState({
history: [
@@ -230,8 +233,12 @@ class Game extends React.Component {
});
}
- async handle_click(i) {
- const response = await this.send_move(i);
+ async handle_click(i, first_move) {
+ let move = { move: i };
+ if (first_move) {
+ move.assert_first_move = true;
+ }
+ const response = await fetch_post_json("move", move);
if (response.status == 200) {
const result = await response.json();
if (! result.legal)
@@ -241,37 +248,77 @@ class Game extends React.Component {
}
}
+ join_team(team) {
+ fetch_put_json("player", {team: team});
+ }
+
render() {
- const history = this.state.history;
- const current = history[this.state.step_number];
+ const state = this.state;
+ const history = state.history;
+ const current = history[state.step_number];
const winner = calculate_winner(current.squares);
+ const first_move = state.step_number === 0;
+ const my_team = state.player_info.team;
+ var board_active;
let status;
- if (winner) {
- status = "Winner: " + winner;
- } else {
- status = "Next player: " + (Team.properties[this.state.next_to_play].name);
+ if (winner)
+ {
+ status = winner + " wins!";
+ if (state.player_info.team != "")
+ {
+ if (my_team === winner)
+ status += " Congratulations!";
+ else
+ status += " Better luck next time.";
+ }
+ board_active = false;
+ }
+ else if (first_move)
+ {
+ status = "Either player can make the first move.";
+ board_active = true;
+ }
+ else if (my_team === "")
+ {
+ status = "You're just watching the game.";
+ board_active = false;
+ }
+ else if (my_team === Team.properties[state.next_to_play].name)
+ {
+ status = "Your turn. Make a move.";
+ board_active = true;
+ }
+ else
+ {
+ status = "Waiting for your opponent to move.";
+ board_active = false;
}
return [
,
,
+
+
+
{status}
this.handle_click(i)}
+ onClick={i => this.handle_click(i, first_move)}
/>