X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=tictactoe%2Ftictactoe.jsx;h=46cee2a7f42e9f4bc3a7809e7d93b3855eb383ed;hp=71690b91e2ecf7692790eeb5517080aa35ef5653;hb=7b54e4a8c6a461c186125b5e36d4d312ee9b41b2;hpb=e804009ec5cc7bb804c229915ce1c8ebedaa88c7 diff --git a/tictactoe/tictactoe.jsx b/tictactoe/tictactoe.jsx index 71690b9..46cee2a 100644 --- a/tictactoe/tictactoe.jsx +++ b/tictactoe/tictactoe.jsx @@ -72,6 +72,9 @@ events.addEventListener("game-state", event => { *********************************************************/ function GameInfo(props) { + if (! props.id) + return null; + return (

{props.id}

@@ -81,10 +84,14 @@ function GameInfo(props) { } function PlayerInfo(props) { + if (! props.id) + return null; + return (

Player

- {props.name}, ID: {props.id}, on team: {props.team} + {props.name}, ID: {props.id}, + {props.team ? ` on team ${props.team}` : " not on a team"}
); } @@ -114,7 +121,7 @@ class Board extends React.Component { return ( this.props.onClick(i)} /> ); @@ -190,10 +197,6 @@ class Game extends React.Component { }); } - send_move(i) { - return fetch_post_json("move", { move: i }); - } - reset_board() { this.setState({ history: [ @@ -230,8 +233,12 @@ class Game extends React.Component { }); } - async handle_click(i) { - const response = await this.send_move(i); + async handle_click(i, first_move) { + let move = { move: i }; + if (first_move) { + move.assert_first_move = true; + } + const response = await fetch_post_json("move", move); if (response.status == 200) { const result = await response.json(); if (! result.legal) @@ -241,37 +248,77 @@ class Game extends React.Component { } } + join_team(team) { + fetch_put_json("player", {team: team}); + } + render() { - const history = this.state.history; - const current = history[this.state.step_number]; + const state = this.state; + const history = state.history; + const current = history[state.step_number]; const winner = calculate_winner(current.squares); + const first_move = state.step_number === 0; + const my_team = state.player_info.team; + var board_active; let status; - if (winner) { - status = "Winner: " + winner; - } else { - status = "Next player: " + (Team.properties[this.state.next_to_play].name); + if (winner) + { + status = winner + " wins!"; + if (state.player_info.team != "") + { + if (my_team === winner) + status += " Congratulations!"; + else + status += " Better luck next time."; + } + board_active = false; + } + else if (first_move) + { + status = "Either player can make the first move."; + board_active = true; + } + else if (my_team === "") + { + status = "You're just watching the game."; + board_active = false; + } + else if (my_team === Team.properties[state.next_to_play].name) + { + status = "Your turn. Make a move."; + board_active = true; + } + else + { + status = "Waiting for your opponent to move."; + board_active = false; } return [ , ,
+ +   +
{status}
this.handle_click(i)} + onClick={i => this.handle_click(i, first_move)} />