X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=tictactoe%2Ftictactoe.jsx;h=49c6005c38fe395c610502853f1ec69ab28d3438;hp=498e708fbf9cc3d733517ff91215300952afee31;hb=e92b0500735ed3f70c218cb38ad421483a497d18;hpb=a203a3aca4fb8428bfa47d7f05c3478780d69554 diff --git a/tictactoe/tictactoe.jsx b/tictactoe/tictactoe.jsx index 498e708..49c6005 100644 --- a/tictactoe/tictactoe.jsx +++ b/tictactoe/tictactoe.jsx @@ -44,11 +44,19 @@ events.addEventListener("player-info", event => { window.game.set_player_info(info); }); +events.addEventListener("player-enter", event => { + const info = JSON.parse(event.data); + + window.game.set_opponent_info(info); +}); + events.addEventListener("player-update", event => { const info = JSON.parse(event.data); if (info.id === window.game.state.player_info.id) window.game.set_player_info(info); + else + window.game.set_opponent_info(info); }); events.addEventListener("move", event => { @@ -72,6 +80,9 @@ events.addEventListener("game-state", event => { *********************************************************/ function GameInfo(props) { + if (! props.id) + return null; + return (

{props.id}

@@ -81,10 +92,21 @@ function GameInfo(props) { } function PlayerInfo(props) { + if (! props.player.id) + return null; + return (
-

Player

- {props.name}, ID: {props.id}, on team: {props.team} +

Players

+ {props.player.name} + {props.player.team ? ` (${props.player.team})` : ""} + {props.opponents.map(opponent => ( + + {", "} + {opponent.name} + {opponent.team ? ` (${opponent.team})` : ""} + + ))}
); } @@ -114,7 +136,7 @@ class Board extends React.Component { return ( this.props.onClick(i)} /> ); @@ -143,9 +165,9 @@ class Board extends React.Component { } } -function fetch_post_json(api = '', data = {}) { +function fetch_method_json(method, api = '', data = {}) { const response = fetch(api, { - method: 'POST', + method: method, headers: { 'Content-Type': 'application/json' }, @@ -154,12 +176,21 @@ function fetch_post_json(api = '', data = {}) { return response; } +function fetch_post_json(api = '', data = {}) { + return fetch_method_json('POST', api, data); +} + +async function fetch_put_json(api = '', data = {}) { + return fetch_method_json('PUT', api, data); +} + class Game extends React.Component { constructor(props) { super(props); this.state = { game_info: {}, player_info: {}, + opponent_info: [], history: [ { squares: Array(9).fill(null) @@ -182,8 +213,17 @@ class Game extends React.Component { }); } - send_move(i) { - return fetch_post_json("move", { move: i }); + set_opponent_info(info) { + const new_opponents = [...this.state.opponent_info]; + const idx = new_opponents.findIndex(o => o.id === info.id); + if (idx >= 0) { + new_opponents[idx] = info; + } else { + new_opponents.push(info); + } + this.setState({ + opponent_info: new_opponents + }); } reset_board() { @@ -222,8 +262,12 @@ class Game extends React.Component { }); } - async handle_click(i) { - const response = await this.send_move(i); + async handle_click(i, first_move) { + let move = { move: i }; + if (first_move) { + move.assert_first_move = true; + } + const response = await fetch_post_json("move", move); if (response.status == 200) { const result = await response.json(); if (! result.legal) @@ -233,35 +277,76 @@ class Game extends React.Component { } } + join_team(team) { + fetch_put_json("player", {team: team}); + } + render() { - const history = this.state.history; - const current = history[this.state.step_number]; + const state = this.state; + const history = state.history; + const current = history[state.step_number]; const winner = calculate_winner(current.squares); + const first_move = state.step_number === 0; + const my_team = state.player_info.team; + var board_active; let status; - if (winner) { - status = "Winner: " + winner; - } else { - status = "Next player: " + (Team.properties[this.state.next_to_play].name); + if (winner) + { + status = winner + " wins!"; + if (state.player_info.team != "") + { + if (my_team === winner) + status += " Congratulations!"; + else + status += " Better luck next time."; + } + board_active = false; + } + else if (first_move) + { + status = "Either player can make the first move."; + board_active = true; + } + else if (my_team === "") + { + status = "You're just watching the game."; + board_active = false; + } + else if (my_team === Team.properties[state.next_to_play].name) + { + status = "Your turn. Make a move."; + board_active = true; + } + else + { + status = "Waiting for your opponent to move."; + board_active = false; } return [ , , -
+
+ + {" "} +
{status}
this.handle_click(i)} + onClick={i => this.handle_click(i, first_move)} />