X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=tictactoe%2Ftictactoe.jsx;h=49c6005c38fe395c610502853f1ec69ab28d3438;hp=c51727dab72f9f4172f743b2422cdaed037d20cb;hb=e92b0500735ed3f70c218cb38ad421483a497d18;hpb=74237cfd16350e21b67660f7ea9c3dc91e0bf10a diff --git a/tictactoe/tictactoe.jsx b/tictactoe/tictactoe.jsx index c51727d..49c6005 100644 --- a/tictactoe/tictactoe.jsx +++ b/tictactoe/tictactoe.jsx @@ -20,6 +20,10 @@ ${message} message_area.insertAdjacentHTML('beforeend', message); } +/********************************************************* + * Handling server-sent event stream * + *********************************************************/ + const events = new EventSource("events"); events.onerror = function(event) { @@ -28,6 +32,33 @@ events.onerror = function(event) { } }; +events.addEventListener("game-info", event => { + const info = JSON.parse(event.data); + + window.game.set_game_info(info); +}); + +events.addEventListener("player-info", event => { + const info = JSON.parse(event.data); + + window.game.set_player_info(info); +}); + +events.addEventListener("player-enter", event => { + const info = JSON.parse(event.data); + + window.game.set_opponent_info(info); +}); + +events.addEventListener("player-update", event => { + const info = JSON.parse(event.data); + + if (info.id === window.game.state.player_info.id) + window.game.set_player_info(info); + else + window.game.set_opponent_info(info); +}); + events.addEventListener("move", event => { const move = JSON.parse(event.data); @@ -37,13 +68,49 @@ events.addEventListener("move", event => { events.addEventListener("game-state", event => { const state = JSON.parse(event.data); - window.game.reset_state(); + window.game.reset_board(); for (let square of state.moves) { window.game.receive_move(square); } }); +/********************************************************* + * Game and supporting classes * + *********************************************************/ + +function GameInfo(props) { + if (! props.id) + return null; + + return ( +
+

{props.id}

+ Invite a friend to play by sending this URL: {props.url} +
+ ); +} + +function PlayerInfo(props) { + if (! props.player.id) + return null; + + return ( +
+

Players

+ {props.player.name} + {props.player.team ? ` (${props.player.team})` : ""} + {props.opponents.map(opponent => ( + + {", "} + {opponent.name} + {opponent.team ? ` (${opponent.team})` : ""} + + ))} +
+ ); +} + function Square(props) { let className = "square"; @@ -69,7 +136,7 @@ class Board extends React.Component { return ( this.props.onClick(i)} /> ); @@ -98,9 +165,9 @@ class Board extends React.Component { } } -function fetch_post_json(api = '', data = {}) { +function fetch_method_json(method, api = '', data = {}) { const response = fetch(api, { - method: 'POST', + method: method, headers: { 'Content-Type': 'application/json' }, @@ -109,10 +176,21 @@ function fetch_post_json(api = '', data = {}) { return response; } +function fetch_post_json(api = '', data = {}) { + return fetch_method_json('POST', api, data); +} + +async function fetch_put_json(api = '', data = {}) { + return fetch_method_json('PUT', api, data); +} + class Game extends React.Component { constructor(props) { super(props); this.state = { + game_info: {}, + player_info: {}, + opponent_info: [], history: [ { squares: Array(9).fill(null) @@ -123,11 +201,32 @@ class Game extends React.Component { }; } - send_move(i) { - return fetch_post_json("move", { move: i }); + set_game_info(info) { + this.setState({ + game_info: info + }); + } + + set_player_info(info) { + this.setState({ + player_info: info + }); + } + + set_opponent_info(info) { + const new_opponents = [...this.state.opponent_info]; + const idx = new_opponents.findIndex(o => o.id === info.id); + if (idx >= 0) { + new_opponents[idx] = info; + } else { + new_opponents.push(info); + } + this.setState({ + opponent_info: new_opponents + }); } - reset_state() { + reset_board() { this.setState({ history: [ { @@ -163,8 +262,12 @@ class Game extends React.Component { }); } - async handle_click(i) { - const response = await this.send_move(i); + async handle_click(i, first_move) { + let move = { move: i }; + if (first_move) { + move.assert_first_move = true; + } + const response = await fetch_post_json("move", move); if (response.status == 200) { const result = await response.json(); if (! result.legal) @@ -174,37 +277,83 @@ class Game extends React.Component { } } + join_team(team) { + fetch_put_json("player", {team: team}); + } + render() { - const history = this.state.history; - const current = history[this.state.step_number]; + const state = this.state; + const history = state.history; + const current = history[state.step_number]; const winner = calculate_winner(current.squares); + const first_move = state.step_number === 0; + const my_team = state.player_info.team; + var board_active; let status; - if (winner) { - status = "Winner: " + winner; - } else { - status = "Next player: " + (Team.properties[this.state.next_to_play].name); + if (winner) + { + status = winner + " wins!"; + if (state.player_info.team != "") + { + if (my_team === winner) + status += " Congratulations!"; + else + status += " Better luck next time."; + } + board_active = false; + } + else if (first_move) + { + status = "Either player can make the first move."; + board_active = true; + } + else if (my_team === "") + { + status = "You're just watching the game."; + board_active = false; + } + else if (my_team === Team.properties[state.next_to_play].name) + { + status = "Your turn. Make a move."; + board_active = true; + } + else + { + status = "Waiting for your opponent to move."; + board_active = false; } - return ( -
-
-
{status}
-
+ return [ + , + , +
+ + {" "} + +
{status}
this.handle_click(i)} + onClick={i => this.handle_click(i, first_move)} />
- ); + ]; } } -// ======================================== - ReactDOM.render( window.game = me} />, document.getElementById("tictactoe"));