X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=tictactoe%2Ftictactoe.jsx;h=579526b7dcb401e0310027da092f47c8fead5691;hp=7ea8c6fa202106d88471e69404e09804bac19027;hb=868ec74bb12cbae18d2bd666d67f9e82ba38ee96;hpb=d01d6fa39a5616a147e16a51c32f84eafc1280cf
diff --git a/tictactoe/tictactoe.jsx b/tictactoe/tictactoe.jsx
index 7ea8c6f..579526b 100644
--- a/tictactoe/tictactoe.jsx
+++ b/tictactoe/tictactoe.jsx
@@ -38,6 +38,19 @@ events.addEventListener("game-info", event => {
window.game.set_game_info(info);
});
+events.addEventListener("player-info", event => {
+ const info = JSON.parse(event.data);
+
+ window.game.set_player_info(info);
+});
+
+events.addEventListener("player-update", event => {
+ const info = JSON.parse(event.data);
+
+ if (info.id === window.game.state.player_info.id)
+ window.game.set_player_info(info);
+});
+
events.addEventListener("move", event => {
const move = JSON.parse(event.data);
@@ -59,6 +72,9 @@ events.addEventListener("game-state", event => {
*********************************************************/
function GameInfo(props) {
+ if (! props.id)
+ return null;
+
return (
{props.id}
@@ -67,6 +83,19 @@ function GameInfo(props) {
);
}
+function PlayerInfo(props) {
+ if (! props.player.id)
+ return null;
+
+ return (
+
+
Player
+ {props.player.name}
+ {props.player.team ? ` (${props.player.team})` : ""}
+
+ );
+}
+
function Square(props) {
let className = "square";
@@ -92,7 +121,7 @@ class Board extends React.Component {
return (
this.props.onClick(i)}
/>
);
@@ -121,9 +150,9 @@ class Board extends React.Component {
}
}
-function fetch_post_json(api = '', data = {}) {
+function fetch_method_json(method, api = '', data = {}) {
const response = fetch(api, {
- method: 'POST',
+ method: method,
headers: {
'Content-Type': 'application/json'
},
@@ -132,11 +161,20 @@ function fetch_post_json(api = '', data = {}) {
return response;
}
+function fetch_post_json(api = '', data = {}) {
+ return fetch_method_json('POST', api, data);
+}
+
+async function fetch_put_json(api = '', data = {}) {
+ return fetch_method_json('PUT', api, data);
+}
+
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
game_info: {},
+ player_info: {},
history: [
{
squares: Array(9).fill(null)
@@ -153,8 +191,10 @@ class Game extends React.Component {
});
}
- send_move(i) {
- return fetch_post_json("move", { move: i });
+ set_player_info(info) {
+ this.setState({
+ player_info: info
+ });
}
reset_board() {
@@ -193,8 +233,12 @@ class Game extends React.Component {
});
}
- async handle_click(i) {
- const response = await this.send_move(i);
+ async handle_click(i, first_move) {
+ let move = { move: i };
+ if (first_move) {
+ move.assert_first_move = true;
+ }
+ const response = await fetch_post_json("move", move);
if (response.status == 200) {
const result = await response.json();
if (! result.legal)
@@ -204,30 +248,75 @@ class Game extends React.Component {
}
}
+ join_team(team) {
+ fetch_put_json("player", {team: team});
+ }
+
render() {
- const history = this.state.history;
- const current = history[this.state.step_number];
+ const state = this.state;
+ const history = state.history;
+ const current = history[state.step_number];
const winner = calculate_winner(current.squares);
+ const first_move = state.step_number === 0;
+ const my_team = state.player_info.team;
+ var board_active;
let status;
- if (winner) {
- status = "Winner: " + winner;
- } else {
- status = "Next player: " + (Team.properties[this.state.next_to_play].name);
+ if (winner)
+ {
+ status = winner + " wins!";
+ if (state.player_info.team != "")
+ {
+ if (my_team === winner)
+ status += " Congratulations!";
+ else
+ status += " Better luck next time.";
+ }
+ board_active = false;
+ }
+ else if (first_move)
+ {
+ status = "Either player can make the first move.";
+ board_active = true;
+ }
+ else if (my_team === "")
+ {
+ status = "You're just watching the game.";
+ board_active = false;
+ }
+ else if (my_team === Team.properties[state.next_to_play].name)
+ {
+ status = "Your turn. Make a move.";
+ board_active = true;
+ }
+ else
+ {
+ status = "Waiting for your opponent to move.";
+ board_active = false;
}
return [
,
+ ,
-
+
+
+ {" "}
+
{status}
this.handle_click(i)}
+ onClick={i => this.handle_click(i, first_move)}
/>