X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=tictactoe%2Ftictactoe.jsx;h=579526b7dcb401e0310027da092f47c8fead5691;hp=7ea8c6fa202106d88471e69404e09804bac19027;hb=868ec74bb12cbae18d2bd666d67f9e82ba38ee96;hpb=d01d6fa39a5616a147e16a51c32f84eafc1280cf diff --git a/tictactoe/tictactoe.jsx b/tictactoe/tictactoe.jsx index 7ea8c6f..579526b 100644 --- a/tictactoe/tictactoe.jsx +++ b/tictactoe/tictactoe.jsx @@ -38,6 +38,19 @@ events.addEventListener("game-info", event => { window.game.set_game_info(info); }); +events.addEventListener("player-info", event => { + const info = JSON.parse(event.data); + + window.game.set_player_info(info); +}); + +events.addEventListener("player-update", event => { + const info = JSON.parse(event.data); + + if (info.id === window.game.state.player_info.id) + window.game.set_player_info(info); +}); + events.addEventListener("move", event => { const move = JSON.parse(event.data); @@ -59,6 +72,9 @@ events.addEventListener("game-state", event => { *********************************************************/ function GameInfo(props) { + if (! props.id) + return null; + return (

{props.id}

@@ -67,6 +83,19 @@ function GameInfo(props) { ); } +function PlayerInfo(props) { + if (! props.player.id) + return null; + + return ( +
+

Player

+ {props.player.name} + {props.player.team ? ` (${props.player.team})` : ""} +
+ ); +} + function Square(props) { let className = "square"; @@ -92,7 +121,7 @@ class Board extends React.Component { return ( this.props.onClick(i)} /> ); @@ -121,9 +150,9 @@ class Board extends React.Component { } } -function fetch_post_json(api = '', data = {}) { +function fetch_method_json(method, api = '', data = {}) { const response = fetch(api, { - method: 'POST', + method: method, headers: { 'Content-Type': 'application/json' }, @@ -132,11 +161,20 @@ function fetch_post_json(api = '', data = {}) { return response; } +function fetch_post_json(api = '', data = {}) { + return fetch_method_json('POST', api, data); +} + +async function fetch_put_json(api = '', data = {}) { + return fetch_method_json('PUT', api, data); +} + class Game extends React.Component { constructor(props) { super(props); this.state = { game_info: {}, + player_info: {}, history: [ { squares: Array(9).fill(null) @@ -153,8 +191,10 @@ class Game extends React.Component { }); } - send_move(i) { - return fetch_post_json("move", { move: i }); + set_player_info(info) { + this.setState({ + player_info: info + }); } reset_board() { @@ -193,8 +233,12 @@ class Game extends React.Component { }); } - async handle_click(i) { - const response = await this.send_move(i); + async handle_click(i, first_move) { + let move = { move: i }; + if (first_move) { + move.assert_first_move = true; + } + const response = await fetch_post_json("move", move); if (response.status == 200) { const result = await response.json(); if (! result.legal) @@ -204,30 +248,75 @@ class Game extends React.Component { } } + join_team(team) { + fetch_put_json("player", {team: team}); + } + render() { - const history = this.state.history; - const current = history[this.state.step_number]; + const state = this.state; + const history = state.history; + const current = history[state.step_number]; const winner = calculate_winner(current.squares); + const first_move = state.step_number === 0; + const my_team = state.player_info.team; + var board_active; let status; - if (winner) { - status = "Winner: " + winner; - } else { - status = "Next player: " + (Team.properties[this.state.next_to_play].name); + if (winner) + { + status = winner + " wins!"; + if (state.player_info.team != "") + { + if (my_team === winner) + status += " Congratulations!"; + else + status += " Better luck next time."; + } + board_active = false; + } + else if (first_move) + { + status = "Either player can make the first move."; + board_active = true; + } + else if (my_team === "") + { + status = "You're just watching the game."; + board_active = false; + } + else if (my_team === Team.properties[state.next_to_play].name) + { + status = "Your turn. Make a move."; + board_active = true; + } + else + { + status = "Waiting for your opponent to move."; + board_active = false; } return [ , + , -
+
+ + {" "} +
{status}
this.handle_click(i)} + onClick={i => this.handle_click(i, first_move)} />