X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=tictactoe%2Ftictactoe.jsx;h=f0e9e88d6a83f6a9262cbb47a467f293a431b3a7;hp=eff7eff32f6df572437130d0ec2c0e8ecf8c2a7b;hb=d3a035c38d6deff85f63e313430ac7e45955e2a9;hpb=f0c30f7cd59ecfca24e6a7332910f87a6b2045e6 diff --git a/tictactoe/tictactoe.jsx b/tictactoe/tictactoe.jsx index eff7eff..f0e9e88 100644 --- a/tictactoe/tictactoe.jsx +++ b/tictactoe/tictactoe.jsx @@ -1,16 +1,138 @@ +const Team = { + X: 0, + O: 1, + properties: { + 0: {name: "X"}, + 1: {name: "O"} + } +}; + +function undisplay(element) { + element.style.display="none"; +} + +function add_message(severity, message) { + message = `
+× +${message} +
`; + const message_area = document.getElementById('message-area'); + message_area.insertAdjacentHTML('beforeend', message); +} + +/********************************************************* + * Handling server-sent event stream * + *********************************************************/ + +const events = new EventSource("events"); + +events.onerror = function(event) { + if (event.target.readyState === EventSource.CLOSED) { + add_message("danger", "Connection to server lost."); + } +}; + +events.addEventListener("game-info", event => { + const info = JSON.parse(event.data); + + window.game.set_game_info(info); +}); + +events.addEventListener("player-info", event => { + const info = JSON.parse(event.data); + + window.game.set_player_info(info); +}); + +events.addEventListener("player-enter", event => { + const info = JSON.parse(event.data); + + window.game.set_opponent_info(info); +}); + +events.addEventListener("player-update", event => { + const info = JSON.parse(event.data); + + if (info.id === window.game.state.player_info.id) + window.game.set_player_info(info); + else + window.game.set_opponent_info(info); +}); + +events.addEventListener("move", event => { + const move = JSON.parse(event.data); + + window.game.receive_move(move); +}); + +events.addEventListener("game-state", event => { + const state = JSON.parse(event.data); + + window.game.reset_board(); + + for (let square of state.moves) { + window.game.receive_move(square); + } +}); + +/********************************************************* + * Game and supporting classes * + *********************************************************/ + +function GameInfo(props) { + if (! props.id) + return null; + + return ( +
+

{props.id}

+ Invite a friend to play by sending this URL: {props.url} +
+ ); +} + +function PlayerInfo(props) { + if (! props.player.id) + return null; + + return ( +
+

Players

+ {props.player.name} + {props.player.team ? ` (${props.player.team})` : ""} + {", "} + {props.opponent.name} + {props.opponent.team ? ` (${props.opponent.team})` : ""} +
+ ); +} + function Square(props) { + let className = "square"; + + if (props.value) { + className += " occupied"; + } else if (props.active) { + className += " open"; + } + + const onClick = props.active ? props.onClick : null; + return ( - + ); } class Board extends React.Component { - renderSquare(i) { + render_square(i) { + const value = this.props.squares[i]; return ( this.props.onClick(i)} /> ); @@ -20,110 +142,212 @@ class Board extends React.Component { return (
- {this.renderSquare(0)} - {this.renderSquare(1)} - {this.renderSquare(2)} + {this.render_square(0)} + {this.render_square(1)} + {this.render_square(2)}
- {this.renderSquare(3)} - {this.renderSquare(4)} - {this.renderSquare(5)} + {this.render_square(3)} + {this.render_square(4)} + {this.render_square(5)}
- {this.renderSquare(6)} - {this.renderSquare(7)} - {this.renderSquare(8)} + {this.render_square(6)} + {this.render_square(7)} + {this.render_square(8)}
); } } +function fetch_method_json(method, api = '', data = {}) { + const response = fetch(api, { + method: method, + headers: { + 'Content-Type': 'application/json' + }, + body: JSON.stringify(data) + }); + return response; +} + +function fetch_post_json(api = '', data = {}) { + return fetch_method_json('POST', api, data); +} + +async function fetch_put_json(api = '', data = {}) { + return fetch_method_json('PUT', api, data); +} + class Game extends React.Component { constructor(props) { super(props); this.state = { + game_info: {}, + player_info: {}, + opponent_info: {}, history: [ { squares: Array(9).fill(null) } ], - stepNumber: 0, - xIsNext: true + step_number: 0, + next_to_play: Team.X }; } - handleClick(i) { - const history = this.state.history.slice(0, this.state.stepNumber + 1); + set_game_info(info) { + this.setState({ + game_info: info + }); + } + + set_player_info(info) { + this.setState({ + player_info: info + }); + } + + set_opponent_info(info) { + this.setState({ + opponent_info: info + }); + } + + reset_board() { + this.setState({ + history: [ + { + squares: Array(9).fill(null) + } + ], + step_number: 0, + next_to_play: Team.X + }); + } + + receive_move(i) { + const history = this.state.history.slice(0, this.state.step_number + 1); const current = history[history.length - 1]; const squares = current.squares.slice(); - if (calculateWinner(squares) || squares[i]) { + if (calculate_winner(squares) || squares[i]) { return; } - squares[i] = this.state.xIsNext ? "X" : "O"; + squares[i] = Team.properties[this.state.next_to_play].name; + let next_to_play; + if (this.state.next_to_play === Team.X) + next_to_play = Team.O; + else + next_to_play = Team.X; this.setState({ history: history.concat([ { squares: squares } ]), - stepNumber: history.length, - xIsNext: !this.state.xIsNext + step_number: history.length, + next_to_play: next_to_play }); } - jumpTo(step) { - this.setState({ - stepNumber: step, - xIsNext: (step % 2) === 0 - }); + async handle_click(i, first_move) { + let move = { move: i }; + if (first_move) { + move.assert_first_move = true; + } + const response = await fetch_post_json("move", move); + if (response.status == 200) { + const result = await response.json(); + if (! result.legal) + add_message("danger", result.message); + } else { + add_message("danger", `Error occurred sending move`); + } + } + + join_team(team) { + fetch_put_json("player", {team: team}); } render() { - const history = this.state.history; - const current = history[this.state.stepNumber]; - const winner = calculateWinner(current.squares); - - const moves = history.map((step, move) => { - const desc = move ? - 'Go to move #' + move : - 'Go to game start'; - return ( -
  • - -
  • - ); - }); + const state = this.state; + const history = state.history; + const current = history[state.step_number]; + const winner = calculate_winner(current.squares); + const first_move = state.step_number === 0; + const my_team = state.player_info.team; + var board_active; let status; - if (winner) { - status = "Winner: " + winner; - } else { - status = "Next player: " + (this.state.xIsNext ? "X" : "O"); + if (winner) + { + status = winner + " wins!"; + if (state.player_info.team != "") + { + if (my_team === winner) + status += " Congratulations!"; + else + status += " Better luck next time."; + } + board_active = false; + } + else if (first_move) + { + status = "Either player can make the first move."; + board_active = true; + } + else if (my_team === "") + { + status = "You're just watching the game."; + board_active = false; + } + else if (my_team === Team.properties[state.next_to_play].name) + { + status = "Your turn. Make a move."; + board_active = true; + } + else + { + status = "Waiting for your opponent to move."; + board_active = false; } - return ( -
    + return [ + , + , +
    + + {" "} + +
    {status}
    this.handleClick(i)} + onClick={i => this.handle_click(i, first_move)} />
    -
    -
    {status}
    -
      {moves}
    -
    - ); + ]; } } -// ======================================== - -ReactDOM.render(, document.getElementById("tictactoe")); +ReactDOM.render( window.game = me} + />, document.getElementById("tictactoe")); -function calculateWinner(squares) { +function calculate_winner(squares) { const lines = [ [0, 1, 2], [3, 4, 5],