X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=blobdiff_plain;f=tictactoe%2Ftictactoe.jsx;h=f1426ecff4f443c8837237fffd8caeef3f751153;hp=934faa8e0cc63e37adc530c22beea642f7782fb7;hb=80b53fb35b2026f0100572fc744d659532efe3f0;hpb=d1b224fb4410e5ae5a06a5a8edc707524f1c2b73 diff --git a/tictactoe/tictactoe.jsx b/tictactoe/tictactoe.jsx index 934faa8..f1426ec 100644 --- a/tictactoe/tictactoe.jsx +++ b/tictactoe/tictactoe.jsx @@ -1,3 +1,12 @@ +const Team = { + X: 0, + O: 1, + properties: { + 0: {name: "X"}, + 1: {name: "O"} + } +}; + function undisplay(element) { element.style.display="none"; } @@ -11,6 +20,10 @@ ${message} message_area.insertAdjacentHTML('beforeend', message); } +/********************************************************* + * Handling server-sent event stream * + *********************************************************/ + const events = new EventSource("events"); events.onerror = function(event) { @@ -19,25 +32,89 @@ events.onerror = function(event) { } }; +events.addEventListener("game-info", event => { + const info = JSON.parse(event.data); + + window.game.set_game_info(info); +}); + +events.addEventListener("player-info", event => { + const info = JSON.parse(event.data); + + window.game.set_player_info(info); +}); + +events.addEventListener("player-update", event => { + const info = JSON.parse(event.data); + + if (info.id === window.game.state.player_info.id) + window.game.set_player_info(info); +}); + events.addEventListener("move", event => { - const square = JSON.parse(event.data); + const move = JSON.parse(event.data); + + window.game.receive_move(move); +}); - window.game.receiveMove(square); +events.addEventListener("game-state", event => { + const state = JSON.parse(event.data); + + window.game.reset_board(); + + for (let square of state.moves) { + window.game.receive_move(square); + } }); +/********************************************************* + * Game and supporting classes * + *********************************************************/ + +function GameInfo(props) { + return ( +
+

{props.id}

+ Invite a friend to play by sending this URL: {props.url} +
+ ); +} + +function PlayerInfo(props) { + return ( +
+

Player

+ {props.name}, ID: {props.id}, on team: {props.team} +
+ ); +} + function Square(props) { + let className = "square"; + + if (props.value) { + className += " occupied"; + } else if (props.active) { + className += " open"; + } + + const onClick = props.active ? props.onClick : null; + return ( - + ); } class Board extends React.Component { - renderSquare(i) { + render_square(i) { + const value = this.props.squares[i]; return ( this.props.onClick(i)} /> ); @@ -47,28 +124,28 @@ class Board extends React.Component { return (
- {this.renderSquare(0)} - {this.renderSquare(1)} - {this.renderSquare(2)} + {this.render_square(0)} + {this.render_square(1)} + {this.render_square(2)}
- {this.renderSquare(3)} - {this.renderSquare(4)} - {this.renderSquare(5)} + {this.render_square(3)} + {this.render_square(4)} + {this.render_square(5)}
- {this.renderSquare(6)} - {this.renderSquare(7)} - {this.renderSquare(8)} + {this.render_square(6)} + {this.render_square(7)} + {this.render_square(8)}
); } } -function fetch_post_json(api = '', data = {}) { +function fetch_method_json(method, api = '', data = {}) { const response = fetch(api, { - method: 'POST', + method: method, headers: { 'Content-Type': 'application/json' }, @@ -77,96 +154,145 @@ function fetch_post_json(api = '', data = {}) { return response; } +function fetch_post_json(api = '', data = {}) { + return fetch_method_json('POST', api, data); +} + +async function fetch_put_json(api = '', data = {}) { + return fetch_method_json('PUT', api, data); +} + class Game extends React.Component { constructor(props) { super(props); this.state = { + game_info: {}, + player_info: {}, history: [ { squares: Array(9).fill(null) } ], - stepNumber: 0, - xIsNext: true + step_number: 0, + next_to_play: Team.X }; } - sendMove(i) { - return fetch_post_json("move", { square: i }); + set_game_info(info) { + this.setState({ + game_info: info + }); + } + + set_player_info(info) { + this.setState({ + player_info: info + }); + } + + send_move(i) { + return fetch_post_json("move", { move: i }); } - receiveMove(i) { - const history = this.state.history.slice(0, this.state.stepNumber + 1); + reset_board() { + this.setState({ + history: [ + { + squares: Array(9).fill(null) + } + ], + step_number: 0, + next_to_play: Team.X + }); + } + + receive_move(i) { + const history = this.state.history.slice(0, this.state.step_number + 1); const current = history[history.length - 1]; const squares = current.squares.slice(); - if (calculateWinner(squares) || squares[i]) { + if (calculate_winner(squares) || squares[i]) { return; } - squares[i] = this.state.xIsNext ? "X" : "O"; + squares[i] = Team.properties[this.state.next_to_play].name; + let next_to_play; + if (this.state.next_to_play === Team.X) + next_to_play = Team.O; + else + next_to_play = Team.X; this.setState({ history: history.concat([ { squares: squares } ]), - stepNumber: history.length, - xIsNext: !this.state.xIsNext + step_number: history.length, + next_to_play: next_to_play }); } - async handleClick(i) { - const response = await this.sendMove(i); + async handle_click(i) { + const response = await this.send_move(i); if (response.status == 200) { - const legal = await response.json(); - if (! legal) - add_message("danger", `Illegal move.`); + const result = await response.json(); + if (! result.legal) + add_message("danger", result.message); } else { add_message("danger", `Error occurred sending move`); } } - jumpTo(step) { - this.setState({ - stepNumber: step, - xIsNext: (step % 2) === 0 - }); + join_team(team) { + fetch_put_json("player", {team: team}); } render() { const history = this.state.history; - const current = history[this.state.stepNumber]; - const winner = calculateWinner(current.squares); + const current = history[this.state.step_number]; + const winner = calculate_winner(current.squares); let status; if (winner) { status = "Winner: " + winner; } else { - status = "Next player: " + (this.state.xIsNext ? "X" : "O"); + status = "Next player: " + (Team.properties[this.state.next_to_play].name); } - return ( -
+ return [ + , + , +
+ +   + +
{status}
this.handleClick(i)} + onClick={i => this.handle_click(i)} />
-
-
{status}
-
- ); + ]; } } -// ======================================== - ReactDOM.render( window.game = me} />, document.getElementById("tictactoe")); -function calculateWinner(squares) { +function calculate_winner(squares) { const lines = [ [0, 1, 2], [3, 4, 5],