From: Carl Worth Date: Sun, 14 Jun 2020 22:00:04 +0000 (-0700) Subject: Copy several game-state members into client state X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=commitdiff_plain;h=04b3139e734606e5281f7a784c3a04ce1b02cc4d Copy several game-state members into client state The server has been telling us (or trying to at least: see recent bug fixes with JSON serialization of Set objects) the lists of players who are in the process of answering or judging within the game-state object, but the client has been ignoring this. Without this fix, reloading of a status page could cause names to disappear from the "still waiting" lists or the "move on" buttons. --- diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 973a953..566ad10 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -63,9 +63,21 @@ events.addEventListener("game-state", event => { window.game.set_active_prompt(state.active_prompt); - window.game.set_scores(state.scores); + window.game.set_players_answered(state.players_answered); + + window.game.set_players_answering(state.players_answering); + + window.game.set_end_answers(state.end_answers); window.game.set_ambiguities(state.ambiguities); + + window.game.set_players_judged(state.players_judged); + + window.game.set_players_judging(state.players_judging); + + window.game.set_end_judging(state.end_judging); + + window.game.set_scores(state.scores); }); events.addEventListener("prompt", event => { @@ -812,6 +824,12 @@ class Game extends React.PureComponent { }); } + set_players_answered(players) { + this.setState({ + players_answered: new Set(players) + }); + } + set_player_answered(player) { const new_players_answering = {...this.state.players_answering}; delete new_players_answering[player]; @@ -822,6 +840,16 @@ class Game extends React.PureComponent { }); } + set_players_answering(players) { + const players_answering = {}; + for (let player of players) { + players_answering[player] = {active: false}; + } + this.setState({ + players_answering: players_answering + }); + } + set_player_answering(player) { this.setState({ players_answering: { @@ -831,6 +859,12 @@ class Game extends React.PureComponent { }); } + set_end_answers(players) { + this.setState({ + end_answers_votes: new Set(players) + }); + } + set_player_vote_end_answers(player) { this.setState({ end_answers_votes: new Set([...this.state.end_answers_votes, player]) @@ -849,6 +883,12 @@ class Game extends React.PureComponent { }); } + set_players_judged(players) { + this.setState({ + players_judged: new Set(players) + }); + } + set_player_judged(player) { const new_players_judging = {...this.state.players_judging}; delete new_players_judging[player]; @@ -859,6 +899,16 @@ class Game extends React.PureComponent { }); } + set_players_judging(players) { + const players_judging = {}; + for (let player of players) { + players_judging[player] = {active: false}; + } + this.setState({ + players_judging: players_judging + }); + } + set_player_judging(player) { this.setState({ players_judging: { @@ -868,6 +918,11 @@ class Game extends React.PureComponent { }); } + set_end_judging(players) { + this.setState({ + end_judging_votes: new Set(players) + }); + } set_player_vote_end_judging(player) { this.setState({