From: Kevin Worth Date: Fri, 8 May 2020 13:07:17 +0000 (-0400) Subject: Clean up some leftover hello flutter code X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=commitdiff_plain;h=98a2a53a17a0c5c090f69f6bbe895b92abf8a785;ds=sidebyside Clean up some leftover hello flutter code The hello flutter code has button which increments a number on the screen and this has just been cluttering things up. This will likely be a good place to put the logic we'll need for submitting the user's name and character, so we won't get rid of it completely. --- diff --git a/flutterempires/lib/main.dart b/flutterempires/lib/main.dart index 7d972a3..5a7981b 100644 --- a/flutterempires/lib/main.dart +++ b/flutterempires/lib/main.dart @@ -51,8 +51,6 @@ class MyHomePage extends StatefulWidget { } class _MyHomePageState extends State { - int _counter = 0; - Future futurePlayer; Future> allPlayers; @@ -63,14 +61,9 @@ class _MyHomePageState extends State { allPlayers = Player.fetchAllPlayers(); } - void _incrementCounter() { + void onPressPlusButton() { setState(() { - // This call to setState tells the Flutter framework that something has - // changed in this State, which causes it to rerun the build method below - // so that the display can reflect the updated values. If we changed - // _counter without calling setState(), then the build method would not be - // called again, and so nothing would appear to happen. - _counter++; + // Probably use this to POST player name and character }); } @@ -90,7 +83,7 @@ class _MyHomePageState extends State { ), body: new Container( margin: const EdgeInsets.only(left: 20.0, right: 20.0), - child : Center( + child: Center( child: Column( mainAxisAlignment: MainAxisAlignment.center, crossAxisAlignment: CrossAxisAlignment.start, @@ -146,7 +139,7 @@ class _MyHomePageState extends State { ), ), floatingActionButton: FloatingActionButton( - onPressed: _incrementCounter, + onPressed: onPressPlusButton, tooltip: 'Increment', child: Icon(Icons.add), ), // This trailing comma makes auto-formatting nicer for build methods.