From: Carl Worth Date: Mon, 29 Jun 2020 15:29:51 +0000 (-0700) Subject: Define the move_on button after the still_waiting component X-Git-Url: https://git.cworth.org/git?p=lmno.games;a=commitdiff_plain;h=d74ef20a871a9548097e3ef4fb3539c2b6a5d0dc;hp=c91ad4964798e3ddbc42c27a266b0c6ae1957909 Define the move_on button after the still_waiting component This is just code movement here with no intended logical change. The motivation here is so that the "Move On" button can be worded differently depending on who we're waiting for. --- diff --git a/empathy/empathy.jsx b/empathy/empathy.jsx index 6acf526..2511250 100644 --- a/empathy/empathy.jsx +++ b/empathy/empathy.jsx @@ -789,29 +789,6 @@ class ActivePrompt extends React.PureComponent { } render() { - let move_on_button = null; - if (this.props.idle) { - move_on_button =( - - ); - } let still_waiting = null; const answering_players = Object.keys(this.props.players_answering);; @@ -845,6 +822,30 @@ class ActivePrompt extends React.PureComponent { ); } + let move_on_button = null; + if (this.props.idle) { + move_on_button =( + + ); + } + if (this.props.players_answered.has(this.props.player.name)) { return (