2 * Copyright (C) 2003-2004 Imendio AB
3 * Copyright (C) 2008 Carl Worth
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see http://www.gnu.org/licenses/ .
19 * Carl Worth <cworth@cworth.org>
30 loudgame_quit (loudgame_t *lg, int return_value)
34 lg->return_value = return_value;
38 if (! lm_connection_close (lg->connection, &error))
40 g_print ("An error occurred during lm_connection_close: %s\n",
43 lm_connection_unref (lg->connection);
44 lg->connection = NULL;
47 g_main_loop_quit (lg->main_loop);
51 authentication_cb (LmConnection *connection, gboolean result, gpointer closure)
54 loudgame_t *lg = closure;
57 g_print ("Authentication for %s failed\n", lg->name);
58 loudgame_quit (lg, 1);
62 m = lm_message_new_with_sub_type (NULL,
63 LM_MESSAGE_TYPE_PRESENCE,
64 LM_MESSAGE_SUB_TYPE_AVAILABLE);
66 lm_connection_send (connection, m, NULL);
71 connection_open_cb (LmConnection *connection, gboolean result, loudgame_t *lg)
73 lm_connection_authenticate (connection,
74 lg->name, lg->passwd, "TestLM",
75 authentication_cb, lg, FALSE, NULL);
79 loudgame_send (loudgame_t *lg,
87 reply = lm_message_new (peer, LM_MESSAGE_TYPE_MESSAGE);
89 lm_message_node_add_child (reply->node, "body", message);
91 result = lm_connection_send (lg->connection, reply, &error);
92 lm_message_unref (reply);
95 g_error ("lm_connection_send failed: %s\n",
97 loudgame_quit (lg, 1);
102 loudgame_vsendf (loudgame_t *lg,
109 str = g_strdup_vprintf (format, va);
111 loudgame_send (lg, peer, str);
117 loudgame_sendf (loudgame_t *lg,
124 va_start (va, format);
126 loudgame_vsendf (lg, peer, format, va);
132 handle_command (LmConnection *connection,
139 if (strcmp (command, "quit") == 0) {
140 loudgame_quit (lg, 0);
144 error = g_strdup_printf ("Unknown command: '%s'", command);
145 loudgame_send (lg, peer, error);
149 static LmHandlerResult
150 handle_messages (LmMessageHandler *handler,
151 LmConnection *connection,
155 loudgame_t *lg = closure;
158 const char *body_str;
160 peer = lm_message_node_get_attribute (m->node, "from");
162 body = lm_message_node_get_child (m->node, "body");
164 body_str = lm_message_node_get_value (body);
166 if (body_str && body_str[0] == '%')
167 handle_command (connection, peer, body_str + 1, lg);
168 else if (lg->handle_message)
169 (lg->handle_message) (lg, peer, body_str);
172 return LM_HANDLER_RESULT_REMOVE_MESSAGE;
176 make_connection (gpointer closure)
179 LmMessageHandler *handler;
181 GError *error = NULL;
185 lg->connection = lm_connection_new (lg->server);
187 jid = g_strdup_printf ("%s@%s", lg->name, lg->server);
188 lm_connection_set_jid (lg->connection, jid);
191 handler = lm_message_handler_new (handle_messages, lg, NULL);
192 lm_connection_register_message_handler (lg->connection,
194 LM_MESSAGE_TYPE_MESSAGE,
195 LM_HANDLER_PRIORITY_NORMAL);
197 lm_message_handler_unref (handler);
199 if (! lm_connection_open (lg->connection,
200 (LmResultFunction) connection_open_cb,
203 g_print ("Failed to open connection to %s: %s.\n",
204 lg->server, error->message);
205 loudgame_quit (lg, 1);
208 /* It seems to be necessary to explicitly tell the server we're
209 * still here. Let's see if one keep-alive every 60 seconds is
211 lm_connection_set_keep_alive_rate (lg->connection, 60);
213 /* Return false to not schedule another call. */
218 loudgame_init (loudgame_t *lg, int argc, char **argv)
221 g_print ("Usage: %s <server> <username> <password>\n", argv[0]);
225 lg->server = argv[1];
227 lg->passwd = argv[3];
229 lg->connection = NULL;
231 lg->main_loop = g_main_loop_new (NULL, FALSE);
233 lg->return_value = 0;
235 lg->handle_message = NULL;
241 loudgame_run (loudgame_t *lg)
243 g_idle_add (make_connection, lg);
245 g_main_loop_run (lg->main_loop);
247 g_main_loop_unref (lg->main_loop);
249 return lg->return_value;