X-Git-Url: https://git.cworth.org/git?p=loudgame;a=blobdiff_plain;f=lg-set.c;fp=lg-set.c;h=af51bd864a3857365e12cc1a5db6bd229dedf4ad;hp=145120092f20a91cb8d8aead43e9e1313861b5f0;hb=0df3d3dd2384f2606ad5e037c925cb88a5f30fef;hpb=1b9383bc1758fa4b49ab029c730b7ba434b0f7ad diff --git a/lg-set.c b/lg-set.c index 1451200..af51bd8 100644 --- a/lg-set.c +++ b/lg-set.c @@ -17,6 +17,8 @@ * Author: Carl Worth */ +#include "loudgame.h" + #include #include #include @@ -75,20 +77,20 @@ typedef struct board { slot_t slots[BOARD_MAX_SLOTS]; int needs_deal; int sets_possible; - int display_sets_possible; } board_t; -typedef struct game { +typedef struct _set_game { + loudgame_t lg; deck_t deck; board_t board; -} game_t; - -static void game_init (game_t *game); -static void game_fini (game_t *game); +} set_game_t; static void board_count_sets_possible (board_t *board); +static int +set_game_shuffle (set_game_t *game); + static int attribute_all_same (card_t *cards, int num_cards, int attr) { @@ -253,27 +255,6 @@ board_init (board_t *board) board_count_sets_possible (board); } -static void -board_print (board_t *board) -{ - int i, j; - - printf ("Sets possible: %d\n", board->sets_possible); - - for (i = 0; i < board->num_slots; i++) { - if (! board->slots[i].has_card) - for (j = 0; j < NUM_ATTRIBUTES; j++) - printf (" "); - else - for (j = 0; j < NUM_ATTRIBUTES; j++) - printf ("%d", board->slots[i].card.attributes[j]); - if ((i + 1) % 3 == 0) - printf ("\n"); - else - printf (" "); - } -} - static void deal (deck_t *deck, board_t *board) { @@ -292,31 +273,91 @@ deal (deck_t *deck, board_t *board) board->needs_deal = 0; } -/* Begin a new game */ static void -game_init (game_t *game) +set_game_handle_show (set_game_t *game, + const char *peer) { - deck_init (&game->deck); - board_init (&game->board); - deal (&game->deck, &game->board); + board_t *board = &game->board; + char board_str[BOARD_MAX_SLOTS * (NUM_ATTRIBUTES + 1)]; + char *s; + int i, j; + + s = board_str; + for (i = 0; i < board->num_slots; i++) + if (board->slots[i].has_card) { + for (j = 0; j < NUM_ATTRIBUTES; j++) + *s++ = '0' + board->slots[i].card.attributes[j]; + *s++ = ' '; + } + *s = '\0'; + + loudgame_send (&game->lg, peer, board_str); } static void -game_fini (game_t *game) +set_game_handle_hint (set_game_t *game, + const char *peer) { - /* Nothing to do. */ + loudgame_sendf (&game->lg, peer, "Sets possible: %d", + game->board.sets_possible); +} + +static void +set_game_handle_shuffle (set_game_t *game, + const char *peer) +{ + if (game->board.sets_possible) { + loudgame_sendf (&game->lg, peer, + "There are %d sets, refusing to shuffle.", + game->board.sets_possible); + return; + } + + set_game_shuffle (game); +} + +static void +set_game_handle_message (loudgame_t *lg, + const char *peer, + const char *message) +{ + set_game_t *game = (set_game_t*) lg; + + if (strcmp (message, "show") == 0) + set_game_handle_show (game, peer); + else if (strcmp (message, "hint") == 0) + set_game_handle_hint (game, peer); + else if (strcmp (message, "shuffle") == 0) + set_game_handle_shuffle (game, peer); + else + loudgame_sendf (lg, peer, "Unknown command: '%s'", message); +} + +/* Begin a new game */ +static int +set_game_init (set_game_t *game, int argc, char *argv[]) +{ + int err; + + err = loudgame_init (&game->lg, argc, argv); + if (err) + return err; + + deck_init (&game->deck); + board_init (&game->board); + deal (&game->deck, &game->board); + + return 0; } /* Return the dealt cards to the deck, reshuffle, and deal again. */ static int -reshuffle (deck_t *deck, board_t *board) +set_game_shuffle (set_game_t *game) { + board_t *board = &game->board; + deck_t *deck = &game->deck; int i; - if (board->sets_possible) { - return 0; - } - for (i=0; i < board->num_slots; i++) { if (board->slots[i].has_card) { deck->cards[++deck->num_cards - 1] = board->slots[i].card; @@ -332,17 +373,22 @@ reshuffle (deck_t *deck, board_t *board) } int -main (void) +main (int argc, char *argv[]) { - game_t game; + set_game_t game; + int err; srand (time(0)); - game_init (&game); + err = set_game_init (&game, argc, argv); + if (err) + return err; - board_print (&game.board); + game.lg.handle_message = set_game_handle_message; - game_fini (&game); + err = loudgame_run (&game.lg); + if (err) + return err; return 0; }