X-Git-Url: https://git.cworth.org/git?p=loudgame;a=blobdiff_plain;f=loa-board.c;fp=loa-board.c;h=5eb9cc5ab4984b87a8b050e06a8b20c2ada3b0c3;hp=0000000000000000000000000000000000000000;hb=53f4e9ba973bb1f15f41ba8fdd46ce592eafd9a2;hpb=39b7f117f31404e4cc936b28b6a7d0fc2cc0141e diff --git a/loa-board.c b/loa-board.c new file mode 100644 index 0000000..5eb9cc5 --- /dev/null +++ b/loa-board.c @@ -0,0 +1,386 @@ +/* + * Copyright (C) 2008 Carl Worth + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see http://www.gnu.org/licenses/ . + * + * Author: Carl Worth + */ + +#include +#include +#include + +#include + +#include "loa-board.h" + +/* Given an (x,y) position on the board, return the index of the array + * used to count pieces in diagonal rows running from upper-left to + * lower-right, (like a grave accent: à or like a backslash: \). + * + * This is the array to look into when a move occurs with dx and dy of + * the same sign. */ +static int +_grave_index (int x, int y) +{ + return x - y + LOA_BOARD_SIZE - 1; +} + +/* Given an (x,y) position on the board, return the index of the array + * used to count pieces in diagonal rows running from lower-left to + * upper-right, (like an acute accent: á or like a forward slash: /). + * + * This is the array to look into when a move occurs with dx and dy of + * opposite sign, (one positive, one negative). */ +static int +_acute_index (int x, int y) +{ + return x + y; +} + +static void +loa_board_add_piece (loa_board_t *board, int x, int y, loa_cell_t cell) +{ + assert (cell == LOA_CELL_BLACK || cell == LOA_CELL_WHITE); + assert (board->cells[x][y] == LOA_CELL_EMPTY); + + board->col_pieces[x]++; + board->row_pieces[y]++; + board->diag_grave_pieces[_grave_index (x, y)]++; + board->diag_acute_pieces[_acute_index (x, y)]++; + + board->num_pieces[cell]++; + + board->cells[x][y] = cell; +} + +static loa_cell_t +loa_board_remove_piece (loa_board_t *board, int x, int y) +{ + loa_cell_t cell; + + cell = board->cells[x][y]; + + if (cell == LOA_CELL_EMPTY) + return LOA_CELL_EMPTY; + + board->col_pieces[x]--; + board->row_pieces[y]--; + board->diag_grave_pieces[_grave_index (x, y)]--; + board->diag_acute_pieces[_acute_index (x, y)]--; + + board->num_pieces[cell]--; + + board->cells[x][y] = LOA_CELL_EMPTY; + + return cell; +} + +void +loa_board_init (loa_board_t *board) +{ + int i, x, y; + + for (x = 0; x < LOA_BOARD_SIZE; x++) + for (y = 0; y < LOA_BOARD_SIZE; y++) + board->cells[x][y] = LOA_CELL_EMPTY; + + board->num_pieces[LOA_CELL_BLACK] = 0; + board->num_pieces[LOA_CELL_WHITE] = 0; + + for (i = 0; i < LOA_BOARD_SIZE; i++) { + board->row_pieces[i] = 0; + board->col_pieces[i] = 0; + } + + for (i = 0; i < LOA_DIAG_ARRAY_SIZE; i++) { + board->diag_grave_pieces[i] = 0; + board->diag_acute_pieces[i] = 0; + } + + for (i = 1; i < LOA_BOARD_SIZE - 1; i++) { + loa_board_add_piece (board, i, 0, LOA_CELL_BLACK); + loa_board_add_piece (board, i, LOA_BOARD_SIZE - 1, LOA_CELL_BLACK); + loa_board_add_piece (board, 0, i, LOA_CELL_WHITE); + loa_board_add_piece (board, LOA_BOARD_SIZE - 1, i, LOA_CELL_WHITE); + } + + board->player = LOA_PLAYER_BLACK; +} + +static int +loa_board_group_size_recursive (loa_board_t *board, int x, int y, + loa_cell_t cell, + uint64_t *visited) +{ + uint64_t bit; + + if (x < 0 || y < 0) + return 0; + + if (x >= LOA_BOARD_SIZE || y >= LOA_BOARD_SIZE) + return 0; + + bit = 1ll << (x * LOA_BOARD_SIZE + y); + if (*visited & bit) + return 0; + + *visited |= bit; + + if (board->cells[x][y] != cell) + return 0; + + return 1 + + loa_board_group_size_recursive (board, x-1, y-1, cell, visited) + + loa_board_group_size_recursive (board, x-1, y , cell, visited) + + loa_board_group_size_recursive (board, x-1, y+1, cell, visited) + + loa_board_group_size_recursive (board, x , y-1, cell, visited) + + loa_board_group_size_recursive (board, x , y , cell, visited) + + loa_board_group_size_recursive (board, x , y+1, cell, visited) + + loa_board_group_size_recursive (board, x+1, y-1, cell, visited) + + loa_board_group_size_recursive (board, x+1, y , cell, visited) + + loa_board_group_size_recursive (board, x+1, y+1, cell, visited); +} + +static int +loa_board_group_size (loa_board_t *board, int x, int y) +{ + uint64_t visited = 0ll; + loa_cell_t cell = board->cells[x][y]; + + return loa_board_group_size_recursive (board, x, y, cell, &visited); +} + +int +loa_board_is_won (loa_board_t *board, int x, int y) +{ + loa_cell_t cell = board->cells[x][y]; + + if (cell == LOA_CELL_EMPTY) + return 0; + + if (loa_board_group_size (board, x, y) == board->num_pieces[cell]) + return 1; + + return 0; +} + +static loa_bool_t +loa_board_move_legal (loa_board_t *board, + int x1, int y1, + int x2, int y2, + char **error) +{ + int x, y; + int dx, dy; + int step_x, step_y; + + if (x1 < 0 || y1 < 0 || x1 >= LOA_BOARD_SIZE || y1 >= LOA_BOARD_SIZE) { + *error = "Invalid coordinates (not on board)"; + return FALSE; + } + + + if (board->cells[x1][y1] == LOA_CELL_EMPTY) { + *error = "There is no piece there to move"; + return FALSE; + } + + if (board->cells[x1][y1] != board->player) { + *error = "You cannot move your opponent's piece"; + return FALSE; + } + + if (board->cells[x2][y2] == board->cells[x1][y1]) { + *error = "You cannot capture your own piece"; + return FALSE; + } + + dx = x2 - x1; + dy = y2 - y1; + + /* Here's the meat of Lines of Action legaility: Does the distance + * moved exactly match the number of pieces (of either color) in + * the row, column, or diagonal of the movement. */ + if (dx == 0) { + /* Column */ + if (abs (dy) != board->col_pieces[x1]) { + *error = "The move distance does not match the number of pieces in that column"; + return FALSE; + } + } else if (dy == 0) { + /* Row */ + if (abs (dx) != board->row_pieces[y1]) { + *error = "The move distance does not match the number of pieces in that row"; + return FALSE; + } + } else { + if (abs (dx) != abs (dy)) { + *error = "That move is not in a row, column, or diagonal"; + return FALSE; + } + /* Diagonal */ + if ((dx > 0) == (dy > 0)) { + if (abs (dx) != board->diag_grave_pieces[_grave_index (x1, y1)]) { + *error = "The move distance does not match the number of pieces in that diagonal"; + return FALSE; + } + } else { + if (abs (dx) != board->diag_acute_pieces[_acute_index (x1, y1)]) { + *error = "The move distance does not match the number of pieces in that diagonal"; + return FALSE; + } + } + } + + /* Finally, we have to ensure that no opponent pieces are being + * jumped. */ + step_x = dx ? ((dx < 0) ? -1 : +1) : 0; + step_y = dy ? ((dy < 0) ? -1 : +1) : 0; + for (x = x1 + step_x, y = y1 + step_y; + x != x2 || y != y2; + x += step_x, y += step_y) + { + if (board->cells[x][y] != LOA_CELL_EMPTY && + board->cells[x][y] != board->cells[x1][y1]) + { + *error = "You cannot jump an opponent's piece"; + return FALSE; + } + } + + return TRUE; +} + +static void +loa_board_next_player (loa_board_t *board) +{ + if (board->player == LOA_PLAYER_BLACK) + board->player = LOA_PLAYER_WHITE; + else + board->player = LOA_PLAYER_BLACK; +} + +/* XXX: Should check for a legal move for the current player and + * return FALSE in that case, (that is, it should be illegal to pass + * if there's a legal move available). */ +int +loa_board_pass (loa_board_t *board) +{ + loa_board_next_player (board); + + return TRUE; +} + +int +loa_board_move (loa_board_t *board, + int x1, int y1, + int x2, int y2, + char **error) +{ + loa_cell_t cell; + + if (! loa_board_move_legal (board, x1, y1, x2, y2, error)) + return FALSE; + + cell = loa_board_remove_piece (board, x1, y1); + loa_board_remove_piece (board, x2, y2); + loa_board_add_piece (board, x2, y2, cell); + + loa_board_next_player (board); + + return TRUE; +} + +/* A few different ideas for displaying boards: + * + * 8│ │●│●│●│●│●│●│ | 8| |*|*|*|*|*|*| | + * 7│○│ │ │ │ │ │ │○| 7|o| | | | | | |o| + * 6│○│ │ │ │ │ │ │○| 6|o| | | | | | |o| + * 5│○│ │ │ │ │ │ │○| 5|o| | | | | | |o| + * 4│○│ │ │ │ │ │ │○| 4|o| | | | | | |o| + * 3│○│ │ │ │ │ │ │○| 3|o| | | | | | |o| + * 2│○│ │ │ │ │ │ │○| 2|o| | | | | | |o| + * 1│ │●│●│●│●│●│●│ | 1| |*|*|*|*|*|*| | + * A B C D E F G H A B C D E F G H + * + * ┌───┬───┬───┬───┬───┬───┬───┬───┐ ------------------------------- + * 8│ │ ● │ ● │ ● │ ● │ ● │ ● │ │ 8| | * | * | * | * | * | * | | + * ├───┼───┼───┼───┼───┼───┼───┼───┤ |---+---+---+---+---+---+---+---| + * 7│ ○ │ │ │ │ │ │ │ ○ │ 7| o | | | | | | | o | + * ├───┼───┼───┼───┼───┼───┼───┼───┤ |---+---+---+---+---+---+---+---| + * 6│ ○ │ │ │ │ │ │ │ ○ │ 6| o | | | | | | | o | + * ├───┼───┼───┼───┼───┼───┼───┼───┤ |---+---+---+---+---+---+---+---| + * 5│ ○ │ │ │ │ │ │ │ ○ │ 5| o | | | | | | | o | + * ├───┼───┼───┼───┼───┼───┼───┼───┤ |---+---+---+---+---+---+---+---| + * 4│ ○ │ │ │ │ │ │ │ ○ │ 4| o | | | | | | | o | + * ├───┼───┼───┼───┼───┼───┼───┼───┤ |---+---+---+---+---+---+---+---| + * 3│ ○ │ │ │ │ │ │ │ ○ │ 3| o | | | | | | | o | + * ├───┼───┼───┼───┼───┼───┼───┼───┤ |---+---+---+---+---+---+---+---| + * 2│ ○ │ │ │ │ │ │ │ ○ │ 2| o | | | | | | | o | + * ├───┼───┼───┼───┼───┼───┼───┼───┤ |---+---+---+---+---+---+---+---| + * 1│ │ ● │ ● │ ● │ ● │ ● │ ● │ │ 1| | * | * | * | * | * | * | | + * └───┴───┴───┴───┴───┴───┴───┴───┘ ------------------------------- + * A B C D E F G H A B C D E F G H + */ +char * +loa_board_to_string (loa_board_t *board) +{ + int x, y; + /* In order of BLACK, WHITE, EMPTY */ + const char* cell_strings[] = {"●","○"," "}; + const char board_header[] = "┌───┬───┬───┬───┬───┬───┬───┬───┐"; + const char row_header[] = "│ "; + const char cell_separator[] = " │ "; + const char row_footer[] = " │"; + const char row_separator[] = "├───┼───┼───┼───┼───┼───┼───┼───┤"; + const char board_footer[] = "└───┴───┴───┴───┴───┴───┴───┴───┘"; + char *board_string = g_strdup (""); + +#define APPEND(str) do { \ + char *_new = g_strconcat (board_string, (str), NULL); \ + free (board_string); \ + board_string = _new; \ +} while (0) + +#define APPENDF(format, ...) do { \ + char *str = g_strdup_printf (format, ## __VA_ARGS__); \ + APPEND (str); \ + free (str); \ +} while (0) + + APPENDF (" %s\n", board_header); + for (y = 0; y < LOA_BOARD_SIZE; y++) { + APPENDF ("%d%s", LOA_BOARD_SIZE - y, row_header); + for (x = 0; x < LOA_BOARD_SIZE; x++) { + APPENDF ("%s", cell_strings[board->cells[x][y]]); + if (x != LOA_BOARD_SIZE - 1) + APPENDF ("%s", cell_separator); + } + APPENDF ("%s\n", row_footer); + if (y != LOA_BOARD_SIZE -1) + APPENDF (" %s\n", row_separator); + } + APPENDF (" %s\n", board_footer); + + APPENDF (" "); + for (x = 0; x < LOA_BOARD_SIZE; x++) { + APPENDF ("%c", 'A' + x); + if (x != LOA_BOARD_SIZE - 1) + APPENDF (" "); + } + APPENDF ("\n"); + + return board_string; +}