X-Git-Url: https://git.cworth.org/git?p=loudgame;a=blobdiff_plain;f=loudgame.c;h=65aeb35f31ab95cfe420dbfb526b874b6997f452;hp=53b392b1b0d9440f97da8162b204cae85b8e3123;hb=6e8ab3d68b2c0e5c9874a3d2f4ba34de56efa6b8;hpb=a812ce8bebf9c5a2408537626e1a8bb593fe9879 diff --git a/loudgame.c b/loudgame.c index 53b392b..65aeb35 100644 --- a/loudgame.c +++ b/loudgame.c @@ -33,11 +33,16 @@ loudgame_quit (loudgame_t *lg, int return_value) lg->return_value = return_value; - if (! lm_connection_close (lg->connection, &error)) - g_print ("An error occurred during lm_connection_close: %s\n", - error->message); - - lm_connection_unref (lg->connection); + if (lg->connection) + { + if (! lm_connection_close (lg->connection, &error)) + { + g_print ("An error occurred during lm_connection_close: %s\n", + error->message); + } + lm_connection_unref (lg->connection); + lg->connection = NULL; + } g_main_loop_quit (lg->main_loop); } @@ -70,11 +75,10 @@ connection_open_cb (LmConnection *connection, gboolean result, loudgame_t *lg) authentication_cb, lg, FALSE, NULL); } -static void -send_reply (LmConnection *connection, - const char *peer, - const char *message, - loudgame_t *lg) +void +loudgame_send (loudgame_t *lg, + const char *peer, + const char *message) { LmMessage *reply; gboolean result; @@ -84,15 +88,46 @@ send_reply (LmConnection *connection, lm_message_node_add_child (reply->node, "body", message); - result = lm_connection_send (connection, reply, &error); + result = lm_connection_send (lg->connection, reply, &error); lm_message_unref (reply); if (! result) { - g_error ("lm_connection_send failed: error->message"); + g_error ("lm_connection_send failed: %s\n", + error->message); loudgame_quit (lg, 1); } } +void +loudgame_vsendf (loudgame_t *lg, + const char *peer, + const char *format, + va_list va) +{ + char *str; + + str = g_strdup_vprintf (format, va); + + loudgame_send (lg, peer, str); + + free (str); +} + +void +loudgame_sendf (loudgame_t *lg, + const char *peer, + const char *format, + ...) +{ + va_list va; + + va_start (va, format); + + loudgame_vsendf (lg, peer, format, va); + + va_end (va); +} + static void handle_command (LmConnection *connection, const char *peer, @@ -107,7 +142,7 @@ handle_command (LmConnection *connection, } error = g_strdup_printf ("Unknown command: '%s'", command); - send_reply (connection, peer, error, lg); + loudgame_send (lg, peer, error); free (error); } @@ -170,6 +205,11 @@ make_connection (gpointer closure) loudgame_quit (lg, 1); } + /* It seems to be necessary to explicitly tell the server we're + * still here. Let's see if one keep-alive every 60 seconds is + * sufficient. */ + lm_connection_set_keep_alive_rate (lg->connection, 60); + /* Return false to not schedule another call. */ return 0; }