]> git.cworth.org Git - ttt/blobdiff - src/ttt-board.c
Beautified _board_is_won and test_board.c now quits out when won
[ttt] / src / ttt-board.c
index 64443155e5baa06aa5426d564970216f957ae3a6..73d2741c4c446a3386a634824178e6b1d04bfb59 100644 (file)
@@ -94,36 +94,43 @@ ttt_board_write (ttt_board_t *board, FILE *file)
  *  3|4|5
  *  6|7|8
  *
- * Returns: 1 if a move is made succesfully. O if a move is invalid
- * (the given cell is not empty).
- *
- * Bugs: Currently this function always places X for all moves. So,
- * yeah, we'll need to fix that.
+ * Returns: TTT_ERROR_NONE if a move is made succesfully. TTT_ERROR_NOT_VALID_MOVE
+ * if a move is invalid (the given cell is not empty).
  */
 
 ttt_error_t ttt_board_make_move (ttt_board_t *board, int move)
 {  
-    if (board->cells[move] != '_')
-    {
-       return(TTT_ERROR_NOT_VALID_MOVE);
-    }
+    if (board->cells[move] != TTT_CELL_EMPTY)
+       return TTT_ERROR_NOT_VALID_MOVE;
 
+    board->cells[move] = board->current_player;
+    
     if (board->current_player == TTT_CELL_X)
-    {       
-       board->cells[move] = 'X';
        board->current_player = TTT_CELL_O;     
-    }
     else
-    {
-       board->cells[move] = 'O';
        board->current_player = TTT_CELL_X;
-    }
-    return(TTT_ERROR_NONE);
+    return TTT_ERROR_NONE;
 }
 
+/* Checks to see if a player has won the game and should be called after every move.
+ * 
+ * Returns: TTT_CELL_X if X's win. TTT_CELL_O if O's win.
+ * The game can then check the value of the return and declare the winner. 
+ */
 
-
-
-
-
+ttt_cell_t ttt_board_is_won (ttt_board_t *board)
+{
+    int i;
+    for (i = 0; i <= 2; i++)
+    {
+       if (board->cells[i] != TTT_CELL_EMPTY && board->cells[i] == board->cells[i + 3] && board->cells[i] == board->cells[i + 6])
+           return(board->cells[i]);
+       else if (board->cells[i * 3] != TTT_CELL_EMPTY && board->cells[i * 3] == board->cells[(i * 3) + 1] && board->cells[i * 3] == board->cells[(i * 3) + 2])
+           return(board->cells[i * 3]);
+    }
+    if (board->cells[0] != TTT_CELL_EMPTY && board->cells[0] == board->cells[4] && board->cells[0]== board->cells[8])
+       return(board->cells[0]);
+    if (board->cells[2] != TTT_CELL_EMPTY && board->cells[2] == board->cells[4] && board->cells[2]== board->cells[6])
+       return(board->cells[2]);
+    return(TTT_CELL_EMPTY);
+}