case TTT_ERROR_NONE:
return "ERROR NONEi\r\n";
case TTT_ERROR_NO_NAME_SET:
- return "ERROR NONAMESET\r\n";
+ return "ERROR NO_NAME_SET\r\n";
case TTT_ERROR_INVALID_NAME:
- return "ERROR INVALIDNAME\r\n";
+ return "ERROR INVALID_NAME\r\n";
case TTT_ERROR_COMMAND:
return "ERROR COMMAND\r\n";
case TTT_ERROR_SYNTAX:
return "ERROR SYNTAX\r\n";
case TTT_ERROR_NOT_NUMBER:
- return "ERROR NOTNUMBER\r\n";
+ return "ERROR NOT_NUMBER\r\n";
case TTT_ERROR_NOT_GRID:
- return "ERROR NOTGRID\r\n";
+ return "ERROR NOT_GRID\r\n";
case TTT_ERROR_NO_USER:
- return "ERROR NOUSER\r\n";
+ return "ERROR NO_USER\r\n";
case TTT_ERROR_NOT_IN_GAME:
- return "ERROR_NOTINGAME\r\n";
+ return "ERROR_NOT_IN_GAME\r\n";
case TTT_ERROR_NOT_PLAYING:
- return "ERROR_NOTPLAYING\r\n";
+ return "ERROR_NOT_PLAYING\r\n";
case TTT_ERROR_NOT_YOUR_TURN:
- return "ERROR NOTYOURTURN\r\n";
+ return "ERROR NOT_YOUR_TURN\r\n";
/* Not an actual protocol errror, so this should never happen. */
case TTT_ERROR_QUIT_REQUESTED:
ASSERT_NOT_REACHED;