X-Git-Url: https://git.cworth.org/git?p=ttt;a=blobdiff_plain;f=kub%2Fkub.c;h=5377fc47534bd0dff12cc3aab470ba507d90cdcf;hp=9fc15528ea17f7be5a793ddb452e4c9bbe5ea17f;hb=5317a34c1c224c21f56fcdbe8cc1feb3cc3565ba;hpb=3f50431bd1ad36a1e4cc5a0df7f9f204e8be2b2c diff --git a/kub/kub.c b/kub/kub.c index 9fc1552..5377fc4 100755 --- a/kub/kub.c +++ b/kub/kub.c @@ -18,10 +18,10 @@ typedef struct deck { int num_cards; } deck_t; -#define CARD_GROUP_MAX_CARDS 14 +#define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS typedef struct card_group { - card_t cards[HAND_MAX_CARDS]; + card_t cards[CARD_GROUP_MAX_CARDS]; int num_cards; } card_group_t; @@ -30,7 +30,7 @@ typedef struct card_group { typedef struct board { card_group_t groups[BOARD_MAX_CARD_GROUPS]; int num_groups; -} board_t +} board_t; typedef struct player { card_group_t hand; @@ -45,17 +45,17 @@ typedef struct game { deck_t deck; } game_t; -void card_print(card_t card) +static void card_print(card_t card) { printf("%6s %2d\n", colors[card.color], card.number + 1); } -void card_group_init(card_group_t *card_group) +static void card_group_init(card_group_t *card_group) { card_group->num_cards = 0; } -void board_init(board_t *board) +static void board_init(board_t *board) { int i; board->num_groups = 0; @@ -66,36 +66,53 @@ void board_init(board_t *board) } } -void player_init(player_t *player) +static void player_init(player_t *player) { card_group_init(&player->hand); } -void game_init(game_t *game) +#if 0 +static int card_group_is_run(card_group_t *card_group) { int i; - game->num_players = 0 - - for (i = 0; i < GAME_MAX_PLAYERS; ++i) + int lowest = 14, highest = 0; + if (card_group->num_cards > 13 || card_group->num_cards < 3) + { + return 0; + } + for (i = 0; i < card_group->num_cards - 1; ++i) + { + if (card_group->cards[i].color != card_group->cards[i + 1].color) { - player_init(&game->players[i]); - game->num_players += 1; + return 0; } - - board_init(&game->board); - deck_init(&game->deck); - deck_shuffle(&game->deck); + if (card_group->cards[i].number > highest) + { + highest = card_group->cards[i].number; + } + if (card_group->cards[i].number < lowest) + { + lowest = card_group->cards[i].number; + } + } + if (highest - lowest != card_group->num_cards - 1) + { + return 0; + } + return 1; } +#endif -int card_group_is_set(card_group_t *card_group) +#if 0 +static int card_group_is_set(card_group_t *card_group) { - int i, j; - color_t seen_color[card_group->num_cards] - - if (card_group->num_cards > 4 || card_group->num_cards < 3) - { - return 0; - } + int i; + color_t seen_color[card_group->num_cards]; + + if (card_group->num_cards > 4 || card_group->num_cards < 3) + { + return 0; + } for (i = 0; i < card_group->num_cards - 1; ++i) { if (card_group->cards[i].number != card_group->cards[i + 1].number) @@ -106,29 +123,48 @@ int card_group_is_set(card_group_t *card_group) seen_color[i] = card_group->cards[i].color; for (i = 0; i < card_group->num_cards; ++i) { - color_t color; - seen_color[card_group->cards[i].color]++; + if (seen_color[card_group->cards[i].color] > 1) + { + return 0; + } } return 1; } +#endif -void deck_deal(deck_t *deck) +static void deck_deal(game_t *game, deck_t *deck) { card_t temp; int rand_card; - int i; - for (i = 0; i < Players ) + int i, j, newline; + + printf ("How many players(1-4) should I deal in? "); + game->num_players = getchar(); + if (game->num_players == EOF) { - rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0); - temp = deck->cards[rand_card]; - deck->cards[rand_card] = deck->cards[last]; - deck->cards[last] = temp; + printf ("\nGoodbye.\n"); + exit (1); + } + newline = getchar(); + game->num_players -= '0'; + + for (i = 0; i < game->num_players; ++i) + { + for (j = 0; j < 14; ++j) + { + rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0); + temp = deck->cards[rand_card]; + deck->cards[rand_card] = deck->cards[deck->num_cards - 1]; + game->players[i].hand.cards[j] = temp; + deck->num_cards -= 1; + game->players[i].hand.num_cards += 1; + } } + printf ("Game dealt for %d player(s)\n", game->num_players); } - -void deck_init(deck_t *deck) +static void deck_init(deck_t *deck) { int h, i, j; deck->num_cards = 0; @@ -141,12 +177,13 @@ void deck_init(deck_t *deck) deck->cards[j + (i * 13) + (h * 52)].color = i; deck->cards[j + (i * 13) + (h * 52)].number = j; deck->num_cards += 1; + printf ("There are %d tiles in the deck\n", deck->num_cards); } } } } -void deck_shuffle(deck_t *deck) +static void deck_shuffle(deck_t *deck) { card_t temp; int rand_card; @@ -155,12 +192,12 @@ void deck_shuffle(deck_t *deck) { rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0); temp = deck->cards[rand_card]; - deck->cards[rand_card] = deck->cards[last]; - deck->cards[last] = temp; + deck->cards[rand_card] = deck->cards[last - 1]; + deck->cards[last - 1] = temp; } } -void deck_print(deck_t *deck) +static void deck_print(deck_t *deck) { int h, i, j; for (h = 0; h <= 1; ++h) @@ -173,20 +210,45 @@ void deck_print(deck_t *deck) } } } + printf ("There are %d tiles in the deck\n" , deck->num_cards); +} + +static void hand_print(game_t *game) +{ + int i; + for (i = 0; i < game->players[0].hand.num_cards; ++i) + { + card_print(game->players[0].hand.cards[i]); + } } -int main() +static void game_init(game_t *game) { -#define MAX_PLAYERS 4 -#define HANDSIZE 14 -#define PLAYERS 4 + int i; + game->num_players = 0; - deck_t deck; + for (i = 0; i < GAME_MAX_PLAYERS; ++i) + { + player_init(&game->players[i]); + game->num_players += 1; + } + + board_init(&game->board); + deck_init(&game->deck); + deck_shuffle(&game->deck); +} + +int main(void) +{ + game_t game; srand(time(NULL)); game_init(&game); - deck_print(&deck); - + deck_print(&game.deck); + deck_deal(&game, &game.deck); + hand_print(&game); + deck_print(&game.deck); return 0; +}