X-Git-Url: https://git.cworth.org/git?p=ttt;a=blobdiff_plain;f=src%2Fttt-board.c;h=bafa0fd56fae79a0873daee57cf06152b4f93f2a;hp=64443155e5baa06aa5426d564970216f957ae3a6;hb=81fa711bc04271a8c0a0926e6c198f91e797f59a;hpb=b90882d3a092c28bdedf84271f1eca8b1744577c diff --git a/src/ttt-board.c b/src/ttt-board.c index 6444315..bafa0fd 100644 --- a/src/ttt-board.c +++ b/src/ttt-board.c @@ -44,9 +44,21 @@ void ttt_board_init_from_string (ttt_board_t *board, const char *s) { - /* XXX: NYI */ + int i, j; + j = 0; + for (i = 0; i < strlen (s); i++) + { + if ((s[i] == 'X') | + (s[i] == 'O') | + (s[i] == '_')) + { + board->cells[j] = s[i]; + j++; + } + } } + /* Return the string representation of a board. * * The return value is a malloc()ed string that should be free()ed @@ -94,36 +106,74 @@ ttt_board_write (ttt_board_t *board, FILE *file) * 3|4|5 * 6|7|8 * - * Returns: 1 if a move is made succesfully. O if a move is invalid - * (the given cell is not empty). - * - * Bugs: Currently this function always places X for all moves. So, - * yeah, we'll need to fix that. + * Returns: TTT_ERROR_NONE if a move is made + * succesfully. TTT_ERROR_NOT_VALID_MOVE if a move is invalid (the + * given cell is not empty). TTT_ERROR_NOT_GRID if the move is + * impossible (user input 'a' or '9' etc.) */ - ttt_error_t ttt_board_make_move (ttt_board_t *board, int move) { - if (board->cells[move] != '_') - { - return(TTT_ERROR_NOT_VALID_MOVE); - } - + if (move < 0 || move > 8) + return TTT_ERROR_NOT_GRID; + + if (board->cells[move] != TTT_CELL_EMPTY) + return TTT_ERROR_NOT_VALID_MOVE; + + board->cells[move] = board->current_player; + if (board->current_player == TTT_CELL_X) - { - board->cells[move] = 'X'; board->current_player = TTT_CELL_O; - } else - { - board->cells[move] = 'O'; board->current_player = TTT_CELL_X; - } - return(TTT_ERROR_NONE); + return TTT_ERROR_NONE; } +/* Checks to see if a player has won the game and should be called + * after every move. + * + * Returns: TTT_CELL_X if X's win. TTT_CELL_O if O's + * win. TTT_CELL_EMPTY if no win. The game can then check the value + * of the return and declare the winner. + */ +ttt_cell_t ttt_board_is_won (ttt_board_t *board) +{ + int i; + /* Loop over rows and columns looking for a win. */ + for (i = 0; i < 3; i++) + { + /* Check the current column */ + if (board->cells[i] != TTT_CELL_EMPTY && + board->cells[i] == board->cells[i + 3] && + board->cells[i] == board->cells[i + 6]) + { + return board->cells[i]; + } + + /* Check the current row */ + if (board->cells[i * 3] != TTT_CELL_EMPTY && + board->cells[i * 3] == board->cells[(i * 3) + 1] && + board->cells[i * 3] == board->cells[(i * 3) + 2]) + { + return board->cells[i * 3]; + } + } + if (board->cells[0] != TTT_CELL_EMPTY && + board->cells[0] == board->cells[4] && + board->cells[0] == board->cells[8]) + { + return board->cells[0]; + } + if (board->cells[2] != TTT_CELL_EMPTY && + board->cells[2] == board->cells[4] && + board->cells[2] == board->cells[6]) + { + return board->cells[2]; + } + return TTT_CELL_EMPTY; +}