X-Git-Url: https://git.cworth.org/git?p=ttt;a=blobdiff_plain;f=src%2Fttt-server.c;h=d98fc24e2891dafd8de6f34efe4fdffac3536edb;hp=b42db7a95064811b95fff78b4f0070236b4fe69c;hb=65526318e1c88d56bd1a78d072c4d38252dbd864;hpb=80c3009d01077a141a0803267a1f0aff217ed61c diff --git a/src/ttt-server.c b/src/ttt-server.c index b42db7a..d98fc24 100644 --- a/src/ttt-server.c +++ b/src/ttt-server.c @@ -1,4 +1,4 @@ -/* ttt.c - client-server tic-tac-toe game +/* ttt-server.c - tic-tac-toe game server * * Copyright © 2005 Carl Worth * @@ -19,17 +19,210 @@ * Author: Carl Worth */ -#include "ttt.h" +#include "ttt-server.h" + +#include "ttt-args.h" +#include "ttt-client.h" +#include "ttt-error.h" +#include "ttt-socket.h" + +struct _ttt_server { + pthread_mutex_t mutex; + + const char *host; + const char *port; + + ttt_client_t **clients; + int clients_size; + int num_clients; +}; + +static void +ttt_server_init (ttt_server_t *server, const char *host, const char *port) +{ + pthread_mutex_init (&server->mutex, NULL); + + server->host = host; + server->port = port; + + server->clients = NULL; + server->clients_size = 0; + server->num_clients = 0; +} + +/* Exported: See ttt-server.h for documentation. */ +ttt_error_t +ttt_server_register_client (ttt_server_t *server, ttt_client_t *client) +{ + int i; + ttt_error_t error = TTT_ERROR_NONE; + const char *name; + + pthread_mutex_lock (&server->mutex); + + name = ttt_client_get_name (client); + + assert (name != NULL); + + if (name[0] == '\0') + return TTT_ERROR_INVALID_NAME; + + for (i = 0; i < server->num_clients; i++) { + if (strcmp (ttt_client_get_name (server->clients[i]), name) == 0) { + error = TTT_ERROR_INVALID_NAME; + goto CLEANUP_LOCK; + } + } + + printf ("Client %s has joined.\n", name); + + server->num_clients++; + + if (server->num_clients > server->clients_size) { + if (server->clients_size == 0) + server->clients_size = 1; + else + server->clients_size *= 2; + + server->clients = xrealloc (server->clients, + server->clients_size * sizeof (ttt_client_t *)); + } + + server->clients [server->num_clients - 1] = client; + + CLEANUP_LOCK: + pthread_mutex_unlock (&server->mutex); + + return error; +} + +/* Exported: See ttt-server.h for documentation. */ +void +ttt_server_unregister_client (ttt_server_t *server, ttt_client_t *client) +{ + int i; + + pthread_mutex_lock (&server->mutex); + + for (i = 0; i < server->num_clients; i++) + if (server->clients[i] == client) + break; + + assert (i < server->num_clients); + + printf ("Client %s has left.\n", ttt_client_get_name (client)); + + memmove (&server->clients[i], &server->clients[i+1], + (server->num_clients - i - 1) * sizeof (ttt_client_t *)); + + server->num_clients--; + + pthread_mutex_unlock (&server->mutex); +} + +/* Exported: See ttt-server.h for documentation. */ +void +ttt_server_broadcast (ttt_server_t *server, const char *message) +{ + int i; + + pthread_mutex_lock (&server->mutex); + + for (i = 0; i < server->num_clients; i++) + ttt_client_send (server->clients[i], message); + + pthread_mutex_unlock (&server->mutex); +} + +/* Exported: See ttt-server.h for documentation. */ +const char* +ttt_server_who (ttt_server_t *server) +{ + int i; + char *response; + + pthread_mutex_lock (&server->mutex); + + xasprintf (&response, "WHO"); + + for (i = 0; i < server->num_clients; i++) + xasprintf (&response, "%s %s %d", + response, + ttt_client_get_name (server->clients[i]), + ttt_client_get_num_wins (server->clients[i])); + + xasprintf (&response, "%s\n", response); + + pthread_mutex_unlock (&server->mutex); + + return response; +} + +/* Exported: See ttt-server.h for documentation. */ +const char* +ttt_server_get_host (ttt_server_t *server) +{ + return server->host; +} + +/* Exported: See ttt-server.h for documentation. */ +const char* +ttt_server_get_port (ttt_server_t *server) +{ + return server->port; +} + +static const char *WELCOME_MESSAGE = +"Welcome to ttt-server. So far, this program is still a demonstration\n" +"TCP/IP server, acting something like a rather braindead chat server.\n" +"The server is currently listening on:\n" +"\n %s:%s\n" +"\nTo test this, simply connect one or more clients to that host and port.\n" +"For example:\n" +"\n telnet %s %s\n" +"\nOnce you have connected a client, the server will send each line of text\n" +"it receives to all connected clients. The server reports client joins and\n" +"departures on stdout.\n" +"\nNote that to terminate the telnet client you type Control-], then\n" +", then \"close\" (and ) at the \"telnet> \" prompt.\n" +"\nHave fun!\n" +"-Carl\n" +"\nPS. At this point we're ready to leave the demonstration phase and to\n" +"begin implementing TTTP (tic-tac-toe protocol) as well as fixing the\n" +"protocol specifcation. We don't need a custom client to move forward on\n" +"the server (that is one of the ideas behind using a telnet-compatible\n" +"protocol), but a custom client would still be a fine project for a\n" +"motivated beginning programmer.\n\n"; + +static void +_ttt_server_accept (void *closure, int client_socket) +{ + ttt_server_t *server = closure; + + ttt_client_new (server, client_socket); +} int main (int argc, char **argv) { ttt_args_t args; - int args_first; + ttt_server_t server; + int socket; + + ttt_args_parse (&args, argc, argv); + + if (args.log_file) + xfreopen (args.log_file, "a", stderr); + + socket = ttt_socket_create_server (args.host, args.port); + + printf (WELCOME_MESSAGE, args.host, args.port, args.host, args.port); - ttt_args_parse (&args, argc, argv, &args_first); + ttt_server_init (&server, args.host, args.port); - /* XXX: insert code here */ + while (1) + ttt_socket_accept (socket, _ttt_server_accept, &server); - return 0; + /* We only reach here if something bad happened. */ + return 1; }