"AccumOp" = "GLenum" "AlphaFunction" = "GLenum" "ArrayObjectPNameATI" = "GLenum" "ArrayObjectUsageATI" = "GLenum" "AttribMask" = "GLbitfield" "BeginMode" = "GLenum" "BinormalPointerTypeEXT" = "GLenum" "BlendEquationMode" = "GLenum" "BlendEquationModeEXT" = "GLenum" "BlendFuncSeparateParameterEXT" = "GLenum" "BlendingFactorDest" = "GLenum" "BlendingFactorSrc" = "GLenum" "Boolean" = "GLboolean" "BooleanPointer" = "GLboolean*" "BufferAccessARB" = "GLenum" "BufferAccessMask" = "GLbitfield" "BufferOffset" = "GLintptr" "BufferOffsetARB" = "GLintptrARB" "BufferPNameARB" = "GLenum" "BufferPointerNameARB" = "GLenum" "BufferSize" = "GLsizeiptr" "BufferSizeARB" = "GLsizeiptrARB" "BufferTargetARB" = "GLenum" "BufferUsageARB" = "GLenum" "Char" = "GLchar" "CharPointer" = "GLchar*" "CheckedFloat32" = "GLfloat" "CheckedInt32" = "GLint" "ClampColorModeARB" = "GLenum" "ClampColorTargetARB" = "GLenum" "ClampedColorF" = "GLclampf" "ClampedFixed" = "GLfixed" "ClampedFloat32" = "GLclampf" "ClampedFloat64" = "GLclampd" "ClampedStencilValue" = "GLint" "ClearBufferMask" = "GLbitfield" "ClientAttribMask" = "GLbitfield" "ClipPlaneName" = "GLenum" "ColorB" = "GLbyte" "ColorD" = "GLdouble" "ColorF" = "GLfloat" "ColorI" = "GLint" "ColorIndexValueD" = "GLdouble" "ColorIndexValueF" = "GLfloat" "ColorIndexValueI" = "GLint" "ColorIndexValueS" = "GLshort" "ColorIndexValueUB" = "GLubyte" "ColorMaterialParameter" = "GLenum" "ColorPointerType" = "GLenum" "ColorS" = "GLshort" "ColorTableParameterPName" = "GLenum" "ColorTableParameterPNameSGI" = "GLenum" "ColorTableTarget" = "GLenum" "ColorTableTargetSGI" = "GLenum" "ColorUB" = "GLubyte" "ColorUI" = "GLuint" "ColorUS" = "GLushort" "CombinerBiasNV" = "GLenum" "CombinerComponentUsageNV" = "GLenum" "CombinerMappingNV" = "GLenum" "CombinerParameterNV" = "GLenum" "CombinerPortionNV" = "GLenum" "CombinerRegisterNV" = "GLenum" "CombinerScaleNV" = "GLenum" "CombinerStageNV" = "GLenum" "CombinerVariableNV" = "GLenum" "CompressedTextureARB" = "GLvoid" "ConstByte" = "GLbyte" "ConstCharPointer" = "GLchar* const" "ConstFixed" = "GLfixed" "ConstFloat32" = "GLfloat" "ConstInt32" = "GLint" "ConstUByte" = "GLubyte" "ConstUInt32" = "GLuint" "ConstVoid" = "GLvoid" "ConstVoidPointer" = "GLvoid* const" "ControlPointNV" = "GLvoid" "ControlPointTypeNV" = "GLenum" "ConvolutionParameter" = "GLenum" "ConvolutionParameterEXT" = "GLenum" "ConvolutionTarget" = "GLenum" "ConvolutionTargetEXT" = "GLenum" "CoordD" = "GLdouble" "CoordF" = "GLfloat" "CoordI" = "GLint" "CoordS" = "GLshort" "CullFaceMode" = "GLenum" "CullParameterEXT" = "GLenum" "DataTypeEXT" = "GLenum" "DepthFunction" = "GLenum" "DrawBufferMode" = "GLenum" "DrawBufferModeATI" = "GLenum" "DrawBufferName" = "GLint" "DrawElementsType" = "GLenum" "ElementPointerTypeATI" = "GLenum" "EnableCap" = "GLenum" "ErrorCode" = "GLenum" "EvalMapsModeNV" = "GLenum" "EvalTargetNV" = "GLenum" "FeedbackElement" = "GLfloat" "FeedbackType" = "GLenum" "FenceConditionNV" = "GLenum" "FenceNV" = "GLuint" "FenceParameterNameNV" = "GLenum" "FfdMaskSGIX" = "GLbitfield" "FfdTargetSGIX" = "GLenum" "Fixed" = "GLfixed" "Float32" = "GLfloat" "Float32Pointer" = "GLfloat*" "Float64" = "GLdouble" "Float64Pointer" = "GLdouble*" "FogParameter" = "GLenum" "FogPointerTypeEXT" = "GLenum" "FogPointerTypeIBM" = "GLenum" "FragmentLightModelParameterSGIX" = "GLenum" "FragmentLightNameSGIX" = "GLenum" "FragmentLightParameterSGIX" = "GLenum" "FragmentOpATI" = "GLenum" "Framebuffer" = "GLuint" "FramebufferAttachment" = "GLenum" "FramebufferAttachmentParameterName" = "GLenum" "FramebufferStatus" = "GLenum" "FramebufferTarget" = "GLenum" "FrontFaceDirection" = "GLenum" "FunctionPointer" = "_GLfuncptr" "GLDEBUGPROC" = "GLDEBUGPROC" "GLDEBUGPROCAMD" = "GLDEBUGPROCAMD" "GLDEBUGPROCARB" = "GLDEBUGPROCARB" "GLbitfield" = "GLbitfield" "GLenum" = "GLenum" "GetColorTableParameterPName" = "GLenum" "GetColorTableParameterPNameSGI" = "GLenum" "GetConvolutionParameterPName" = "GLenum" "GetFramebufferParameter" = "GLenum" "GetHistogramParameterPName" = "GLenum" "GetHistogramParameterPNameEXT" = "GLenum" "GetMapQuery" = "GLenum" "GetMinmaxParameterPName" = "GLenum" "GetMinmaxParameterPNameEXT" = "GLenum" "GetMultisamplePNameNV" = "GLenum" "GetPName" = "GLenum" "GetPointervPName" = "GLenum" "GetTexBumpParameterATI" = "GLenum" "GetTextureParameter" = "GLenum" "GetVariantValueEXT" = "GLenum" "Half16NV" = "GLhalfNV" "HintMode" = "GLenum" "HintTarget" = "GLenum" "HintTargetPGI" = "GLenum" "HistogramTarget" = "GLenum" "HistogramTargetEXT" = "GLenum" "IglooFunctionSelectSGIX" = "GLenum" "IglooParameterSGIX" = "GLvoid" "ImageTransformPNameHP" = "GLenum" "ImageTransformTargetHP" = "GLenum" "IndexFunctionEXT" = "GLenum" "IndexMaterialParameterEXT" = "GLenum" "IndexPointerType" = "GLenum" "Int16" = "GLshort" "Int32" = "GLint" "Int64" = "GLint64" "Int64EXT" = "GLint64EXT" "Int8" = "GLbyte" "InterleavedArrayFormat" = "GLenum" "Intptr" = "GLintptr" "LightEnvParameterSGIX" = "GLenum" "LightModelParameter" = "GLenum" "LightName" = "GLenum" "LightParameter" = "GLenum" "LightTextureModeEXT" = "GLenum" "LightTexturePNameEXT" = "GLenum" "LineStipple" = "GLushort" "List" = "GLuint" "ListMode" = "GLenum" "ListNameType" = "GLenum" "ListParameterName" = "GLenum" "LogicOp" = "GLenum" "MapAttribParameterNV" = "GLenum" "MapParameterNV" = "GLenum" "MapTarget" = "GLenum" "MapTargetNV" = "GLenum" "MapTypeNV" = "GLenum" "MaskedColorIndexValueF" = "GLfloat" "MaskedColorIndexValueI" = "GLuint" "MaskedStencilValue" = "GLuint" "MaterialFace" = "GLenum" "MaterialParameter" = "GLenum" "MatrixIndexPointerTypeARB" = "GLenum" "MatrixMode" = "GLenum" "MatrixTransformNV" = "GLenum" "MeshMode1" = "GLenum" "MeshMode2" = "GLenum" "MinmaxTarget" = "GLenum" "MinmaxTargetEXT" = "GLenum" "NormalPointerType" = "GLenum" "NurbsCallback" = "GLenum" "NurbsObj" = "GLUnurbs*" "NurbsProperty" = "GLenum" "NurbsTrim" = "GLenum" "ObjectTypeAPPLE" = "GLenum" "OcclusionQueryParameterNameNV" = "GLenum" "PNTrianglesPNameATI" = "GLenum" "ParameterRangeEXT" = "GLenum" "Path" = "GLuint" "PathColor" = "GLenum" "PathColorFormat" = "GLenum" "PathCommand" = "GLubyte" "PathCoordType" = "GLenum" "PathCoverMode" = "GLenum" "PathElement" = "GLvoid" "PathElementType" = "GLenum" "PathFillMode" = "GLenum" "PathFontStyle" = "GLbitfield" "PathFontTarget" = "GLenum" "PathGenMode" = "GLenum" "PathHandleMissingGlyphs" = "GLenum" "PathListMode" = "GLenum" "PathMetricMask" = "GLbitfield" "PathParameter" = "GLenum" "PathStringFormat" = "GLenum" "PathTransformType" = "GLenum" "PixelCopyType" = "GLenum" "PixelDataRangeTargetNV" = "GLenum" "PixelFormat" = "GLenum" "PixelInternalFormat" = "GLenum" "PixelMap" = "GLenum" "PixelStoreParameter" = "GLenum" "PixelTexGenModeSGIX" = "GLenum" "PixelTexGenParameterNameSGIS" = "GLenum" "PixelTransferParameter" = "GLenum" "PixelTransformPNameEXT" = "GLenum" "PixelTransformTargetEXT" = "GLenum" "PixelType" = "GLenum" "PointParameterNameARB" = "GLenum" "PolygonMode" = "GLenum" "PreserveModeATI" = "GLenum" "ProgramCharacterNV" = "GLubyte" "ProgramFormat" = "GLenum" "ProgramFormatARB" = "GLenum" "ProgramNV" = "GLuint" "ProgramParameterNV" = "GLenum" "ProgramParameterPName" = "GLenum" "ProgramProperty" = "GLenum" "ProgramPropertyARB" = "GLenum" "ProgramStringProperty" = "GLenum" "ProgramStringPropertyARB" = "GLenum" "ProgramTarget" = "GLenum" "ProgramTargetARB" = "GLenum" "QuadricCallback" = "GLenum" "QuadricDrawStyle" = "GLenum" "QuadricNormal" = "GLenum" "QuadricObj" = "GLUquadric*" "QuadricOrientation" = "GLenum" "ReadBufferMode" = "GLenum" "Renderbuffer" = "GLuint" "RenderbufferParameterName" = "GLenum" "RenderbufferTarget" = "GLenum" "RenderingMode" = "GLenum" "ReplacementCodeSUN" = "GLuint" "ReplacementCodeTypeSUN" = "GLenum" "SampleMaskNV" = "GLbitfield" "SamplePassARB" = "GLenum" "SamplePatternEXT" = "GLenum" "SamplePatternSGIS" = "GLenum" "ScalarType" = "GLenum" "SecondaryColorPointerTypeIBM" = "GLenum" "SelectName" = "GLuint" "SeparableTarget" = "GLenum" "SeparableTargetEXT" = "GLenum" "ShadingModel" = "GLenum" "SizeI" = "GLsizei" "Sizeiptr" = "GLsizeiptr" "SpriteParameterNameSGIX" = "GLenum" "StencilFaceDirection" = "GLenum" "StencilFunction" = "GLenum" "StencilOp" = "GLenum" "StencilValue" = "GLint" "String" = "const GLubyte *" "StringName" = "GLenum" "SwizzleOpATI" = "GLenum" "TangentPointerTypeEXT" = "GLenum" "TessCallback" = "GLenum" "TessContour" = "GLenum" "TessProperty" = "GLenum" "TesselatorObj" = "GLUtesselator*" "TexBumpParameterATI" = "GLenum" "TexCoordPointerType" = "GLenum" "Texture" = "GLuint" "TextureComponentCount" = "GLint" "TextureCoordName" = "GLenum" "TextureEnvParameter" = "GLenum" "TextureEnvTarget" = "GLenum" "TextureFilterSGIS" = "GLenum" "TextureGenParameter" = "GLenum" "TextureInternalFormat" = "GLenum" "TextureNormalModeEXT" = "GLenum" "TextureParameterName" = "GLenum" "TextureTarget" = "GLenum" "TextureUnit" = "GLenum" "TypeEnum" = "GLenum" "UInt16" = "GLushort" "UInt32" = "GLuint" "UInt64" = "GLuint64" "UInt64EXT" = "GLuint64EXT" "UInt8" = "GLubyte" "VariantCapEXT" = "GLenum" "VertexArrayPNameAPPLE" = "GLenum" "VertexAttribEnum" = "GLenum" "VertexAttribEnumNV" = "GLenum" "VertexAttribPointerPropertyARB" = "GLenum" "VertexAttribPointerTypeARB" = "GLenum" "VertexAttribPointerTypeNV" = "GLenum" "VertexAttribPropertyARB" = "GLenum" "VertexBufferObjectAccess" = "GLenum" "VertexBufferObjectParameter" = "GLenum" "VertexBufferObjectUsage" = "GLenum" "VertexPointerType" = "GLenum" "VertexShaderCoordOutEXT" = "GLenum" "VertexShaderOpEXT" = "GLenum" "VertexShaderParameterEXT" = "GLenum" "VertexShaderStorageTypeEXT" = "GLenum" "VertexShaderTextureUnitParameter" = "GLenum" "VertexShaderWriteMaskEXT" = "GLenum" "VertexStreamATI" = "GLenum" "VertexWeightPointerTypeEXT" = "GLenum" "Void" = "GLvoid" "VoidPointer" = "GLvoid*" "WeightPointerTypeARB" = "GLenum" "WinCoord" = "GLint" "charARB" = "GLcharARB" "charPointerARB" = "GLcharARB*" "cl_context" = "struct _cl_context *" "cl_event" = "struct _cl_event *" "handleARB" = "GLhandleARB" "sync" = "GLsync" "vdpauSurfaceNV" = "GLvdpauSurfaceNV" "void" = "void"