// Not sure about the version of the VAO binding
DEFINE_GL_GET(GL_VERTEX_ARRAY_BINDING, 0x0030, 0x99)
+DEFINE_GL_INDEXED_GET(GL_BLEND, 0x030, 0x99, GL_MAX_DRAW_BUFFERS)
+
// Start of version 3.1 -
DEFINE_GL_GET(GL_MAX_RECTANGLE_TEXTURE_SIZE, 0x0031, 0x99)
DEFINE_GL_GET(GL_MAX_TEXTURE_BUFFER_SIZE, 0x0031, 0x99)