}
}
- // TODO: Support immutable textures, incomplete textures, etc. Lots more to do here.
+ // TODO: Support immutable textures
if (is_immutable_format)
{
- vogl_warning_printf("%s: TODO: Support immutable textures\n", VOGL_METHOD_NAME);
+ vogl_warning_printf_once("%s: TODO: Support immutable textures (texture will be created non-immutable)\n", VOGL_METHOD_NAME);
}
for (face = 0; face < num_faces; face++)