- void set_texture_objects(vogl_gl_object_state_ptr_vec objects);
- void add_texture_object(vogl_texture_state& textureState, vogl::dynamic_string bufferType);
+ uint set_texture_objects(vogl::vector<vogl_context_snapshot*> sharingContexts);
+ uint set_renderbuffer_objects(vogl::vector<vogl_context_snapshot*> sharingContexts);
+ uint set_texture_objects(vogl_gl_object_state_ptr_vec objects);
+ uint add_texture_object(vogl_texture_state& textureState, vogl::dynamic_string bufferType);