X-Git-Url: https://git.cworth.org/git?p=vogl;a=blobdiff_plain;f=README.md;h=668f3ee79f7d83610bbbb8539001dcaa8dab265c;hp=53b0f287127e076420e57f501eab37b3a393969e;hb=HEAD;hpb=d6396ec0649aadcf1914d6c4d4ca7a466ca6bbd3 diff --git a/README.md b/README.md index 53b0f28..668f3ee 100644 --- a/README.md +++ b/README.md @@ -19,6 +19,8 @@ You should now be ready to build in your chroots. Something like any of these: Note that you do _not_ have to use the chroots or mkvogl.sh to build. You could do your own cmake (cmake vogl/src) and go from there. It's up to you to get the dependencies correct though. Look at vogl/bin/chroot_configure.sh to see how the chroots are set up. The source for mkvogl is in vogl/bin/src/mkvogl.cpp - it's just a simple cpp wrapper around cmake. +If you do use the chroots, do not build from within an encrypted home folder, as files in an encrypted home folder will not be visible from within the chroot, causing the build script to fail. + ## Capturing ## vogl/bin/steamlauncher.sh --gameid vogl/vogl_build/bin/glxspheres32 @@ -34,7 +36,7 @@ You should now have something like the following in your temp directory: or - vogl/vogl_build/bin/vogleditor64 ; and then open the trace file... + vogl/vogl_build/bin/vogleditor64 /tmp/vogltrace.glxspheres64.2014_01_20-16_19_34.bin ## Directory structure ##