int y,
int16_t seen,
string_t *word,
- trie_t *dict_trie)
+ dict_cursor_t dict_cursor)
{
char c;
int dx, dy;
+ if (dict_cursor == DICT_CURSOR_NIL)
+ return;
+
if (x < 0 || x >= 4 ||
y < 0 || y >= 4 ||
seen & SEEN_BIT (x, y))
c = board->letters[y][x];
string_append_char (word, c);
- dict_trie = dict_trie->next[TRIE_CHAR_TO_INDEX (c)];
- if (dict_trie == NULL)
- goto BAIL0;
+ dict_cursor = dict_cursor_next (dict_cursor, c);
if (c == 'q') {
string_append_char (word, 'u');
- dict_trie = dict_trie->next[TRIE_CHAR_TO_INDEX ('u')];
- if (dict_trie == NULL)
- goto BAIL1;
+ dict_cursor = dict_cursor_next (dict_cursor, 'u');
}
- if (dict_trie->flags & TRIE_FLAGS_IS_WORD)
+ if (DICT_ENTRY_IS_WORD (dict_cursor_resolve (dict_cursor)))
dict_add_word (board->results, word->s);
for (dy = -1; dy <= 1; dy++)
for (dx = -1; dx <= 1; dx++)
- board_enumerate (board, x + dx, y + dy, seen, word, dict_trie);
+ board_enumerate (board, x + dx, y + dy, seen, word, dict_cursor);
- BAIL1:
if (c == 'q')
string_chop (word);
- BAIL0:
string_chop (word);
}
for (y = 0; y < 4; y++)
for (x = 0; x < 4; x++)
- board_enumerate (board, x, y, seen, &word, dict);
+ board_enumerate (board, x, y, seen, &word, dict_root (dict));
string_fini (&word);
}
if (strlen (response) == 0) {
board_print (&board);
} else {
- trie_t *t;
- t = trie_find (&solution, response);
- if (t && (t->flags & TRIE_FLAGS_IS_WORD)) {
- if (t->flags & TRIE_FLAGS_SEEN)
+ dict_entry_t *entry;
+ entry = dict_lookup (&solution, response);
+ if (DICT_ENTRY_IS_WORD (entry)) {
+ if (*entry & TRIE_FLAGS_SEEN)
printf ("(repeat)\n");
else
- t->flags |= TRIE_FLAGS_SEEN;
+ *entry |= TRIE_FLAGS_SEEN;
} else {
- t = trie_find (&dict, response);
- if (t && (t->flags & TRIE_FLAGS_IS_WORD))
+ entry = dict_lookup (&dict, response);
+ if (DICT_ENTRY_IS_WORD (entry))
printf ("(a good word, but it's not in the puzzle)\n");
else
printf ("*** %s is not a word\n", response);