#include "dict.h"
+/* Remember that dict reserves the 0th bit for IS_WORD */
+#define GRID_WORD_SEEN (1<<1)
+
char *cube_faces[16] = {
"aaeeng", "abbjoo", "achops", "affkps",
"aoottw", "cimotu", "deilrx", "delrvy",
char letters[4][4];
/* Private, transient state used by enumerate */
- trie_t *result_trie;
+ dict_t *results;
} board_t;
int
int y,
int16_t seen,
string_t *word,
- trie_t *dict_trie)
+ dict_cursor_t dict_cursor)
{
char c;
int dx, dy;
+ if (dict_cursor == DICT_CURSOR_NIL)
+ return;
+
if (x < 0 || x >= 4 ||
y < 0 || y >= 4 ||
seen & SEEN_BIT (x, y))
c = board->letters[y][x];
string_append_char (word, c);
- dict_trie = dict_trie->next[TRIE_CHAR_TO_INDEX (c)];
- if (dict_trie == NULL)
- goto BAIL0;
+ dict_cursor = dict_cursor_next (dict_cursor, c);
if (c == 'q') {
string_append_char (word, 'u');
- dict_trie = dict_trie->next[TRIE_CHAR_TO_INDEX ('u')];
- if (dict_trie == NULL)
- goto BAIL1;
+ dict_cursor = dict_cursor_next (dict_cursor, 'u');
}
- if (dict_trie->flags & TRIE_FLAGS_IS_WORD)
- trie_add (board->result_trie, word->s);
+ if (DICT_ENTRY_IS_WORD (dict_cursor_resolve (dict_cursor)))
+ dict_add_word (board->results, word->s);
for (dy = -1; dy <= 1; dy++)
for (dx = -1; dx <= 1; dx++)
- board_enumerate (board, x + dx, y + dy, seen, word, dict_trie);
+ board_enumerate (board, x + dx, y + dy, seen, word, dict_cursor);
- BAIL1:
if (c == 'q')
string_chop (word);
- BAIL0:
string_chop (word);
}
-void
-board_solve (board_t *board, dict_t *dict, trie_t *solution)
+static void
+board_solve (board_t *board, dict_t *dict, dict_t *solution)
{
int x, y;
int16_t seen = 0;
string_t word;
- board->result_trie = solution;
+ board->results = solution;
string_init (&word);
for (y = 0; y < 4; y++)
for (x = 0; x < 4; x++)
- board_enumerate (board, x, y, seen, &word, dict->trie);
+ board_enumerate (board, x, y, seen, &word, dict_root (dict));
string_fini (&word);
}
+static bool_t
+seen_predicate (dict_entry_t entry)
+{
+ return entry & GRID_WORD_SEEN;
+}
+
+static bool_t
+unseen_predicate (dict_entry_t entry)
+{
+ return ! seen_predicate (entry);
+}
+
#define GAME_LENGTH (3 * 60)
int
main (void)
{
- dict_t dict;
+ dict_t dict, solution;
board_t board;
- trie_t *solution;
struct timeval tv, tv_stop;
int remaining, minutes, seconds;
int found, missed;
gettimeofday (&tv, NULL);
srand (tv.tv_sec ^ tv.tv_usec);
- dict_init (&dict, "words.txt");
+ dict_init (&dict);
+ dict_add_words_from_file (&dict, "words.txt");
board_init (&board);
- solution = trie_create ();
- board_solve (&board, &dict, solution);
+ dict_init (&solution);
+ board_solve (&board, &dict, &solution);
board_print (&board);
if (strlen (response) == 0) {
board_print (&board);
} else {
- trie_t *t;
- t = trie_find (solution, response);
- if (t && (t->flags & TRIE_FLAGS_IS_WORD)) {
- if (t->flags & TRIE_FLAGS_SEEN)
+ dict_entry_t *entry;
+ entry = dict_lookup (&solution, response);
+ if (DICT_ENTRY_IS_WORD (entry)) {
+ if (*entry & GRID_WORD_SEEN)
printf ("(repeat)\n");
else
- t->flags |= TRIE_FLAGS_SEEN;
+ *entry |= GRID_WORD_SEEN;
} else {
- t = trie_find (dict.trie, response);
- if (t && (t->flags & TRIE_FLAGS_IS_WORD))
+ entry = dict_lookup (&dict, response);
+ if (DICT_ENTRY_IS_WORD (entry))
printf ("(a good word, but it's not in the puzzle)\n");
else
printf ("*** %s is not a word\n", response);
} while (remaining > 0);
printf ("\nWords you found:\n");
- string_init (&word);
- found = trie_print_seen (solution, &word);
- string_fini (&word);
- printf ("\n");
+ found = dict_print_by_length_if (&solution, seen_predicate);
printf ("\nWords you missed:\n");
- string_init (&word);
- missed = trie_print_unseen (solution, &word);
- string_fini (&word);
+ missed = dict_print_by_length_if (&solution, unseen_predicate);
printf ("\n");
- printf ("\nYou found %d of %d words (%.2f%%)\n",
+ printf ("You found %d of %d words (%.2f%%)\n",
found, found + missed,
100 * (double) found / (found + missed));