]> git.cworth.org Git - wordgame/blobdiff - word-game.c
Move the main game logic from grid.c to new word-game.c
[wordgame] / word-game.c
diff --git a/word-game.c b/word-game.c
new file mode 100644 (file)
index 0000000..29cf01b
--- /dev/null
@@ -0,0 +1,158 @@
+/*
+ * Copyright © 2006 Carl Worth
+ *
+ * This program is free software; you can redistribute it and\/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA."
+ */
+
+#include "word-game.h"
+
+#include <sys/time.h>
+#include <time.h>
+#include <math.h>
+
+#include <readline/readline.h>
+#include <readline/history.h>
+
+/* Remember that dict reserves the 0th bit for IS_WORD */
+#define GAME_WORD_SEEN (1<<1)
+
+static bool_t
+seen_predicate (dict_entry_t entry)
+{
+    return entry & GAME_WORD_SEEN;
+}
+
+static bool_t
+unseen_predicate (dict_entry_t entry)
+{
+    return ! seen_predicate (entry);
+}
+
+static void
+_count_possible (dict_cursor_t cursor,
+                int            depth,
+                int            possible[17])
+{
+    char c;
+
+    if (cursor == DICT_CURSOR_NIL)
+       return;
+
+    if (DICT_ENTRY_IS_WORD (dict_cursor_resolve (cursor)))
+       possible[depth]++;
+
+    for (c = 'a'; c <= 'z'; c++)
+       _count_possible (dict_cursor_next (cursor, c), depth + 1, possible);
+}
+
+void
+word_game_play (const char     *puzzle,
+               dict_t          *dict,
+               dict_t          *answers,
+               int              time_limit_seconds)
+{
+    int i;
+    struct timeval tv, tv_stop;
+    int remaining, minutes, seconds;
+    char prompt[7], *response;
+    bool_t just_saw_puzzle;
+    int found[WORD_GAME_MAX_WORD_LENGTH+1];
+    int possible[WORD_GAME_MAX_WORD_LENGTH+1];
+    int found_total, possible_total;
+
+    for (i=0; i < WORD_GAME_MAX_WORD_LENGTH+1; i++) {
+       found[i] = 0;
+       possible[i] = 0;
+    }
+    _count_possible (dict_root (answers), 0, possible);
+    found_total = 0;
+    possible_total = 0;
+    for (i=0; i < 17; i++)
+       possible_total += possible[i];
+
+    printf ("%s\n", puzzle);
+    just_saw_puzzle = TRUE;
+
+    remaining = time_limit_seconds;
+    if (time_limit_seconds) {
+       gettimeofday (&tv, NULL);
+       tv_stop = tv;
+       tv_stop.tv_sec += time_limit_seconds;
+    } else {
+       sprintf (prompt, "> ");
+    }
+    do {
+       if (time_limit_seconds) {
+           minutes = remaining / 60;
+           seconds = remaining % 60;
+           sprintf (prompt, "%02d:%02d ", minutes, seconds);
+       }
+       response = readline (prompt);
+       add_history (response);
+       if (strlen (response) == 0) {
+           if (! just_saw_puzzle) {
+               printf ("%s\n", puzzle);
+               just_saw_puzzle = TRUE;
+           } else {
+               for (i = 2; i <= 17; i++)
+                   if (possible[i])
+                       printf ("%d:(%d/%d) ", i, found[i], possible[i]);
+               printf ("total:(%d/%d = %.2f%%)\n",
+                       found_total, possible_total,
+                       100 * (double) found_total / possible_total);
+           }
+       } else {
+           dict_entry_t *entry;
+           just_saw_puzzle = FALSE;
+           if (response[strlen (response) - 1] == '\n')
+               response[strlen (response) - 1] = '\0';
+           entry = dict_lookup (answers, response);
+           if (DICT_ENTRY_IS_WORD (entry)) {
+               if (*entry & GAME_WORD_SEEN) {
+                   printf ("(repeat)\n");
+               } else {
+                   *entry |= GAME_WORD_SEEN;
+                   found [strlen (response)]++;
+                   found_total++;
+               }
+           } else {
+               entry = dict_lookup (dict, response);
+               if (DICT_ENTRY_IS_WORD (entry))
+                   printf ("(a good word, but it's not in the puzzle)\n");
+               else
+                   printf ("*** %s is not a word\n", response);
+           }
+       }
+       free (response);
+       if (time_limit_seconds) {
+           gettimeofday (&tv, NULL);
+           remaining = floor (0.5 + (tv_stop.tv_sec - tv.tv_sec) + (tv_stop.tv_usec - tv.tv_usec) / 1000000.0);
+           minutes = remaining / 60;
+       }
+    } while (remaining > 0);
+
+    printf ("%s\n", puzzle);
+
+    printf ("Words you found:\n");
+    dict_print_by_length_if (answers, seen_predicate);
+
+    printf ("\nWords you missed:\n");
+    dict_print_by_length_if (answers, unseen_predicate);
+    printf ("\n");
+
+    printf ("You found %d of %d words (%.2f%%)\n",
+           found_total, possible_total,
+           100 * (double) found_total / possible_total);
+}