{
tile_t *tiles[MAX_TILES];
int num_tiles;
+ char guess[MAX_TILES];
+ int guess_length;
} rack_t;
static rack_t the_rack;
-static char the_guess[MAX_TILES];
-static int the_guess_index = 0;
-
#define LETTER_SIZE 60
#define LETTER_PAD 5
rack->num_tiles = i;
while (i < MAX_TILES)
rack->tiles[i] = NULL;
+ rack->guess_length = 0;
}
static gboolean
return TRUE;
}
+static void
+rack_return_tile (rack_t *rack, tile_t *tile)
+{
+ int x, y;
+
+ rack_tile_position (tile->rack_index, &x, &y);
+ tile_glide_to (tile, x, y);
+ tile->guessed = FALSE;
+ rack->guess_length--;
+}
+
+static void
+rack_return_all (rack_t *rack)
+{
+ int i;
+
+ for (i = 0; i < rack->num_tiles; i++) {
+ if (rack->tiles[i]->guessed)
+ rack_return_tile (rack, rack->tiles[i]);
+ }
+ rack->guess_length = 0;
+}
+
static gboolean
on_key_press_event (GtkWidget *widget,
GdkEventKey *event,
char guess_letter;
rack_t *rack = user_data;
+ if (event->keyval == GDK_Return) {
+ rack_return_all (rack);
+ return TRUE;
+ }
+
if (event->keyval == GDK_space) {
- for (i = 0; i < rack->num_tiles; i++) {
- if (rack->tiles[i]->guessed) {
- rack_tile_position (rack->tiles[i]->rack_index, &x, &y);
- tile_glide_to (rack->tiles[i], x, y);
- rack->tiles[i]->guessed = FALSE;
- }
- }
- the_guess_index = 0;
+ rack_return_all (rack);
rack_shuffle (rack);
return TRUE;
}
x = 0;
for (i = 0; i < rack->num_tiles; i++) {
/* XXX: evil stuff here... please refactor a lot */
- if (the_guess[the_guess_index-1] == rack->tiles[i]->letter &&
+ if (rack->guess[rack->guess_length-1] == rack->tiles[i]->letter &&
rack->tiles[i]->guessed &&
rack->tiles[i]->x > x)
{
}
}
if (found) {
- rack_tile_position (rack->tiles[found_index]->rack_index, &x, &y);
- tile_glide_to (rack->tiles[found_index], x, y);
- rack->tiles[found_index]->guessed = FALSE;
- the_guess_index--;
+ rack_return_tile (rack, rack->tiles[found_index]);
return TRUE;
}
return FALSE;
if (guess_letter == rack->tiles[i]->letter &&
! rack->tiles[i]->guessed)
{
- guess_tile_position (the_guess_index, &x, &y);
+ guess_tile_position (rack->guess_length, &x, &y);
tile_glide_to (rack->tiles[i], x, y);
rack->tiles[i]->guessed = TRUE;
- the_guess[the_guess_index++] = guess_letter;
+ rack->guess[rack->guess_length++] = guess_letter;
return TRUE;
}
}