glxsimple-out
glxsimple-trim.trace
glxsimple-trim-unused-textures.trace
+few-side-effects-trim.trace
add_cli_test(NAME "cli-diff-images.script")
add_cli_test(NAME "cli-diff-images-mismatch.script")
+add_cli_test(NAME "cli-trim-no-side-effects-prune.script")
+add_cli_test(NAME "cli-trim-no-side-effects-trim.script")
+add_cli_test(NAME "cli-trim-no-side-effects-prune-and-trim.script")
add_cli_test(NAME "cli-trim-single-swapbuffers.script")
add_cli_test(NAME "cli-trim-unused-textures.script")
add_cli_test(NAME "cli-trim-unused-shaders.script")
add_cli_test(NAME "cli-trim-spec-all.script")
-add_cli_test(NAME "cli-trim-spec-no-side-effects.script")
add_cli_test(NAME "cli-trim-spec-textures.script")
add_cli_test(NAME "cli-trim-spec-shaders.script")
add_cli_test(NAME "cli-trim-spec-drawing.script")
--- /dev/null
+# Verify that "trim --trim-spec=no-side-effects" can be used in
+# concert with --prune. This is effectively the union of the behavior
+# in the other tests: cli-trim-no-side-effects-prune and
+# cli-trim-no-side-effects-trim.
+
+# Trim trace to frame 1. Use --trim-spec=no-side-effects to drop calls
+# in frame 0 with no side effects, and use --prunt to drop calls in
+# frame 1 with no side effects.
+
+apitrace trim --prune --deps --trim-spec=no-side-effects --frames=1 few-side-effects.trace
+
+# Verify that we actually trimmed what we wanted to (just calls with
+# no side effects)
+
+apitrace diff --diff=python few-side-effects.trace few-side-effects-trim.trace
+expect r""" glXChooseVisual(31941248, 0, (GLX_RGBA, GLX_RED_SIZE, GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_RED_SIZE, GLX_BLUE_SIZE, GLX_RED_SIZE, GLX_ALPHA_SIZE, GLX_RED_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, GLX_RED_SIZE, GLX_X_VISUAL_TYPE, GLX_DIRECT_COLOR, 0)) = ([31985400, 34, 0, 24, 5, 16711680, 65280, 255, 256, 8])
+ glXCreateContext(31941248, ([31985400, 34, 0, 24, 5, 16711680, 65280, 255, 256, 8]), 0, True) = 32022336
+ glXMakeCurrent(31941248, 60817409, 32022336) = True
+- glXQueryVersion(31941248, (1), (4)) = True
+ glViewport(0, 0, 64, 64)
+ glMatrixMode(GL_PROJECTION)
+ glLoadIdentity()
+ glOrtho(0.0, 64.0, 64.0, 0.0, 0.0, 1.0)
+ glMatrixMode(GL_MODELVIEW)
+- glGetIntegerv(GL_LINE_WIDTH, (1))
+- glGetIntegerv(GL_LOGIC_OP_MODE, (5379))
+- glIsEnabled(GL_BLEND) = GL_FALSE
+ glEnable(GL_BLEND)
+- glIsEnabled(GL_BLEND) = GL_TRUE
+ glDisable(GL_BLEND)
+ glXSwapBuffers(31941248, 60817409)
+- glGetIntegerv(GL_LINE_WIDTH, (1))
+- glGetIntegerv(GL_LOGIC_OP_MODE, (5379))
+- glIsEnabled(GL_BLEND) = GL_FALSE
+ glEnable(GL_BLEND)
+- glIsEnabled(GL_BLEND) = GL_TRUE
+ glDisable(GL_BLEND)
+ glXDestroyContext(31941248, 32022336)
+"""
--- /dev/null
+# Verify that "trim --prune" drops calls with no side effects
+
+# Tell trim to trim to the entire trace, but pruning calls
+apitrace trim --prune few-side-effects.trace
+
+# Verify that we actually trimmed what we wanted to (just calls with
+# no side effects)
+
+apitrace diff --diff=python few-side-effects.trace few-side-effects-trim.trace
+expect r""" glXChooseVisual(31941248, 0, (GLX_RGBA, GLX_RED_SIZE, GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_RED_SIZE, GLX_BLUE_SIZE, GLX_RED_SIZE, GLX_ALPHA_SIZE, GLX_RED_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, GLX_RED_SIZE, GLX_X_VISUAL_TYPE, GLX_DIRECT_COLOR, 0)) = ([31985400, 34, 0, 24, 5, 16711680, 65280, 255, 256, 8])
+ glXCreateContext(31941248, ([31985400, 34, 0, 24, 5, 16711680, 65280, 255, 256, 8]), 0, True) = 32022336
+ glXMakeCurrent(31941248, 60817409, 32022336) = True
+- glXQueryVersion(31941248, (1), (4)) = True
+ glViewport(0, 0, 64, 64)
+ glMatrixMode(GL_PROJECTION)
+ glLoadIdentity()
+ glOrtho(0.0, 64.0, 64.0, 0.0, 0.0, 1.0)
+ glMatrixMode(GL_MODELVIEW)
+- glGetIntegerv(GL_LINE_WIDTH, (1))
+- glGetIntegerv(GL_LOGIC_OP_MODE, (5379))
+- glIsEnabled(GL_BLEND) = GL_FALSE
+ glEnable(GL_BLEND)
+- glIsEnabled(GL_BLEND) = GL_TRUE
+ glDisable(GL_BLEND)
+ glXSwapBuffers(31941248, 60817409)
+- glGetIntegerv(GL_LINE_WIDTH, (1))
+- glGetIntegerv(GL_LOGIC_OP_MODE, (5379))
+- glIsEnabled(GL_BLEND) = GL_FALSE
+ glEnable(GL_BLEND)
+- glIsEnabled(GL_BLEND) = GL_TRUE
+ glDisable(GL_BLEND)
+ glXDestroyContext(31941248, 32022336)
+"""
--- /dev/null
+# Verify that trim can be used to drop calls outside the specified range
+# that have no side effects.
+
+# Trim trace to frame 1, but dropping calls from first frame 0 with no
+# side effects.
+
+apitrace trim --deps --trim-spec=no-side-effects --frames=1 few-side-effects.trace
+
+# Verify that we actually trimmed what we wanted to (just calls with
+# no side effects)
+
+apitrace diff --diff=python few-side-effects.trace few-side-effects-trim.trace
+expect r""" glXChooseVisual(31941248, 0, (GLX_RGBA, GLX_RED_SIZE, GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_RED_SIZE, GLX_BLUE_SIZE, GLX_RED_SIZE, GLX_ALPHA_SIZE, GLX_RED_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, GLX_RED_SIZE, GLX_X_VISUAL_TYPE, GLX_DIRECT_COLOR, 0)) = ([31985400, 34, 0, 24, 5, 16711680, 65280, 255, 256, 8])
+ glXCreateContext(31941248, ([31985400, 34, 0, 24, 5, 16711680, 65280, 255, 256, 8]), 0, True) = 32022336
+ glXMakeCurrent(31941248, 60817409, 32022336) = True
+- glXQueryVersion(31941248, (1), (4)) = True
+ glViewport(0, 0, 64, 64)
+ glMatrixMode(GL_PROJECTION)
+ glLoadIdentity()
+ glOrtho(0.0, 64.0, 64.0, 0.0, 0.0, 1.0)
+ glMatrixMode(GL_MODELVIEW)
+- glGetIntegerv(GL_LINE_WIDTH, (1))
+- glGetIntegerv(GL_LOGIC_OP_MODE, (5379))
+- glIsEnabled(GL_BLEND) = GL_FALSE
+ glEnable(GL_BLEND)
+- glIsEnabled(GL_BLEND) = GL_TRUE
+ glDisable(GL_BLEND)
+ glXSwapBuffers(31941248, 60817409)
+ glGetIntegerv(GL_LINE_WIDTH, (1))
+ glGetIntegerv(GL_LOGIC_OP_MODE, (5379))
+ glIsEnabled(GL_BLEND) = GL_FALSE
+ glEnable(GL_BLEND)
+ glIsEnabled(GL_BLEND) = GL_TRUE
+ glDisable(GL_BLEND)
+ glXDestroyContext(31941248, 32022336)
+"""
+++ /dev/null
-# Trim trace to the final glxDestroyContext, eliminating almost everything
-
-apitrace trim --auto --trim-spec=no-side-effects --calls=88 glxsimple.trace
-
-# Verify that we actually trimmed what we wanted to (just calls with no side effects)
-
-apitrace diff --diff=python glxsimple.trace glxsimple-trim.trace
-expect r""" glXChooseVisual(37134976, 0, (GLX_RGBA, GLX_RED_SIZE, GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_RED_SIZE, GLX_BLUE_SIZE, GLX_RED_SIZE, GLX_ALPHA_SIZE, GLX_RED_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, GLX_RED_SIZE, GLX_X_VISUAL_TYPE, GLX_DIRECT_COLOR, 0)) = ([37179128, 34, 0, 24, 5, 16711680, 65280, 255, 256, 8])
- glXCreateContext(37134976, ([37179128, 34, 0, 24, 5, 16711680, 65280, 255, 256, 8]), 0, True) = 37241648
- glXMakeCurrent(37134976, 41943041, 37241648) = True
- glViewport(0, 0, 64, 64)
- glMatrixMode(GL_PROJECTION)
- glLoadIdentity()
- glOrtho(0.0, 64.0, 64.0, 0.0, 0.0, 1.0)
- glMatrixMode(GL_MODELVIEW)
- glClearColor(0.0, 0.0, 1.0, 1.0)
- glClear((GL_COLOR_BUFFER_BIT))
-- glXSwapBuffers(37134976, 41943041)
- glCreateShader(GL_VERTEX_SHADER) = 7
- glShaderSource(7, 1, ('void main()\n{\n gl_Position = ftransform();\n}\n'), 0)
- glCompileShader(7)
- glCreateShader(GL_FRAGMENT_SHADER) = 8
- glShaderSource(8, 1, ('#version 120\nuniform vec4 color;\nvoid main()\n{\n gl_FragColor = color;\n}\n'), 0)
- glCompileShader(8)
- glCreateProgram() = 9
- glAttachShader(9, 7)
- glAttachShader(9, 8)
- glLinkProgram(9)
- glUseProgram(9)
- glGetUniformLocation(9, color) = 0
- glUniform4f(0, 0.0, 1.0, 0.0, 1.0)
- glBegin(GL_QUADS)
- glVertex2f(0.0, 0.0)
- glVertex2f(64.0, 0.0)
- glVertex2f(64.0, 64.0)
- glVertex2f(0.0, 64.0)
- glEnd()
- glUseProgram(0)
-- glXSwapBuffers(37134976, 41943041)
- glGenTextures(1, (1))
- glBindTexture(GL_TEXTURE_2D, 1)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, blob(3))
- glEnable(GL_TEXTURE_2D)
- glBegin(GL_QUADS)
- glTexCoord2f(0.0, 0.0)
- glVertex2f(0.0, 0.0)
- glTexCoord2f(1.0, 0.0)
- glVertex2f(64.0, 0.0)
- glTexCoord2f(1.0, 1.0)
- glVertex2f(64.0, 64.0)
- glTexCoord2f(0.0, 1.0)
- glVertex2f(0.0, 64.0)
- glEnd()
- glDisable(GL_TEXTURE_2D)
-- glXSwapBuffers(37134976, 41943041)
- glClearColor(1.0, 0.0, 0.0, 1.0)
- glClear((GL_COLOR_BUFFER_BIT))
-- glXSwapBuffers(37134976, 41943041)
- glCreateShader(GL_VERTEX_SHADER) = 10
- glShaderSource(10, 1, ('void main()\n{\n gl_Position = ftransform();\n}\n'), 0)
- glCompileShader(10)
- glCreateShader(GL_FRAGMENT_SHADER) = 11
- glShaderSource(11, 1, ('#version 120\nuniform vec4 color;\nvoid main()\n{\n gl_FragColor = color;\n}\n'), 0)
- glCompileShader(11)
- glCreateProgram() = 12
- glAttachShader(12, 10)
- glAttachShader(12, 11)
- glLinkProgram(12)
- glUseProgram(12)
- glGetUniformLocation(12, color) = 0
- glUniform4f(0, 1.0, 0.0, 1.0, 1.0)
- glBegin(GL_QUADS)
- glVertex2f(0.0, 0.0)
- glVertex2f(64.0, 0.0)
- glVertex2f(64.0, 64.0)
- glVertex2f(0.0, 64.0)
- glEnd()
- glUseProgram(0)
-- glXSwapBuffers(37134976, 41943041)
- glGenTextures(1, (2))
- glBindTexture(GL_TEXTURE_2D, 2)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, blob(3))
- glEnable(GL_TEXTURE_2D)
- glBegin(GL_QUADS)
- glTexCoord2f(0.0, 0.0)
- glVertex2f(0.0, 0.0)
- glTexCoord2f(1.0, 0.0)
- glVertex2f(64.0, 0.0)
- glTexCoord2f(1.0, 1.0)
- glVertex2f(64.0, 64.0)
- glTexCoord2f(0.0, 1.0)
- glVertex2f(0.0, 64.0)
- glEnd()
- glDisable(GL_TEXTURE_2D)
-- glXSwapBuffers(37134976, 41943041)
- glXDestroyContext(37134976, 37241648)
-"""
*~
glxsimple
+few-side-effects
-PROGS=glxsimple
+PROGS=glxsimple few-side-effects
all: $(PROGS)
--- /dev/null
+/**************************************************************************
+ * Copyright 2012 Intel corporation
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdio.h>
+
+#include <X11/Xlib.h>
+#include <GL/glew.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+
+#include <stdlib.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <string.h>
+
+int width = 64;
+int height = 64;
+
+#ifdef __GNUC__
+#define UNUSED __attribute__((unused))
+#else
+#define UNUSED
+#endif
+
+static void
+set_2d_projection (void)
+{
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ glOrtho (0, width, height, 0, 0, 1);
+ glMatrixMode (GL_MODELVIEW);
+}
+
+static void
+draw (Display *dpy, Window window, int width, int height)
+{
+ GLenum glew_err;
+ int visual_attr[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_ALPHA_SIZE, 8,
+ GLX_DOUBLEBUFFER,
+ GLX_DEPTH_SIZE, 24,
+ GLX_STENCIL_SIZE, 8,
+ GLX_X_VISUAL_TYPE, GLX_DIRECT_COLOR,
+ None
+ };
+
+ /* Window and context setup. */
+ XVisualInfo *visual_info = glXChooseVisual(dpy, 0, visual_attr);
+ GLXContext ctx = glXCreateContext(dpy, visual_info, NULL, True);
+ glXMakeCurrent(dpy, window, ctx);
+
+ glew_err = glewInit();
+ if (glew_err != GLEW_OK)
+ {
+ fprintf (stderr, "glewInit failed: %s\n",
+ glewGetErrorString(glew_err));
+ exit (1);
+ }
+
+ glViewport(0, 0, width, height);
+
+ set_2d_projection ();
+
+ /* Frame 1. Perform a few operations, most without side effects. */
+ {
+ GLint line_width UNUSED, logic_op UNUSED;
+ GLboolean blend_enabled UNUSED;
+
+ glGetIntegerv(GL_LINE_WIDTH, &line_width);
+ glGetIntegerv(GL_LOGIC_OP_MODE, &logic_op);
+
+ blend_enabled = glIsEnabled(GL_BLEND);
+
+ glEnable(GL_BLEND);
+
+ blend_enabled = glIsEnabled(GL_BLEND);
+
+ glDisable(GL_BLEND);
+ }
+
+ glXSwapBuffers (dpy, window);
+ /* Frame 2. Again, more operations, most with side effects. */
+ {
+ GLint line_width UNUSED, logic_op UNUSED;
+ GLboolean blend_enabled UNUSED;
+
+ glGetIntegerv(GL_LINE_WIDTH, &line_width);
+ glGetIntegerv(GL_LOGIC_OP_MODE, &logic_op);
+
+ blend_enabled = glIsEnabled(GL_BLEND);
+
+ glEnable(GL_BLEND);
+
+ blend_enabled = glIsEnabled(GL_BLEND);
+
+ glDisable(GL_BLEND);
+ }
+
+ /* Cleanup */
+ glXDestroyContext (dpy, ctx);
+}
+
+static void
+handle_events(Display *dpy, Window window, int width, int height)
+{
+ XEvent xev;
+ KeyCode quit_code = XKeysymToKeycode (dpy, XStringToKeysym("Q"));
+
+ XNextEvent (dpy, &xev);
+
+ while (1) {
+ XNextEvent (dpy, &xev);
+ switch (xev.type) {
+ case KeyPress:
+ if (xev.xkey.keycode == quit_code) {
+ return;
+ }
+ break;
+ case ConfigureNotify:
+ width = xev.xconfigure.width;
+ height = xev.xconfigure.height;
+ break;
+ case Expose:
+ if (xev.xexpose.count == 0) {
+ draw (dpy, window, width, height);
+ return;
+ }
+ break;
+ }
+ }
+}
+
+int
+main (void)
+{
+ Display *dpy;
+ Window window;
+
+ dpy = XOpenDisplay (NULL);
+
+ if (dpy == NULL) {
+ fprintf(stderr, "Failed to open display %s\n",
+ XDisplayName(NULL));
+ return 1;
+ }
+
+ window = XCreateSimpleWindow(dpy, DefaultRootWindow (dpy),
+ 0, 0, width, height, 0,
+ BlackPixel (dpy, DefaultScreen (dpy)),
+ BlackPixel (dpy, DefaultScreen (dpy)));
+
+ XSelectInput(dpy, window,
+ KeyPressMask | StructureNotifyMask | ExposureMask);
+
+ XMapWindow (dpy, window);
+
+ handle_events (dpy, window, width, height);
+
+ XDestroyWindow (dpy, window);
+ XCloseDisplay (dpy);
+
+ return 0;
+}