card_group_init(&player->hand);
}
-#if 0
+
+static int card_compare(card_t *card_one, card_t *card_two)
+{
+ if (card_one.number < card_two.number)
+ return -1;
+ if (card_one.number == card_two.number)
+ return 0;
+ if (card_one.number > card_two.number)
+ return 1;
+}
+
+static int card_group_is_run(card_group_t *card_group)
+{
+ if (card_group->num_cards > 13 || card_group->num_cards < 3)
+ {
+ return 0;
+ }
+ for (i = 0; i < card_group->num_cards - 1; ++i)
+ if(card_group->cards[i].color != card_group->cards[i + 1].color)
+ {
+ return 0;
+ }
+ for (i = 0; i < card_group->num_cards - 1; ++i)
+ if(card_group->cards[i].number != card_group->cards[i + 1].number -1)
+ {
+ return 0;
+ }
+ return 1;
+}
+
static int card_group_is_run(card_group_t *card_group)
{
int i;
}
return 1;
}
-#endif
-#if 0
static int card_group_is_set(card_group_t *card_group)
{
int i;
}
return 1;
}
-#endif
static void deck_deal(game_t *game, deck_t *deck)
{