2 * Copyright (C) 2008 Carl Worth
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see http://www.gnu.org/licenses/ .
17 * Author: Carl Worth <cworth@cworth.org>
30 #include "loa-board.h"
32 typedef struct _loa_game {
38 loa_game_new_game (loa_game_t *game)
40 loa_board_reset (&game->board);
44 loa_game_move (loa_game_t *game, const char * peer, loa_move_t *move)
48 if (! loa_board_move (&game->board, move, &error)) {
49 loudgame_sendf (&game->lg, peer, "Illegal move: %s: %s",
50 loa_move_to_string (move), error);
58 loa_game_handle_show (loa_game_t *game,
62 LmMessageNode *html, *body, *span;
68 reply = lm_message_new (peer, LM_MESSAGE_TYPE_MESSAGE);
69 html = lm_message_node_add_child (reply->node, "html", "");
70 lm_message_node_set_attribute (html,
72 "http://jabber.org/protocol/xhtml-im");
73 body = lm_message_node_add_child (html, "body", "");
74 lm_message_node_set_attribute (body,
76 "http://www.w3.org/1999/xhtml");
78 if (game->board.player == LOA_PLAYER_BLACK)
79 lm_message_node_add_child (body, "span", "Black to move:");
81 lm_message_node_add_child (body, "span", "White to move:");
83 board_string = loa_board_to_string (&game->board);
87 newline = strchr (line, '\n');
90 lm_message_node_add_child (body, "br", "");
91 span = lm_message_node_add_child (body, "span", line);
92 lm_message_node_set_attribute (span, "style",
93 "font-family: Monospace;");
101 result = lm_connection_send (game->lg.connection, reply, &error);
102 lm_message_unref (reply);
105 g_error ("lm_connection_send failed: %s\n",
107 loudgame_quit (&game->lg, 1);
112 loa_game_handle_move (loa_game_t *game,
114 const char *move_string)
118 if (! loa_move_init_from_string (&move, move_string)) {
119 loudgame_sendf (&game->lg, peer,
120 "Error: The 'move' command requires a move of the form 'b1-d3'");
124 if (! loa_game_move (game, peer, &move))
127 loudgame_broadcastf (&game->lg, "%s", loa_move_to_string (&move));
129 if (loa_board_is_won (&game->board, move.x2, move.y2))
130 loudgame_broadcastf (&game->lg, "%s wins", peer);
134 loa_game_handle_history (loa_game_t *game,
139 for (i = 0; i < game->board.num_moves; i++)
140 loudgame_sendf (&game->lg, peer, "%s",
141 loa_move_to_string (&game->board.moves[i]));
145 loa_game_handle_pass (loa_game_t *game, const char *peer)
147 loudgame_broadcastf (&game->lg, "%s passes", peer);
149 if (loa_board_pass (&game->board))
152 loudgame_sendf (&game->lg, peer,
153 "Error: You cannot pass since you have a legal move available");
157 loa_game_handle_help (loa_game_t *game, const char *peer)
159 loudgame_sendf (&game->lg, peer,
160 "I'm a bot that allows you to play the game Lines of Action.\n"
161 "Here are some generic commands I understand:\n"
164 "And some game-specific commands:\n"
165 "\tshow \t\tShow the current board\n"
166 "\tmove aNbN\tMove a piece, (eg. 'move b1d3')\n"
167 "\tpass \t\tSkip a turn (only legal if no moves are possible)\n"
168 "\tnew \t\tBegin a new game\n"
169 "\thistory \t\tShow the move history of the game\n"
170 "\thelp \t\tThis help message\n"
171 "\trules \t\tA description of the Lines of Action rules\n"
173 "Lines of Action was invented by Claude Soucie and first made popular\n"
174 "when its rules were published by Sid Sackson in \"A Gamut of Games\" (1969).\n"
176 "If you are new to Lines of Action, type 'rules' now to learn the rules.\n");
180 loa_game_handle_rules (loa_game_t *game, const char *peer)
182 loudgame_sendf (&game->lg, peer,
183 "Lines of Action can be played with a standard (English) checkers set,\n"
184 "that is an 8x8 board and 12 markers each of contrasting colors ('black' and\n"
185 "'white'). The initial placement has 6 each of the black pieces on the top\n"
186 "and bottom rows, and 6 each of the white pieces on the left and right columns\n"
187 "leaving the four corner spaces empty. Play begins with the black player and\n"
190 "On each move a piece is moved in a straight line in any of eight directions,\n"
191 "(similar to a queen's move in chess), but must be moved exactly the same\n"
192 "number of spaces as there are pieces (of either color) in the row, column,\n"
193 "or diagonal of the move. A piece may jump over pieces of its own color, but\n"
194 "may not jump a piece of the opposite color. The final square of the move can\n"
195 "be either empty or can contain a piece of the opposing color, in which case\n"
196 "that piece is removed from the game.\n"
198 "If a player has no possible move, then that player must pass, (but if the\n"
199 "player has a possible move, then the player cannot pass).\n"
201 "The goal of the game is to connect all of your remaining pieces into\n"
202 "a single, connected group. Pieces that are diagonally adjacent are\n"
203 "considered connected.\n"
205 "If a move simultaneously creates a winning condition for both players, this\n"
206 "is considered a win for the player making the move.\n"
208 "Notes on this implementation:\n"
210 "This implementation enforces the move rules described above, but will\n"
211 "allow any person to make moves, (that is, you can control both\n"
212 "colors). Think of it as being somewhat like a physical board where\n"
213 "any person could move the pieces at any time, but generally two people\n"
214 "will take turns and others will politely watch.\n"
216 "Also, the game won't currently show you the board again after a\n"
217 "player makes a move, so you'll need to keep typing 'show' to see\n"
218 "updates. Yes, this is a bug, and yes it will be fixed soon.\n"
220 "Lines of Action was invented by Claude Soucie and first made popular\n"
221 "when its rules were published by Sid Sackson in \"A Gamut of Games\" (1969).\n");
225 loa_game_handle_new (loa_game_t *game, const char *peer)
227 loudgame_broadcastf (&game->lg, "%s has started a new game", peer);
228 loa_game_new_game (game);
232 loa_game_handle_message (loudgame_t *lg,
236 loa_game_t *game = (loa_game_t *) lg;
238 if (strcmp (message, "show") == 0)
239 loa_game_handle_show (game, peer);
240 else if (strncmp (message, "move", 4) == 0)
241 loa_game_handle_move (game, peer, message + 4);
242 else if (strcmp (message, "pass") == 0)
243 loa_game_handle_pass (game, peer);
244 else if (strcmp (message, "new") == 0)
245 loa_game_handle_new (game, peer);
246 else if (strcmp (message, "history") == 0)
247 loa_game_handle_history (game, peer);
248 else if (strcmp (message, "help") == 0)
249 loa_game_handle_help (game, peer);
250 else if (strcmp (message, "rules") == 0)
251 loa_game_handle_rules (game, peer);
253 loudgame_sendf (lg, peer, "Unknown command: '%s'. Use 'help' to get a list of valid commands.", message);
257 loa_game_init (loa_game_t *game, int argc, char *argv[])
261 err = loudgame_init (&game->lg, argc, argv);
265 loa_board_init (&game->board);
267 loa_game_new_game (game);
273 main (int argc, char **argv)
278 err = loa_game_init (&game, argc, argv);
282 game.lg.handle_message = loa_game_handle_message;
284 err = loudgame_run (&game.lg);