#define TILE_SUN_HEIGHT 20
#define FATAL_ERROR(msg) \
- do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0)
+ do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0)
char *colors[] = {"Black", "Blue", "Red", "Yellow"};
typedef enum {BLACK, BLUE, RED, YELLOW} color_t;
typedef struct tile {
- color_t color;
- int number;
- int x;
- int y;
+ color_t color;
+ int number;
+ int x;
+ int y;
} tile_t;
#define DECK_MAX_TILES 104
typedef struct deck {
- tile_t tiles[DECK_MAX_TILES];
- int num_tiles;
+ tile_t tiles[DECK_MAX_TILES];
+ int num_tiles;
} deck_t;
#define TILE_GROUP_MAX_TILES DECK_MAX_TILES
typedef struct tile_group {
- tile_t tiles[TILE_GROUP_MAX_TILES];
- int num_tiles;
+ tile_t tiles[TILE_GROUP_MAX_TILES];
+ int num_tiles;
} tile_group_t;
#define BOARD_MAX_TILE_GROUPS (DECK_MAX_TILES / 3)
typedef struct board {
- tile_group_t groups[BOARD_MAX_TILE_GROUPS];
- int num_groups;
+ tile_group_t groups[BOARD_MAX_TILE_GROUPS];
+ int num_groups;
} board_t;
typedef struct player {
- tile_group_t hand;
+ tile_group_t hand;
} player_t;
+typedef struct selection_box {
+ int x1, x2, y1, y2, visible;
+} selection_box_t;
+
#define GAME_MAX_PLAYERS 4
#define GAME_WINDOW_DEFAULT_WIDTH 800
#define GAME_WINDOW_DEFAULT_HEIGHT 600
typedef struct game {
- player_t players[GAME_MAX_PLAYERS];
- int num_players;
- board_t board;
- deck_t deck;
- RsvgHandle *blanktile;
-
- int current_tile;
- int diff_x, diff_y;
- int click_x, click_y;
- int release_x, release_y;
+ player_t players[GAME_MAX_PLAYERS];
+ int num_players;
+ board_t board;
+ deck_t deck;
+ selection_box_t selection_box;
+ RsvgHandle *blanktile;
+
+ int current_tile;
+ int select_mode;
+ int diff_x, diff_y;
+ int click_x, click_y;
+ int release_x, release_y; /*Currently unused*/
} game_t;
+static void selection_box_init(selection_box_t *box)
+{
+ box->x1 = 0;
+ box->x2 = 0;
+ box->y1 = 0;
+ box->y2 = 0;
+ box->visible = 0;
+}
+
+static void selection_box_draw(selection_box_t *box, cairo_t *cr)
+{
+ cairo_rectangle (cr, box->x1, box->y1, box->x2 - box->x1, box->y2 - box->y1);
+ cairo_set_source_rgba(cr, 0.0, 0.1, 0.2, 0.5);
+ cairo_fill (cr);
+}
+
static void tile_init (tile_t *tile, color_t color, int number)
{
- tile->color = color;
- tile->number = number;
- tile->x = 0;
- tile->y = 0;
+ tile->color = color;
+ tile->number = number;
+ tile->x = 0;
+ tile->y = 0;
}
static void tile_set_x_y (tile_t *tile, int x, int y)
{
- tile->x = x;
- tile->y = y;
+ tile->x = x;
+ tile->y = y;
}
static void tile_print(tile_t tile)
{
- printf("%6s %2d\n", colors[tile.color], tile.number + 1);
+ printf("%6s %2d\n", colors[tile.color], tile.number + 1);
}
static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region)
{
- char number_string[3];
- int len;
- GdkRectangle rectangle;
-
- rectangle.x = tile->x - 1;
- rectangle.y = tile->y - 1;
- rectangle.width = TILE_WIDTH + 2;
- rectangle.height = TILE_HEIGHT + 2;
- if (gdk_region_rect_in (region, &rectangle) == GDK_OVERLAP_RECTANGLE_OUT)
- return;
-
- len = snprintf (number_string, 3, "%d", tile->number + 1);
- if (len < 0 || len >= 3)
- FATAL_ERROR ("snprintf failed");
-
- cairo_save(cr);
- cairo_translate(cr, tile->x, tile->y);
- rsvg_handle_render_cairo (game->blanktile, cr);
-
- if (tile->color == BLACK)
- cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
- if (tile->color == BLUE)
- cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
- if (tile->color == RED)
- cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
- if (tile->color == YELLOW)
- cairo_set_source_rgb (cr, 1.0, .843, 0.0);
- if (tile->number + 1 > 9)
- cairo_move_to (cr, 1, 25);
- else
- cairo_move_to (cr, 10, 25);
- cairo_set_font_size(cr, 25);
- cairo_show_text (cr, number_string);
-
- cairo_restore(cr);
+ char number_string[3];
+ int len;
+ GdkRectangle rectangle;
+
+ rectangle.x = tile->x - 1;
+ rectangle.y = tile->y - 1;
+ rectangle.width = TILE_WIDTH + 2;
+ rectangle.height = TILE_HEIGHT + 2;
+ if (gdk_region_rect_in (region, &rectangle) == GDK_OVERLAP_RECTANGLE_OUT)
+ return;
+
+ len = snprintf (number_string, 3, "%d", tile->number + 1);
+ if (len < 0 || len >= 3)
+ FATAL_ERROR ("snprintf failed");
+
+ cairo_save(cr);
+ cairo_translate(cr, tile->x, tile->y);
+ rsvg_handle_render_cairo (game->blanktile, cr);
+
+ if (tile->color == BLACK)
+ cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
+ if (tile->color == BLUE)
+ cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
+ if (tile->color == RED)
+ cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
+ if (tile->color == YELLOW)
+ cairo_set_source_rgb (cr, 1.0, .843, 0.0);
+ if (tile->number + 1 > 9)
+ cairo_move_to (cr, 1, 25);
+ else
+ cairo_move_to (cr, 10, 25);
+ cairo_set_font_size(cr, 25);
+ cairo_show_text (cr, number_string);
+
+ cairo_restore(cr);
}
static void tile_group_init(tile_group_t *tile_group)
{
- tile_group->num_tiles = 0;
+ tile_group->num_tiles = 0;
}
static void board_init(board_t *board)
{
- int i;
- board->num_groups = 0;
+ int i;
+ board->num_groups = 0;
- for (i = 0; i <= BOARD_MAX_TILE_GROUPS; ++i)
+ for (i = 0; i <= BOARD_MAX_TILE_GROUPS; ++i)
{
- tile_group_init(&board->groups[i]);
+ tile_group_init(&board->groups[i]);
}
}
static void player_init(player_t *player)
{
- tile_group_init(&player->hand);
+ tile_group_init(&player->hand);
}
if tile_one > tile_two, then return value will be positive */
static int tile_compare(const void *one, const void *two)
{
- const tile_t *tile_one = one;
- const tile_t *tile_two = two;
- return tile_one->number - tile_two->number;
+ const tile_t *tile_one = one;
+ const tile_t *tile_two = two;
+ return tile_one->number - tile_two->number;
}
static int tile_group_is_run_one(tile_group_t *tile_group)
{
- int i;
- qsort (&tile_group->tiles[0], tile_group->num_tiles,
- sizeof (tile_t), tile_compare);
+ int i;
+ qsort (&tile_group->tiles[0], tile_group->num_tiles,
+ sizeof (tile_t), tile_compare);
- if (tile_group->num_tiles > 13 || tile_group->num_tiles < 3)
+ if (tile_group->num_tiles > 13 || tile_group->num_tiles < 3)
{
- printf("fail run - invalid num tiles; ");
- return 0;
+ printf("fail run - invalid num tiles; ");
+ return 0;
}
- for (i = 0; i < tile_group->num_tiles - 1; ++i)
+ for (i = 0; i < tile_group->num_tiles - 1; ++i)
{
- if(tile_group->tiles[i].color != tile_group->tiles[i + 1].color)
+ if(tile_group->tiles[i].color != tile_group->tiles[i + 1].color)
{
- printf("fail run - colors don't match; ");
- return 0;
+ printf("fail run - colors don't match; ");
+ return 0;
}
- if( tile_group->tiles[i].number != tile_group->tiles[i + 1].number -1 &&
- i+1 != tile_group->num_tiles)
+ if( tile_group->tiles[i].number != tile_group->tiles[i + 1].number -1 &&
+ i+1 != tile_group->num_tiles)
{
- printf("fail run - invalid number sequence; ");
- return 0;
+ printf("fail run - invalid number sequence; ");
+ return 0;
}
}
- return 1;
+ return 1;
}
static int tile_group_is_run_two(tile_group_t *tile_group)
{
- int i;
- int lowest = 14, highest = 0;
- color_t run_color;
-
- /* By definition, a run must have at least 3 tiles. Also, it's
- * impossible for any group of tiles with more than 13 tiles to be
- * a run, (there are only 13 unique numbers so a group with more
- * than 13 tiles must have some duplicates).
- */
- if (tile_group->num_tiles < 3 || tile_group->num_tiles > 13)
+ int i;
+ int lowest = 14, highest = 0;
+ color_t run_color;
+
+ /* By definition, a run must have at least 3 tiles. Also, it's
+ * impossible for any group of tiles with more than 13 tiles to be
+ * a run, (there are only 13 unique numbers so a group with more
+ * than 13 tiles must have some duplicates).
+ */
+ if (tile_group->num_tiles < 3 || tile_group->num_tiles > 13)
{
- return 0;
+ return 0;
}
- /* Loop through all tiles in the group, ensuring that they are all
- * the same color and finding the highest and lowest number in the
- * group. */
- run_color = tile_group->tiles[0].color;
+ /* Loop through all tiles in the group, ensuring that they are all
+ * the same color and finding the highest and lowest number in the
+ * group. */
+ run_color = tile_group->tiles[0].color;
- for (i = 0; i < tile_group->num_tiles; i++)
+ for (i = 0; i < tile_group->num_tiles; i++)
{
- if (tile_group->tiles[i].color != run_color)
- return 0;
- if (tile_group->tiles[i].number > highest)
+ if (tile_group->tiles[i].color != run_color)
+ return 0;
+ if (tile_group->tiles[i].number > highest)
{
- highest = tile_group->tiles[i].number;
+ highest = tile_group->tiles[i].number;
}
- if (tile_group->tiles[i].number < lowest)
+ if (tile_group->tiles[i].number < lowest)
{
- lowest = tile_group->tiles[i].number;
+ lowest = tile_group->tiles[i].number;
}
}
- /* For a run, the difference between the highest and lowest tiles
- * will always be one less than the number of tiles in the
- * group. If not then we know it's not a run.
- */
- if (highest - lowest != tile_group->num_tiles - 1)
+ /* For a run, the difference between the highest and lowest tiles
+ * will always be one less than the number of tiles in the
+ * group. If not then we know it's not a run.
+ */
+ if (highest - lowest != tile_group->num_tiles - 1)
{
- return 0;
+ return 0;
}
- /* XXX: There's a bug here. We're guessing that at this point
- * anything we're looking at must be a run. This would be correct
- * if there were no duplicate tiles, but since there are
- * duplicates this us quite broken. For example consider two
- * sequences of entirely red tiles:
- *
- * This is a run: 1, 2, 3, 4
- * But this is not: 1, 3, 4, 4
- *
- * As currently written, this function will consider both of these
- * groups to be a run. One possible fix is to throw away the
- * highest - lowest heuristic and instead simply sort the tiles up
- * front and ensure the difference between each adjacent pair is
- * exactly 1.
- */
- return 1;
+ /* XXX: There's a bug here. We're guessing that at this point
+ * anything we're looking at must be a run. This would be correct
+ * if there were no duplicate tiles, but since there are
+ * duplicates this us quite broken. For example consider two
+ * sequences of entirely red tiles:
+ *
+ * This is a run: 1, 2, 3, 4
+ * But this is not: 1, 3, 4, 4
+ *
+ * As currently written, this function will consider both of these
+ * groups to be a run. One possible fix is to throw away the
+ * highest - lowest heuristic and instead simply sort the tiles up
+ * front and ensure the difference between each adjacent pair is
+ * exactly 1.
+ */
+ return 1;
}
static int tile_group_is_set(tile_group_t *tile_group)
{
- int i;
- color_t seen_color[4];
- for (i = 0; i < 4; i++)
- seen_color[i] = 0;
+ int i;
+ color_t seen_color[4];
+ for (i = 0; i < 4; i++)
+ seen_color[i] = 0;
- if (tile_group->num_tiles > 4 || tile_group->num_tiles < 3)
+ if (tile_group->num_tiles > 4 || tile_group->num_tiles < 3)
{
- printf("fail set - invalid num tiles; ");
- return 0;
+ printf("fail set - invalid num tiles; ");
+ return 0;
}
- for (i = 0; i <= tile_group->num_tiles - 1; ++i)
+ for (i = 0; i <= tile_group->num_tiles - 1; ++i)
{
- if (tile_group->tiles[i].number != tile_group->tiles[i + 1].number &&
- i+1 != tile_group->num_tiles)
+ if (tile_group->tiles[i].number != tile_group->tiles[i + 1].number &&
+ i+1 != tile_group->num_tiles)
{
- printf("fail set - numbers don't match; ");
- return 0;
+ printf("fail set - numbers don't match; ");
+ return 0;
}
- seen_color[tile_group->tiles[i].color] += 1;
+ seen_color[tile_group->tiles[i].color] += 1;
}
- for (i = 0; i < 4; i++)
+ for (i = 0; i < 4; i++)
{
- if (seen_color[i] > 1)
+ if (seen_color[i] > 1)
{
- printf("fail set - repeat color; ");
- return 0;
+ printf("fail set - repeat color; ");
+ return 0;
}
}
- return 1;
+ return 1;
}
static void deck_deal(game_t *game, deck_t *deck)
{
- tile_t temp;
- int rand_tile;
- int i, j, newline;
+ tile_t temp;
+ int rand_tile;
+ int i, j, newline;
- printf ("How many players(1-4) should I deal in? ");
- game->num_players = getchar();
- if (game->num_players == EOF)
+ printf ("How many players(1-4) should I deal in? ");
+ game->num_players = getchar();
+ if (game->num_players == EOF)
{
- printf ("\nGoodbye.\n");
- exit (1);
+ printf ("\nGoodbye.\n");
+ exit (1);
}
- newline = getchar();
- game->num_players -= '0';
+ newline = getchar();
+ game->num_players -= '0';
- for (i = 0; i < game->num_players; ++i)
+ for (i = 0; i < game->num_players; ++i)
{
- for (j = 0; j < 14; ++j)
+ for (j = 0; j < 14; ++j)
{
- rand_tile = ((deck->num_tiles + 1.0) * rand()) / (RAND_MAX + 1.0);
- temp = deck->tiles[rand_tile];
- deck->tiles[rand_tile] = deck->tiles[deck->num_tiles - 1];
- game->players[i].hand.tiles[j] = temp;
- deck->num_tiles -= 1;
- game->players[i].hand.num_tiles += 1;
+ rand_tile = ((deck->num_tiles + 1.0) * rand()) / (RAND_MAX + 1.0);
+ temp = deck->tiles[rand_tile];
+ deck->tiles[rand_tile] = deck->tiles[deck->num_tiles - 1];
+ game->players[i].hand.tiles[j] = temp;
+ deck->num_tiles -= 1;
+ game->players[i].hand.num_tiles += 1;
}
}
- printf ("Game dealt for %d player(s)\n", game->num_players);
+ printf ("Game dealt for %d player(s)\n", game->num_players);
}
static void deck_init(deck_t *deck)
{
- int h, i, j;
- deck->num_tiles = 0;
- for (h = 0; h <= 1; ++h)
+ int h, i, j;
+ deck->num_tiles = 0;
+ for (h = 0; h <= 1; ++h)
{
- for (i = 0; i <= 3; ++i)
+ for (i = 0; i <= 3; ++i)
{
- for (j = 0; j <= 12; ++j)
+ for (j = 0; j <= 12; ++j)
{
- tile_init (&deck->tiles[deck->num_tiles++], i, j);
- printf ("There are %d tiles in the deck\n", deck->num_tiles);
+ tile_init (&deck->tiles[deck->num_tiles++], i, j);
+ printf ("There are %d tiles in the deck\n", deck->num_tiles);
}
}
}
static void deck_shuffle(deck_t *deck)
{
- tile_t temp;
- int rand_tile;
- int last;
- for (last = deck->num_tiles; last > 0; --last)
+ tile_t temp;
+ int rand_tile;
+ int last;
+ for (last = deck->num_tiles; last > 0; --last)
{
- rand_tile = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
- temp = deck->tiles[rand_tile];
- deck->tiles[rand_tile] = deck->tiles[last - 1];
- deck->tiles[last - 1] = temp;
+ rand_tile = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
+ temp = deck->tiles[rand_tile];
+ deck->tiles[rand_tile] = deck->tiles[last - 1];
+ deck->tiles[last - 1] = temp;
}
}
static void deck_print(deck_t *deck)
{
- int h, i, j;
- for (h = 0; h < 2; ++h)
+ int h, i, j;
+ for (h = 0; h < 2; ++h)
{
- for (i = 0; i < 4; ++i)
+ for (i = 0; i < 4; ++i)
{
- for (j = 0; j < 13; ++j)
+ for (j = 0; j < 13; ++j)
{
- tile_print(deck->tiles[j + (i * 13) + (h * 52)]);
+ tile_print(deck->tiles[j + (i * 13) + (h * 52)]);
}
}
}
- printf ("There are %d tiles in the deck\n" , deck->num_tiles);
+ printf ("There are %d tiles in the deck\n" , deck->num_tiles);
}
static void deck_spread(deck_t *deck)
{
- int i, j;
- for (i = 0; i < 8; i++)
+ int i, j;
+ for (i = 0; i < 8; i++)
{
- for (j = 0; j < 13; j++)
+ for (j = 0; j < 13; j++)
{
- deck->tiles[j + (i * 13)].x = j * 50;
- deck->tiles[j + (i * 13)].y = i * 60;
+ deck->tiles[j + (i * 13)].x = j * 50;
+ deck->tiles[j + (i * 13)].y = i * 60;
}
}
}
static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region)
{
- int i;
- for (i = 0; i < game->deck.num_tiles; i++)
+ int i;
+ for (i = 0; i < game->deck.num_tiles; i++)
{
- tile_draw(game, &game->deck.tiles[i], cr, region);
+ tile_draw(game, &game->deck.tiles[i], cr, region);
}
}
static void hand_print(game_t *game, int player)
{
- int i;
- for (i = 0; i < game->players[player].hand.num_tiles; i++)
+ int i;
+ for (i = 0; i < game->players[player].hand.num_tiles; i++)
{
- tile_print(game->players[player].hand.tiles[i]);
+ tile_print(game->players[player].hand.tiles[i]);
}
}
static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region)
{
- int i;
- int gwdw = GAME_WINDOW_DEFAULT_WIDTH;
- int gwdh = GAME_WINDOW_DEFAULT_HEIGHT;
- for (i = 0; i < game->players[player].hand.num_tiles; i++)
+ int i;
+ int gwdw = GAME_WINDOW_DEFAULT_WIDTH;
+ int gwdh = GAME_WINDOW_DEFAULT_HEIGHT;
+ for (i = 0; i < game->players[player].hand.num_tiles; i++)
{
- tile_set_x_y(&game->players[player].hand.tiles[i],
- ((gwdw / game->players[player].hand.num_tiles)) * i,
- (gwdh - TILE_HEIGHT - 6) );
+ tile_set_x_y(&game->players[player].hand.tiles[i],
+ ((gwdw / game->players[player].hand.num_tiles)) * i,
+ (gwdh - TILE_HEIGHT - 6) );
}
- for (i = 0; i < game->players[player].hand.num_tiles; i++)
+ for (i = 0; i < game->players[player].hand.num_tiles; i++)
{
- tile_draw(game, &game->players[player].hand.tiles[i], cr, region);
+ tile_draw(game, &game->players[player].hand.tiles[i], cr, region);
}
}
static void game_init(game_t *game)
{
- int i;
- GError *error = NULL;
+ int i;
+ GError *error = NULL;
- game->num_players = 0;
+ game->num_players = 0;
- for (i = 0; i < GAME_MAX_PLAYERS; ++i)
+ for (i = 0; i < GAME_MAX_PLAYERS; ++i)
{
- player_init(&game->players[i]);
- game->num_players += 1;
+ player_init(&game->players[i]);
+ game->num_players += 1;
}
+
+ selection_box_init(&game->selection_box);
+ board_init(&game->board);
+ deck_init(&game->deck);
+ deck_shuffle(&game->deck);
- board_init(&game->board);
- deck_init(&game->deck);
- deck_shuffle(&game->deck);
-
- game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error);
- if (error)
- FATAL_ERROR (error->message);
+ game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error);
+ if (error)
+ FATAL_ERROR (error->message);
- /*This line appears to be useless, has been replaced by line below*/
- //game->current_tile = game->deck.num_tiles - 1;
- game->current_tile = -1;
+ game->current_tile = game->deck.num_tiles - 1;
+ game->select_mode = 1;
- game->diff_x = game->diff_y = 0;
+ game->diff_x = game->diff_y = 0;
}
static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
{
- cairo_t *cr;
+ cairo_t *cr;
+
+ cr = gdk_cairo_create (widget->window);
- cr = gdk_cairo_create (widget->window);
+ deck_draw(game, cr, event->region);
- deck_draw(game, cr, event->region);
+ if (game->selection_box.visible)
+ selection_box_draw(&game->selection_box, cr);
- hand_draw(game, 0, cr, event->region);
+ hand_draw(game, 0, cr, event->region);
- cairo_destroy (cr);
+ cairo_destroy (cr);
- return TRUE;
+ return TRUE;
}
static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
{
- printf ("You pressed key %d\n", event->keyval);
+ printf ("You pressed key %d\n", event->keyval);
- return TRUE;
+ return TRUE;
}
static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
{
- int i, tile_x, tile_y;
+ int i, tile_x, tile_y;
- for (i = 0; i < game->deck.num_tiles; i++)
+ for (i = 0; i < game->deck.num_tiles; i++)
{
- tile_x = game->deck.tiles[i].x;
- tile_y = game->deck.tiles[i].y;
- if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
- event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
+ tile_x = game->deck.tiles[i].x;
+ tile_y = game->deck.tiles[i].y;
+ if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
+ event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
{
- game->current_tile = i;
- game->diff_x = event->x - tile_x;
- game->diff_y = event->y - tile_y;
+ game->current_tile = i;
+ game->diff_x = event->x - tile_x;
+ game->diff_y = event->y - tile_y;
}
}
- if (game->current_tile == -1)
+ if (game->select_mode)
{
- game->click_x = event->x;
- game->click_y = event->y;
+ game->selection_box.visible = 1;
+ /*These next two lines are likely to be replaced by...*/
+ game->click_x = event->x;
+ game->click_y = event->y;
+ /*...these two lines*/
+ game->selection_box.x1 = event->x;
+ game->selection_box.y1 = event->y;
}
- return TRUE;
+ return TRUE;
}
static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
{
- if (game->current_tile == -1)
+ if (game->select_mode)
{
- tile_group_t group;
- group.num_tiles = 0;
+ game->select_mode = 0;
+ selection_box_t *box;
+ box = &game->selection_box;
+
+ int x = MIN(box->x1, box->x2);
+ int y = MIN(box->y1, box->y2);
+ int width = abs(box->x2 - box->x1);
+ int height = abs(box->y2 - box->y1);
+
+ box->visible = 0;
+ gtk_widget_queue_draw_area (widget, x, y, width, height);
+
+ tile_group_t group;
+ group.num_tiles = 0;
- int i, tile_x, tile_y;
- for (i = 0; i < game->deck.num_tiles; i++)
+ int i, tile_x, tile_y;
+ for (i = 0; i < game->deck.num_tiles; i++)
{
- tile_x = game->deck.tiles[i].x;
- tile_y = game->deck.tiles[i].y;
- if ( (event->x >= tile_x && game->click_x <= tile_x &&
- event->y >= tile_y && game->click_y <= tile_y) ||
- (event->x >= tile_x && game->click_x <= tile_x &&
- event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) )
+ tile_x = game->deck.tiles[i].x;
+ tile_y = game->deck.tiles[i].y;
+ if ( (event->x >= tile_x && game->click_x <= tile_x &&
+ event->y >= tile_y && game->click_y <= tile_y) ||
+ (event->x >= tile_x && game->click_x <= tile_x &&
+ event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) )
{
- group.tiles[group.num_tiles] = game->deck.tiles[i];
- group.num_tiles++;
+ group.tiles[group.num_tiles] = game->deck.tiles[i];
+ group.num_tiles++;
}
}
- printf("is run %d\n", tile_group_is_run_one(&group) );
- printf("is set %d\n", tile_group_is_set(&group) );
- for (i = 0; i < group.num_tiles; i++)
- tile_print(group.tiles[i]);
+ printf("is run %d\n", tile_group_is_run_one(&group) );
+ printf("is set %d\n", tile_group_is_set(&group) );
+ for (i = 0; i < group.num_tiles; i++)
+ tile_print(group.tiles[i]);
}
- game->current_tile = -1;
+ game->select_mode = 1;
- return TRUE;
+ return TRUE;
}
static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event,
game_t *game, cairo_t *cr)
{
- tile_t *tile;
+ if (game->select_mode)
+ {
+ selection_box_t *box;
+ box = &game->selection_box;
+ box->visible = 1;
- tile = &game->deck.tiles[game->current_tile];
+ gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) );
- /* First, invalidate the region where the tile currently is. */
- gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ box->x2 = event->x;
+ box->y2 = event->y;
- /* Then, move the tile */
- tile->x = event->x - game->diff_x;
- tile->y = event->y - game->diff_y;
+ gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) );
+ }
+ else
+ {
+ tile_t *tile;
+ tile = &game->deck.tiles[game->current_tile];
- /* Finally, invalidate the region where the tile is now. */
- gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ /* First, invalidate the region where the tile currently is. */
+ gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
- return TRUE;
+ /* Then, move the tile */
+ tile->x = event->x - game->diff_x;
+ tile->y = event->y - game->diff_y;
+
+ /* Finally, invalidate the region where the tile is now. */
+ gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ }
+ return TRUE;
}
int main(int argc, char *argv[])
{
- GtkWidget *window;
- game_t game;
-
- srand(time(NULL));
-
- gtk_init (&argc, &argv);
-
- game_init(&game);
- deck_print(&game.deck);
- deck_spread(&game.deck);
- deck_deal(&game, &game.deck);
- //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0])
- //deck_print(&game.deck);
-
- /* Create a new window */
- window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
- gtk_window_set_default_size (GTK_WINDOW (window),
- GAME_WINDOW_DEFAULT_WIDTH,
- GAME_WINDOW_DEFAULT_HEIGHT);
-
- gtk_widget_set_events (window,
- GDK_EXPOSURE_MASK |
- GDK_KEY_PRESS_MASK |
- GDK_BUTTON_MOTION_MASK |
- GDK_BUTTON_PRESS_MASK |
- GDK_BUTTON_RELEASE_MASK);
-
- g_signal_connect (G_OBJECT (window), "delete_event",
- G_CALLBACK (gtk_main_quit), NULL);
- g_signal_connect (G_OBJECT (window), "expose_event",
- G_CALLBACK (on_expose_event), &game);
- g_signal_connect (G_OBJECT (window), "key_press_event",
- G_CALLBACK (on_key_press_event), &game);
- g_signal_connect (G_OBJECT (window), "button_press_event",
- G_CALLBACK (on_button_press_event), &game);
- g_signal_connect (G_OBJECT (window), "button_release_event",
- G_CALLBACK (on_button_release_event), &game);
- g_signal_connect (G_OBJECT (window), "motion_notify_event",
- G_CALLBACK (on_button_motion_event), &game);
-
-
- gtk_widget_show_all (window);
- gtk_main ();
-
- return 0;
+ GtkWidget *window;
+ game_t game;
+
+ srand(time(NULL));
+
+ gtk_init (&argc, &argv);
+
+ game_init(&game);
+ deck_print(&game.deck);
+ deck_spread(&game.deck);
+ deck_deal(&game, &game.deck);
+ //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0])
+ //deck_print(&game.deck);
+
+ /* Create a new window */
+ window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
+ gtk_window_set_default_size (GTK_WINDOW (window),
+ GAME_WINDOW_DEFAULT_WIDTH,
+ GAME_WINDOW_DEFAULT_HEIGHT);
+
+ gtk_widget_set_events (window,
+ GDK_EXPOSURE_MASK |
+ GDK_KEY_PRESS_MASK |
+ GDK_BUTTON_MOTION_MASK |
+ GDK_BUTTON_PRESS_MASK |
+ GDK_BUTTON_RELEASE_MASK);
+
+ g_signal_connect (G_OBJECT (window), "delete_event",
+ G_CALLBACK (gtk_main_quit), NULL);
+ g_signal_connect (G_OBJECT (window), "expose_event",
+ G_CALLBACK (on_expose_event), &game);
+ g_signal_connect (G_OBJECT (window), "key_press_event",
+ G_CALLBACK (on_key_press_event), &game);
+ g_signal_connect (G_OBJECT (window), "button_press_event",
+ G_CALLBACK (on_button_press_event), &game);
+ g_signal_connect (G_OBJECT (window), "button_release_event",
+ G_CALLBACK (on_button_release_event), &game);
+ g_signal_connect (G_OBJECT (window), "motion_notify_event",
+ G_CALLBACK (on_button_motion_event), &game);
+
+
+ gtk_widget_show_all (window);
+ gtk_main ();
+
+ return 0;
}