#include <librsvg/rsvg.h>
#include <librsvg/rsvg-cairo.h>
+/*
+ * TILE_NUMBER_X_OFFSET = 3
+ * //
+ * || TILE_NUMBER_WIDTH = 34
+ * ||/ /
+ * || | TILE_WIDTH = 40
+ * || | /
+ * | |
+ * +-----+ - TILE_NUMBER_Y_OFFSET = 3 -
+ * |+---+| - |
+ * || || |
+ * || || TILE_NUMBER_HEIGHT = 24 |
+ * |+---+| - |
+ * | _ | _ |-TILE_HEIGHT = 50
+ * | / \ | |
+ * || || TILE_SUN_HEIGHT = 20 |
+ * | \_/ | _ |
+ * | | TILE_SUN_Y_OFFSET = 3 |
+ * +-----+ - -
+ * || | TILE_SUN_WIDTH = 20
+ * ||
+ * || TILE_SUN_X_OFFSET = 10
+ */
+#define TILE_WIDTH 40
+#define TILE_HEIGHT 50
+
+#define TILE_NUMBER_X_OFFSET 3
+#define TILE_NUMBER_Y_OFFSET 3
+#define TILE_NUMBER_WIDTH 34
+#define TILE_NUMBER_HEIGHT 24
+
+#define TILE_SUN_X_OFFSET 10
+#define TILE_SUN_Y_OFFSET 3
+#define TILE_SUN_WIDTH 20
+#define TILE_SUN_HEIGHT 20
+
#define FATAL_ERROR(msg) \
do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0)
board_t board;
deck_t deck;
RsvgHandle *blanktile;
+
+ int current_tile;
} game_t;
static void
printf ("There are %d tiles in the deck\n" , deck->num_tiles);
}
+
static void deck_draw(game_t *game, cairo_t *cr)
{
- int i, j;
-
- for (i = 0; i < 8; ++i)
+ int i;
+ for (i = 0; i < game->deck.num_tiles; i++)
{
- for (j = 0; j < 13; ++j)
- {
- tile_draw(game, &game->deck.tiles[j + (i * 13)], cr);
- }
+ tile_draw(game, &game->deck.tiles[i], cr);
}
}
game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error);
if (error)
FATAL_ERROR (error->message);
+
+ game->current_tile = game->deck.num_tiles - 1;
}
static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
{
- printf ("You pressed button %d\n", event->button);
+ tile_t *tile;
+
+ tile = &game->deck.tiles[game->current_tile];
+
+ printf ("Placing tile #%d\n", game->current_tile);
+
+ /* First, invalidate the region where the tile currently is. */
+ gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT);
+
+ /* Then, move the tile */
+ tile->x = event->x;
+ tile->y = event->y;
+
+ /* Finally, invalidate the region where the tile is now. */
+ gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT);
+
+ game->current_tile--;
+ if (game->current_tile < 0)
+ game->current_tile = game->deck.num_tiles - 1;
return TRUE;
}