/*
- * Copyright (C) 2003-2004 Imendio AB
* Copyright (C) 2008 Carl Worth
*
* This program is free software: you can redistribute it and/or modify
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://www.gnu.org/licenses/ .
*
- * Authors: Imendio AB
- * Carl Worth <cworth@cworth.org>
+ * Author: Carl Worth <cworth@cworth.org>
*/
-
-#include <glib.h>
-#include <string.h>
-#include <stdlib.h>
-#include <loudmouth/loudmouth.h>
-#ifdef __WIN32__
-#include <winsock2.h>
-#endif
-
-typedef struct _loudgame {
- gchar *server;
- gchar *name;
- gchar *passwd;
- LmConnection *connection;
- GMainLoop *main_loop;
- int return_value;
-} loudgame_t;
-
-static void
-loudgame_quit (loudgame_t *lg, int return_value)
-{
- GError *error;
-
- lg->return_value = return_value;
-
- if (! lm_connection_close (lg->connection, &error))
- g_print ("An error occurred during lm_connection_close: %s\n",
- error->message);
-
- lm_connection_unref (lg->connection);
-
- g_main_loop_quit (lg->main_loop);
-}
-
-static void
-authentication_cb (LmConnection *connection, gboolean result, gpointer closure)
-{
- LmMessage *m;
- loudgame_t *lg = closure;
-
- if (! result) {
- g_print ("Authentication for %s failed\n", lg->name);
- loudgame_quit (lg, 1);
- return;
- }
-
- m = lm_message_new_with_sub_type (NULL,
- LM_MESSAGE_TYPE_PRESENCE,
- LM_MESSAGE_SUB_TYPE_AVAILABLE);
-
- lm_connection_send (connection, m, NULL);
- lm_message_unref (m);
-}
-
-static void
-connection_open_cb (LmConnection *connection, gboolean result, loudgame_t *lg)
-{
- lm_connection_authenticate (connection,
- lg->name, lg->passwd, "TestLM",
- authentication_cb, lg, FALSE, NULL);
-}
-
-static void
-send_reply (LmConnection *connection,
- const char *peer,
- const char *message,
- loudgame_t *lg)
-{
- LmMessage *reply;
- gboolean result;
- GError *error = NULL;
-
- reply = lm_message_new (peer, LM_MESSAGE_TYPE_MESSAGE);
-
- lm_message_node_add_child (reply->node, "body", message);
- result = lm_connection_send (connection, reply, &error);
- lm_message_unref (reply);
+#include "loudgame.h"
- if (! result) {
- g_error ("lm_connection_send failed: error->message");
- loudgame_quit (lg, 1);
- }
-}
+#include <string.h>
+#include <stdlib.h>
static void
-handle_command (LmConnection *connection,
- const char *peer,
- const char *command,
- loudgame_t *lg)
-{
- char *error;
-
- if (strcmp (command, "quit") == 0) {
- loudgame_quit (lg, 0);
- return;
- }
-
- error = g_strdup_printf ("Unknown command: '%s'", command);
- send_reply (connection, peer, error, lg);
- free (error);
-}
-
-static LmHandlerResult
-handle_messages (LmMessageHandler *handler,
- LmConnection *connection,
- LmMessage *m,
- gpointer closure)
-{
- loudgame_t *lg = closure;
- LmMessageNode *body;
- const char *peer;
- const char *body_str;
-
- peer = lm_message_node_get_attribute (m->node, "from");
-
- body = lm_message_node_get_child (m->node, "body");
- if (body) {
- body_str = lm_message_node_get_value (body);
-
- if (body_str && body_str[0] == '%')
- handle_command (connection, peer, body_str + 1, lg);
- else
- send_reply (connection, peer, body_str, lg);
- }
-
- return LM_HANDLER_RESULT_REMOVE_MESSAGE;
-}
-
-static gboolean
-make_connection (gpointer closure)
+echo_handle_message (loudgame_t *lg,
+ const char *peer,
+ const char *message)
{
- loudgame_t *lg;
- LmMessageHandler *handler;
- gchar *jid;
- GError *error;
-
- lg = closure;
-
- lg->connection = lm_connection_new (lg->server);
-
- jid = g_strdup_printf ("%s@%s", lg->name, lg->server);
- lm_connection_set_jid (lg->connection, jid);
- g_free (jid);
-
- handler = lm_message_handler_new (handle_messages, lg, NULL);
- lm_connection_register_message_handler (lg->connection,
- handler,
- LM_MESSAGE_TYPE_MESSAGE,
- LM_HANDLER_PRIORITY_NORMAL);
-
- lm_message_handler_unref (handler);
-
- if (! lm_connection_open (lg->connection,
- (LmResultFunction) connection_open_cb,
- lg, NULL, &error))
- {
- g_print ("Opening connection failed: %s\n", error->message);
- loudgame_quit (lg, 1);
- }
-
- /* Return false to not schedule another call. */
- return 0;
+ loudgame_send (lg, peer, message);
}
int
main (int argc, char **argv)
{
loudgame_t lg;
+ int err;
- if (argc != 4) {
- g_print ("Usage: %s <server> <username> <password>\n", argv[0]);
- return 1;
- }
-
- lg.server = argv[1];
- lg.name = argv[2];
- lg.passwd = argv[3];
-
- lg.connection = NULL;
+ err = loudgame_init (&lg, argc, argv);
+ if (err)
+ return err;
- lg.main_loop = g_main_loop_new (NULL, FALSE);
+ lg.handle_message = echo_handle_message;
- g_idle_add (make_connection, &lg);
+ err = loudgame_run (&lg);
+ if (err)
+ return err;
- g_main_loop_run (lg.main_loop);
-
- g_main_loop_unref (lg.main_loop);
-
- return lg.return_value;
+ return 0;
}