handle_message_cb handle_message;
};
+#define LOUDGAME_HELP \
+"\tsay message \t\tSay 'message' to everyone in the current game\n" \
+"\twhisper user message\tSay 'message' to 'user' only\n"
+
int
loudgame_init (loudgame_t *lg, int argc, char **argv);
const char *format,
va_list va);
+void
+loudgame_broadcast (loudgame_t *lg,
+ const char *message);
+
+void
+loudgame_vbroadcastf (loudgame_t *lg,
+ const char *format,
+ va_list va);
+
+void
+loudgame_broadcastf (loudgame_t *lg,
+ const char *format,
+ ...);
+
void
loudgame_quit (loudgame_t *lg, int return_value);