gchar *name;
gchar *passwd;
LmConnection *connection;
+
GMainLoop *main_loop;
+ GHashTable *players;
+
int return_value;
/* Callbacks */
const char *format,
va_list va);
+void
+loudgame_broadcast (loudgame_t *lg,
+ const char *message);
+
+void
+loudgame_vbroadcastf (loudgame_t *lg,
+ const char *format,
+ va_list va);
+
+void
+loudgame_broadcastf (loudgame_t *lg,
+ const char *format,
+ ...);
+
void
loudgame_quit (loudgame_t *lg, int return_value);