- # Put wrappers in a separate directory
- set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
-
- # d3d8.dll
- #if (DirectX_D3D8_FOUND)
- # include_directories (${DirectX_D3D8_INCLUDE_DIR})
- # add_custom_command (
- # OUTPUT d3d8.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
- # DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py base.py
- # )
- # add_library (d3d8 SHARED d3d8.def d3d8.cpp log.cpp os_win32.cpp)
- # set_target_properties (d3d8 PROPERTIES PREFIX "")
- #endif (DirectX_D3D8_FOUND)
-
- # d3d9.dll
- #if (DirectX_D3DX9_FOUND)
- # include_directories (${DirectX_D3DX9_INCLUDE_DIR})
- # add_custom_command (
- # OUTPUT d3d9.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
- # DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py winapi.py base.py
- # )
- # add_library (d3d9 SHARED d3d9.def d3d9.cpp log.cpp os_win32.cpp)
- # set_target_properties (d3d9 PROPERTIES PREFIX "")
- #endif (DirectX_D3DX9_FOUND)
-
- # d3d10.dll
- #if (DirectX_D3D10_FOUND)
- # include_directories (${DirectX_D3D10_INCLUDE_DIR})
- # add_custom_command (
- # OUTPUT d3d10.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
- # DEPENDS d3d10misc.py winapi.py base.py
- # )
- # add_library (d3d10 SHARED d3d10.def d3d10.cpp log.cpp os_win32.cpp)
- # set_target_properties (d3d10 PROPERTIES PREFIX "")
- #endif (DirectX_D3D10_FOUND)
-
- # opengl32.dll
- add_custom_command (
- OUTPUT opengl32.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
- DEPENDS opengl32.py trace.py wglapi.py glapi.py winapi.py base.py
- )
- add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
- set_target_properties (opengl PROPERTIES
- PREFIX ""
- OUTPUT_NAME opengl32)
- if (MINGW)
- SET_TARGET_PROPERTIES(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
- endif (MINGW)
+ set (os os_win32.cpp)
+ set (glws glws_wgl.cpp)
+else (WIN32)
+ set (os os_posix.cpp)
+ set (glws glws_glx.cpp)
+endif (WIN32)
+
+add_library (trace trace_model.cpp trace_parser.cpp trace_writer.cpp trace_model_writer.cpp ${os})
+
+add_executable (tracedump tracedump.cpp)
+target_link_libraries (tracedump trace)
+install (TARGETS tracedump RUNTIME DESTINATION bin)
+
+
+##############################################################################
+# API tracers
+
+if (WIN32)
+ # ddraw.dll
+ if (DirectX_D3D_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT ddraw.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp
+ DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
+ )
+ add_library (ddraw SHARED ddraw.def ddraw.cpp trace_writer.cpp os_win32.cpp)
+ set_target_properties (ddraw
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS ddraw RUNTIME DESTINATION wrappers)
+ endif (DirectX_D3D_INCLUDE_DIR)
+
+ # d3d8.dll
+ if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d8.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
+ DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
+ )
+ add_library (d3d8 SHARED d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+ set_target_properties (d3d8
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d8 RUNTIME DESTINATION wrappers)
+ endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+
+ # d3d9.dll
+ if (DirectX_D3DX9_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d9.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
+ DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
+ )
+ add_library (d3d9 SHARED d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+ set_target_properties (d3d9
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d9 RUNTIME DESTINATION wrappers)
+ endif (DirectX_D3DX9_INCLUDE_DIR)
+
+ # d3d10.dll
+ #if (DirectX_D3D10_INCLUDE_DIR)
+ # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ # add_custom_command (
+ # OUTPUT d3d10.cpp
+ # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
+ # DEPENDS d3d10misc.py winapi.py stdapi.py
+ # )
+ # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp)
+ # set_target_properties (d3d10 PROPERTIES PREFIX "")
+ # install (TARGETS d3d10 RUNTIME DESTINATION wrappers)
+ #endif (DirectX_D3D10_INCLUDE_DIR)
+
+ # opengl32.dll
+ add_custom_command (
+ OUTPUT wgltrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
+ DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
+ )
+ add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+ set_target_properties (wgltrace PROPERTIES
+ PREFIX ""
+ OUTPUT_NAME opengl32
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ if (MINGW)
+ set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
+ endif (MINGW)
+ install (TARGETS wgltrace RUNTIME DESTINATION wrappers)