if (WIN32)
# ddraw.dll
if (DirectX_D3D_INCLUDE_DIR)
- include_directories (${DirectX_D3D_INCLUDE_DIR})
+ include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
add_custom_command (
OUTPUT ddraw.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp
# d3d8.dll
if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
- include_directories (${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
+ include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d8.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
# d3d9.dll
if (DirectX_D3DX9_INCLUDE_DIR)
- include_directories (${DirectX_D3DX9_INCLUDE_DIR})
+ include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d9.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
# d3d10.dll
#if (DirectX_D3D10_INCLUDE_DIR)
- # include_directories (${DirectX_D3D10_INCLUDE_DIR})
+ # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
# add_custom_command (
# OUTPUT d3d10.cpp
# COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp