+ context_t *ctx = ¤t_context;
+ timer_query_t *timer, *timer_next;
+ monitor_t *monitor, *monitor_next;
+
+ metrics_collect_available ();
+
+ if (ctx->timer_begun_id) {
+ glEndQuery (GL_TIME_ELAPSED);
+ glDeleteQueries (1, &ctx->timer_begun_id);
+ ctx->timer_begun_id = 0;
+ }
+
+ for (timer = ctx->timer_head;
+ timer;
+ timer = timer_next)
+ {
+ glDeleteQueries (1, &timer->id);
+ timer_next = timer->next;
+ free (timer);
+ }
+ ctx->timer_head = NULL;
+ ctx->timer_tail = NULL;
+
+ if (ctx->monitor_begun_id) {
+ glEndPerfMonitorAMD (ctx->monitor_begun_id);
+ glDeletePerfMonitorsAMD (1, &ctx->monitor_begun_id);
+ ctx->monitor_begun_id = 0;
+ }
+
+ for (monitor = ctx->monitor_head;
+ monitor;
+ monitor = monitor_next)
+ {
+ glDeletePerfMonitorsAMD (1, &monitor->id);
+ monitor_next = monitor->next;
+ free (monitor);
+ }
+ ctx->monitor_head = NULL;
+ ctx->monitor_tail = NULL;
+
+ current_context.monitors_in_flight = 0;
+
+ metrics_info_fini (&ctx->metrics_info);
+}
+
+context_t *
+context_get_current (void)
+{
+ return ¤t_context;