+ this.submitted = false;
+ this.judging_sent_recently = false;
+ }
+
+ async handle_submit() {
+
+ /* Don't submit a second time. */
+ if (this.submitted)
+ return;
+
+ const response = await fetch_post_json(
+ `judged/${this.props.prompt.id}`,{
+ word_groups: this.state.word_sets.map(
+ set => ({
+ words: Array.from(set),
+ kudos: this.state.starred === set ? true : false
+ }))
+ }
+ );
+
+ if (response.status === 200) {
+ const result = await response.json();
+ if (! result.valid) {
+ add_message("danger", result.message);
+ return;
+ }
+ } else {
+ add_message("danger", "An error occurred submitting the results of your judging");
+ return;
+ }
+
+ this.submitted = true;
+ }
+
+ handle_click(word) {
+
+ /* Let the server know we are doing some judging, (but rate limit
+ * this so we don't send a "judging" notification more frquently
+ * than necessary.
+ */
+ if (! this.judging_sent_recently) {
+ fetch_post_json(`judging/${this.props.prompt.id}`);
+ this.judging_sent_recently = true;
+ setTimeout(() => { this.judging_sent_recently = false; }, 1000);
+ }
+
+ if (this.state.selected == word) {
+ /* Second click on same word removes the word from the group. */
+ const idx = this.state.word_sets.findIndex(s => s.has(word));
+ const set = this.state.word_sets[idx];
+ if (set.size === 1) {
+ /* When the word is already alone, there's nothing to do but
+ * to un-select it. */
+ this.setState({
+ selected: null
+ });
+ return;
+ }
+
+ const new_set = new Set([...set].filter(w => w !== word));
+ this.setState({
+ selected: null,
+ word_sets: [...this.state.word_sets.slice(0, idx),
+ new_set,
+ new Set().add(word),
+ ...this.state.word_sets.slice(idx+1)]
+ });
+ } else if (this.state.selected) {
+ /* Click of a second word groups the two together. */
+ const idx1 = this.state.word_sets.findIndex(s => s.has(this.state.selected));
+ const idx2 = this.state.word_sets.findIndex(s => s.has(word));
+ const set1 = this.state.word_sets[idx1];
+ const set2 = this.state.word_sets[idx2];
+ const new_set = new Set([...set2, ...set1]);
+ if (idx1 < idx2) {
+ this.setState({
+ selected: null,
+ word_sets: [...this.state.word_sets.slice(0, idx1),
+ ...this.state.word_sets.slice(idx1 + 1, idx2),
+ new_set,
+ ...this.state.word_sets.slice(idx2 + 1)]
+ });
+ } else {
+ this.setState({
+ selected: null,
+ word_sets: [...this.state.word_sets.slice(0, idx2),
+ new_set,
+ ...this.state.word_sets.slice(idx2 + 1, idx1),
+ ...this.state.word_sets.slice(idx1 + 1)]
+ });
+ }
+ } else {
+ /* First click of a word selects it. */
+ this.setState({
+ selected: word
+ });
+ }
+ }
+
+ render() {
+ let move_on_button = null;
+
+ if (this.props.idle) {
+ move_on_button = (
+ <button
+ className="vote-button"
+ onClick={() => fetch_post_json(`end-judging/${this.props.prompt.id}`) }
+ >
+ Move On Without Their Input
+ <div className="vote-choices">
+ {[...this.props.votes].map(v => {
+ return (
+ <div
+ key={v}
+ className="vote-choice"
+ >
+ {v}
+ </div>
+ );
+ })}
+ </div>
+ </button>
+ );
+ }
+
+ let still_waiting = null;
+ const judging_players = Object.keys(this.props.players_judging);
+ if (judging_players.length) {
+ still_waiting = (
+ <div>
+ <p>
+ Still waiting for the following player
+ {judging_players.length > 1 ? 's' : '' }
+ :
+ </p>
+ <ul>
+ {judging_players.map(player => {
+ return (
+ <li
+ key={player}
+ >
+ {player}{' '}
+ <span className=
+ {this.props.players_judging[player].active ?
+ "typing active"
+ :
+ "typing idle"}>
+ <span>{'.'}</span><span>{'.'}</span><span>{'.'}</span>
+ </span>
+ </li>
+ );
+ })}
+ </ul>
+ </div>
+ );
+ }
+
+ if (this.props.players_judged.has(this.props.player.name)) {
+ return (
+ <div className="please-wait">
+ <h2>Submission received</h2>
+ <p>
+ The following players have completed judging:{' '}
+ {[...this.props.players_judged].join(', ')}
+ </p>
+ {still_waiting}
+ {move_on_button}
+
+ </div>
+ );
+ }
+
+ const btn_class = "ambiguity-button";
+ const btn_selected_class = btn_class + " selected";
+
+ return (
+ <div className="ambiguities">
+ <h2>Judging Answers</h2>
+ <p>
+ Click/tap on each pair of answers that should be scored as equivalent,
+ (or click a word twice to split it out from a group). Remember,
+ what goes around comes around, so it's best to be generous when
+ judging.
+ </p>
+ <p>
+ Also, for an especially fun or witty answer, you can give kudos
+ by clicking the star on the right. You may only do this for one
+ word/group.
+ </p>
+ <h2>{this.props.prompt.prompt}</h2>
+ {this.state.word_sets.map(set => {
+ return (
+ <div
+ className="ambiguity-group"
+ key={Array.from(set)[0]}
+ >
+ {Array.from(set).map(word => {
+ return (
+ <button
+ className={this.state.selected === word ?
+ btn_selected_class : btn_class }
+ key={word}
+ onClick={() => this.handle_click(word)}
+ >
+ {word}
+ </button>
+ );
+ })}
+ <span
+ className={this.state.starred === set ?
+ "star-button selected" : "star-button"
+ }
+ onClick={(event) => {
+ event.stopPropagation();
+ if (this.state.starred === set) {
+ this.setState({
+ starred: null
+ });
+ } else {
+ this.setState({
+ starred: set
+ });
+ }
+ }}
+ >
+ {this.state.starred === set ?
+ '★' : '☆'
+ }
+ </span>
+ </div>
+ );
+ })}
+ <p>
+ Click here when done judging:<br/>
+ <button
+ onClick={() => this.handle_submit()}
+ >
+ Send
+ </button>
+ </p>
+ </div>
+ );
+ }
+}
+
+class ActivePrompt extends React.PureComponent {
+
+ constructor(props) {
+ super(props);
+ const items = props.prompt.items;
+
+ this.submitted = false;
+