+ GLWRAP_DEFER (glAccum, op, value);
+}
+
+void
+glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ SWITCH_METRICS_OP (METRICS_OP_ACCUM);
+
+ GLWRAP_DEFER (glClearAccum, red, green, blue, alpha);
+}
+
+void
+glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+ SWITCH_METRICS_OP (METRICS_OP_ACCUM);
+
+ GLWRAP_DEFER (glClearAccumxOES, red, green, blue, alpha);
+}
+
+/* METRICS_OP_BUFFER_DATA */
+void
+glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glBufferData, target, size, data, usage);
+}
+
+void
+glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data,
+ GLenum usage)
+{
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glNamedBufferDataEXT, buffer, size, data, usage);
+}
+
+void
+glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size,
+ const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glBufferSubData, target, offset, size, data);
+}
+
+void
+glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size,
+ const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glNamedBufferSubDataEXT, buffer, offset, size, data);
+}
+
+void *
+glMapBuffer (GLenum target, GLenum access)
+{
+ void *ret;
+
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glMapBuffer, target, access);
+
+ return ret;
+}
+
+void *
+glMapBufferARB (GLenum target, GLenum access)
+{
+ void *ret;
+
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glMapBufferARB, target, access);
+
+ return ret;
+}
+
+void *
+glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access)
+{
+ void *ret;
+
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glMapBufferRange, target, offset,
+ length, access);
+
+ return ret;
+}
+
+GLboolean
+glUnmapBuffer (GLenum target)
+{
+ GLboolean ret;
+
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glUnmapBuffer, target);
+
+ return ret;
+}
+
+GLboolean
+glUnmapNamedBufferEXT (GLuint buffer)
+{
+ GLboolean ret;
+
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glUnmapNamedBufferEXT, buffer);
+
+ return ret;
+}
+
+GLboolean
+glUnmapBufferARB (GLenum target)
+{
+ GLboolean ret;
+
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glUnmapBufferARB, target);
+
+ return ret;
+}
+
+void
+glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glFlushMappedBufferRange, target, offset, length);
+}
+
+void
+glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size)
+{
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glFlushMappedBufferRangeAPPLE, target, offset, size);
+}
+
+void
+glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset,
+ GLsizeiptr length)
+{
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glFlushMappedNamedBufferRangeEXT, buffer, offset, length);
+}
+
+void *
+glMapNamedBufferEXT (GLuint buffer, GLenum access)
+{
+ void *ret;
+
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glMapNamedBufferEXT, buffer, access);
+
+ return ret;
+}
+
+void *
+glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length,
+ GLbitfield access)
+{
+ void *ret;
+
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glMapNamedBufferRangeEXT, buffer,
+ offset, length, access);
+
+ return ret;
+}
+
+/* METRICS_OP_BUFFER_SUB_DATA */
+void
+glCopyBufferSubData (GLenum readTarget, GLenum writeTarget,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_SUB_DATA);
+
+ GLWRAP_DEFER (glCopyBufferSubData, readTarget, writeTarget,
+ readOffset, writeOffset, size);
+}
+
+void
+glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ SWITCH_METRICS_OP (METRICS_OP_BUFFER_SUB_DATA);
+
+ GLWRAP_DEFER (glNamedCopyBufferSubDataEXT, readBuffer,
+ writeBuffer, readOffset, writeOffset, size);
+}
+
+/* METRICS_OP_BITMAP */
+void
+glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ SWITCH_METRICS_OP (METRICS_OP_BITMAP);
+
+ GLWRAP_DEFER (glBitmap, width, height, xorig, yorig,
+ xmove, ymove, bitmap);
+}
+
+void
+glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig,
+ GLfixed xmove, GLfixed ymove, const GLubyte *bitmap)
+{
+ SWITCH_METRICS_OP (METRICS_OP_BITMAP);
+
+ GLWRAP_DEFER (glBitmapxOES, width, height, xorig, yorig,
+ xmove, ymove, bitmap);
+}
+
+/* METRICS_OP_BLIT_FRAMEBUFFER */
+void
+glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ SWITCH_METRICS_OP (METRICS_OP_BLIT_FRAMEBUFFER);
+
+ GLWRAP_DEFER (glBlitFramebuffer, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void
+glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ SWITCH_METRICS_OP (METRICS_OP_BLIT_FRAMEBUFFER);
+
+ GLWRAP_DEFER (glBlitFramebufferEXT, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+/* METRICS_OP_CLEAR */
+void
+glClear (GLbitfield mask)
+{
+ SWITCH_METRICS_OP (METRICS_OP_CLEAR);
+
+ GLWRAP_DEFER (glClear, mask);
+}
+
+void
+glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ SWITCH_METRICS_OP (METRICS_OP_CLEAR);
+
+ GLWRAP_DEFER (glClearBufferfi, buffer, drawbuffer, depth, stencil);
+}
+
+void
+glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ SWITCH_METRICS_OP (METRICS_OP_CLEAR);
+
+ GLWRAP_DEFER (glClearBufferfv, buffer, drawbuffer, value);
+}
+
+void
+glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ SWITCH_METRICS_OP (METRICS_OP_CLEAR);
+
+ GLWRAP_DEFER (glClearBufferiv, buffer, drawbuffer, value);
+}
+
+void
+glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ SWITCH_METRICS_OP (METRICS_OP_CLEAR);
+
+ GLWRAP_DEFER (glClearBufferuiv, buffer, drawbuffer, value);
+}
+
+/* METRICS_OP_CLEAR_BUFFER_DATA */
+
+void
+glClearBufferData (GLenum target, GLenum internalformat, GLenum format,
+ GLenum type, const void *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_CLEAR_BUFFER_DATA);
+
+ GLWRAP_DEFER (glClearBufferData, target, internalformat, format,
+ type, data);
+}
+
+void
+glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset,
+ GLsizeiptr size, GLenum format, GLenum type,
+ const void *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_CLEAR_BUFFER_DATA);
+
+ GLWRAP_DEFER (glClearBufferSubData, target, internalformat,
+ offset, size, format, type, data);
+}
+
+void
+glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format,
+ GLenum type, const void *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_CLEAR_BUFFER_DATA);
+
+ GLWRAP_DEFER (glClearNamedBufferDataEXT, buffer, internalformat,
+ format, type, data);
+}
+
+void
+glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat,
+ GLenum format, GLenum type, GLsizeiptr offset,
+ GLsizeiptr size, const void *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_CLEAR_BUFFER_DATA);
+
+ GLWRAP_DEFER (glClearNamedBufferSubDataEXT, buffer,
+ internalformat, format, type, offset, size, data);
+}
+
+/* METRICS_OP_CLEAR_TEX_IMAGE */
+
+
+/* METRICS_OP_COPY_PIXELS */
+void
+glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_PIXELS);
+
+ GLWRAP_DEFER (glCopyPixels, x, y, width, height, type);
+}
+
+/* METRICS_OP_COPY_TEX_IMAGE */
+void
+glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexImage1D, target, level, internalformat,
+ x, y, width, border);
+}
+
+void
+glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexImage1DEXT, target, level, internalformat,
+ x, y, width, border);
+}
+
+void
+glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexImage2D, target, level, internalformat,
+ x, y, width, height, border);
+}
+
+void
+glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexImage2DEXT, target, level, internalformat,
+ x, y, width, height, border);
+}
+
+void
+glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexSubImage1D, target, level, xoffset,
+ x, y, width);
+}
+
+void
+glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexSubImage1DEXT, target, level, xoffset,
+ x, y, width);
+}
+
+void
+glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y, GLsizei width,
+ GLsizei height)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexSubImage2D, target, level, xoffset, yoffset,
+ x, y, width, height);
+}
+
+void
+glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y, GLsizei width,
+ GLsizei height)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexSubImage2DEXT, target, level, xoffset, yoffset,
+ x, y, width, height);
+}
+
+void
+glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexSubImage3D, target, level, xoffset, yoffset,
+ zoffset, x, y, width, height);
+}
+
+void
+glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexSubImage3DEXT, target, level, xoffset, yoffset,
+ zoffset, x, y, width, height);
+}
+
+void
+glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLint border)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTextureImage1DEXT, texture, target, level,
+ internalformat, x, y, width, border);
+}
+
+void
+glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTextureImage2DEXT, texture, target,
+ level, internalformat, x, y, width, height, border);
+}
+
+void
+glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTextureSubImage1DEXT, texture, target, level,
+ xoffset, x, y, width);
+}
+
+void
+glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTextureSubImage2DEXT, texture, target, level,
+ xoffset, yoffset, x, y, width, height);
+}
+
+void
+glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTextureSubImage3DEXT, texture, target, level,
+ xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void
+glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLint border)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyMultiTexImage1DEXT, texunit, target, level,
+ internalformat, x, y, width, border);
+}
+
+void
+glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyMultiTexImage2DEXT, texunit, target, level,
+ internalformat, x, y, width, height, border);
+}
+
+void
+glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyMultiTexSubImage1DEXT, texunit, target, level,
+ xoffset, x, y, width);
+}
+
+void
+glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyMultiTexSubImage2DEXT, texunit, target, level,
+ xoffset, yoffset, x, y, width, height);
+}
+
+void
+glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyMultiTexSubImage3DEXT, texunit, target, level,
+ xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+/* METRICS_OP_DRAW_PIXELS */
+void
+glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_DRAW_PIXELS);
+
+ GLWRAP_DEFER (glDrawPixels, width, height, format, type, pixels);
+}
+
+/* METRICS_OP_GET_TEX_IMAGE */
+
+void
+glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target,
+ GLint lod, GLvoid *img)
+{
+ SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetCompressedMultiTexImageEXT, texunit,
+ target, lod, img);
+}
+
+void
+glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img)
+{
+ SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetCompressedTexImage, target, level, img);
+}
+
+void
+glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img)
+{
+ SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetCompressedTexImageARB, target, level, img);
+}
+
+void
+glGetCompressedTextureImageEXT (GLuint texture, GLenum target,
+ GLint lod, GLvoid *img)
+{
+ SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetCompressedTextureImageEXT, texture,
+ target, lod, img);
+}
+
+void
+glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetMultiTexImageEXT, texunit,
+ target, level, format, type, pixels);
+}
+
+void
+glGetnCompressedTexImageARB (GLenum target, GLint lod,
+ GLsizei bufSize, GLvoid *img)
+{
+ SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetnCompressedTexImageARB, target, lod, bufSize, img);
+}
+
+void
+glGetnTexImageARB (GLenum target, GLint level, GLenum format,
+ GLenum type, GLsizei bufSize, GLvoid *img)
+{
+ SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetnTexImageARB, target, level,
+ format, type, bufSize, img);
+}
+
+void
+glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type,
+ GLvoid *pixels )
+{
+ SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetTexImage, target, level, format, type, pixels);
+}
+
+/* METRICS_OP_READ_PIXELS */
+void
+glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels )
+{
+ SWITCH_METRICS_OP (METRICS_OP_READ_PIXELS);
+
+ GLWRAP_DEFER (glReadPixels, x, y, width, height, format, type, pixels);
+}
+
+void
+glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_READ_PIXELS);
+
+ GLWRAP_DEFER (glReadnPixelsARB, x, y, width, height,
+ format, type, bufSize, data);
+}
+
+/* METRICS_OP_TEX_IMAGE */
+void
+glTexImage1D (GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage1D, target, level, internalFormat, width,
+ border, format, type, pixels);
+}
+
+void
+glTexImage2D (GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels )
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage2D, target, level, internalFormat,
+ width, height, border, format, type, pixels);
+}
+
+
+void
+glTexImage2DMultisample (GLenum target, GLsizei samples,
+ GLint internalformat, GLsizei width, GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage2DMultisample, target, samples,
+ internalformat, width, height, fixedsamplelocations);
+}
+
+void
+glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples,
+ GLsizei colorSamples, GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLboolean fixedSampleLocations)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage2DMultisampleCoverageNV, target,
+ coverageSamples, colorSamples, internalFormat,
+ width, height, fixedSampleLocations);
+}
+
+void
+glTexImage3D (GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage3D, target, level, internalformat,
+ width, height, depth, border, format, type, pixels);
+}
+
+void
+glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage3DEXT, target, level, internalformat,
+ width, height, depth, border, format, type, pixels);
+}
+
+void
+glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLboolean fixedsamplelocations)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage3DMultisample, target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations);
+}
+
+void
+glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples,
+ GLsizei colorSamples, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLboolean fixedSampleLocations)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage3DMultisampleCoverageNV, target,
+ coverageSamples, colorSamples, internalFormat,
+ width, height, depth, fixedSampleLocations);
+}
+
+void
+glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei size4d, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage4DSGIS, target, level,
+ internalformat, width, height, depth,
+ size4d, border, format, type, pixels);
+}
+
+void
+glTexSubImage1D (GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage1D, target, level, xoffset,
+ width, format, type, pixels);
+}
+
+void
+glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage1DEXT, target, level, xoffset,
+ width, format, type, pixels);
+}
+
+void
+glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage2D, target, level, xoffset, yoffset,
+ width, height, format, type, pixels);
+}
+
+void
+glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage2DEXT, target, level, xoffset, yoffset,
+ width, height, format, type, pixels);
+}
+
+void
+glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage3D, target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, type, pixels);
+}
+
+void
+glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage3DEXT, target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, type, pixels);
+}
+
+void
+glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint woffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLsizei size4d,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage4DSGIS, target, level, xoffset,
+ yoffset, zoffset, woffset, width, height,
+ depth, size4d, format, type, pixels);
+}
+
+void
+glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *bits)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedMultiTexImage1DEXT, texunit, target,
+ level, internalformat, width, border, imageSize, bits);
+}
+
+void
+glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedMultiTexImage2DEXT, texunit, target, level,
+ internalformat, width, height, border, imageSize, bits);
+}
+
+void
+glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedMultiTexImage3DEXT, texunit, target,
+ level, internalformat, width, height, depth,
+ border, imageSize, bits);
+}
+
+void
+glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedMultiTexSubImage1DEXT, texunit, target,
+ level, xoffset, width, format, imageSize, bits);
+}
+
+void
+glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedMultiTexSubImage2DEXT, texunit, target, level,
+ xoffset, yoffset, width, height, format, imageSize, bits);
+}
+
+void
+glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *bits)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedMultiTexSubImage3DEXT, texunit, target,
+ level, xoffset, yoffset, zoffset, width, height,
+ depth, format, imageSize, bits);
+}
+
+void
+glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexImage1D, target, level,
+ internalformat, width, border, imageSize, data);
+}
+
+void
+glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexImage1DARB, target, level, internalformat,
+ width, border, imageSize, data);
+}
+
+void
+glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexImage2D, target, level, internalformat,
+ width, height, border, imageSize, data);
+}
+
+void
+glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexImage2DARB, target, level, internalformat,
+ width, height, border, imageSize, data);
+}
+
+void
+glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexImage3D, target, level, internalformat,
+ width, height, depth, border, imageSize, data);
+}
+
+void
+glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexImage3DARB, target, level, internalformat,
+ width, height, depth, border, imageSize, data);
+}
+
+void
+glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexSubImage1D, target, level, xoffset,
+ width, format, imageSize, data);
+}
+
+void
+glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexSubImage1DARB, target, level, xoffset,
+ width, format, imageSize, data);
+}
+
+void
+glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexSubImage2D, target, level, xoffset,
+ yoffset, width, height, format, imageSize, data);
+}
+
+void
+glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexSubImage2DARB, target, level, xoffset,
+ yoffset, width, height, format, imageSize, data);
+}
+
+void
+glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexSubImage3D, target, level, xoffset,
+ yoffset, zoffset, width, height, depth, format,
+ imageSize, data);
+}
+
+void
+glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexSubImage3DARB, target, level, xoffset,
+ yoffset, zoffset, width, height, depth, format,
+ imageSize, data);
+}
+
+void
+glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *bits)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTextureImage1DEXT, texture, target, level,
+ internalformat, width, border, imageSize, bits);
+}
+
+void
+glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTextureImage2DEXT, texture, target, level,
+ internalformat, width, height, border, imageSize, bits);
+}
+
+void
+glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTextureImage3DEXT, texture, target,
+ level, internalformat, width, height, depth,
+ border, imageSize, bits);
+}
+
+void
+glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTextureSubImage1DEXT, texture, target,
+ level, xoffset, width, format, imageSize, bits);
+}
+
+void
+glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTextureSubImage2DEXT, texture, target, level,
+ xoffset, yoffset, width, height, format, imageSize, bits);
+}
+
+void
+glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *bits)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTextureSubImage3DEXT, texture, target,
+ level, xoffset, yoffset, zoffset, width, height,
+ depth, format, imageSize, bits);
+}
+
+void
+glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glMultiTexImage1DEXT, texunit, target, level,
+ internalformat, width, border, format, type, pixels);
+}
+
+void
+glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glMultiTexImage2DEXT, texunit, target, level,
+ internalformat, width, height, border, format,
+ type, pixels);
+}
+
+void
+glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glMultiTexImage3DEXT, texunit, target, level,
+ internalformat, width, height, depth, border,
+ format, type, pixels);
+}
+
+void
+glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format,
+ GLenum type, const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glMultiTexSubImage1DEXT, texunit, target, level,
+ xoffset, width, format, type, pixels);
+}
+
+void
+glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glMultiTexSubImage2DEXT, texunit, target, level, xoffset,
+ yoffset, width, height, format, type, pixels);
+}
+
+void
+glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glMultiTexSubImage3DEXT, texunit, target, level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ format, type, pixels);