+}
+
+static inline size_t
+_glClearBufferData_size(GLenum format, GLenum type) {
+ unsigned bits_per_element;
+ unsigned bits_per_pixel;
+ _gl_format_size(format, type, bits_per_element, bits_per_pixel);
+ return (bits_per_pixel + 7)/8;
+}
+
+static inline size_t
+_gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth, GLboolean has_unpack_subimage) {
+
+ unsigned bits_per_element;
+ unsigned bits_per_pixel;
+ _gl_format_size(format, type, bits_per_element, bits_per_pixel);