+
+ int i;
+ tile_t *curr_tile;
+ for (i = 0; i < game->deck.num_tiles; i++)
+ {
+ if ((event->x >= game->deck.tiles[i].x &&
+ event->x <= game->deck.tiles[i].x + TILE_WIDTH) &&
+ (event->y >= game->deck.tiles[i].y &&
+ event->y <= game->deck.tiles[i].y + TILE_HEIGHT))
+ {
+ curr_tile = &game->deck.tiles[i];
+ curr_tile->selected = 1;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ }
+ }