+ for (i = 0; i < 8; ++i)
+ {
+ for (j = 0; j < 13; ++j)
+ {
+ card_draw(game, &game->deck.cards[j + (i * 13)],
+ cr, 45 * j, 55 * i);
+ }
+ }
+}
+
+static void hand_print(game_t *game)
+{
+ int i;
+ for (i = 0; i < game->players[0].hand.num_cards; ++i)
+ {
+ card_print(game->players[0].hand.cards[i]);
+ }
+}
+
+static void game_init(game_t *game)
+{
+ int i;
+ GError *error = NULL;
+
+ game->num_players = 0;
+
+ for (i = 0; i < GAME_MAX_PLAYERS; ++i)
+ {
+ player_init(&game->players[i]);
+ game->num_players += 1;
+ }
+
+ board_init(&game->board);
+ deck_init(&game->deck);
+ deck_shuffle(&game->deck);
+
+ game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error);
+ if (error)
+ FATAL_ERROR (error->message);
+}
+
+static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
+{
+ cairo_t *cr;
+
+ cr = gdk_cairo_create (widget->window);
+
+ deck_draw(game, cr);
+
+ cairo_destroy (cr);
+
+ return TRUE;
+}
+
+static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
+{
+ printf ("You pressed key %d\n", event->keyval);
+
+ return TRUE;
+}
+
+static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
+{
+ printf ("You pressed button %d\n", event->button);
+
+ return TRUE;
+}
+
+static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
+{
+ printf ("You released button %d\n", event->button);
+
+ return TRUE;
+}
+
+int main(int argc, char *argv[])
+{
+ GtkWidget *window;
+ game_t game;