+ int gwdw = GAME_WINDOW_DEFAULT_WIDTH;
+ int gwdh = GAME_WINDOW_DEFAULT_HEIGHT;
+ for (i = 0; i < game->players[player].hand.num_tiles; i++)
+ {
+ tile_set_x_y(&game->players[player].hand.tiles[i],
+ ((gwdw / game->players[player].hand.num_tiles)) * i,
+ (gwdh - TILE_HEIGHT - 6) );
+ }
+ for (i = 0; i < game->players[player].hand.num_tiles; i++)