+ if (game->select_mode)
+ {
+ game->select_mode = 0;
+ selection_box_t *box;
+ box = &game->selection_box;
+
+ int x_min = MIN(box->x1, box->x2);
+ int x_max = MAX(box->x1, box->x2);
+ int y_min = MIN(box->y1, box->y2);
+ int y_max = MAX(box->y1, box->y2);
+ int width = abs(box->x2 - box->x1);
+ int height = abs(box->y2 - box->y1);
+
+ box->visible = 0;
+ gtk_widget_queue_draw_area (widget, x_min, y_min, width, height);
+
+ tile_group_t group;
+ group.num_tiles = 0;
+
+ int i, tile_x1, tile_y1, tile_x2, tile_y2;
+ for (i = 0; i < game->deck.num_tiles; i++)
+ {
+ tile_x1 = game->deck.tiles[i].x;
+ tile_y1 = game->deck.tiles[i].y;
+ tile_x2 = tile_x + TILE_WIDTH;
+ tile_y2 = tile_y + TILE_HEIGHT;
+ if (/*If top-left corner*/
+ (tile_x1 >= x_min && tile_x1 <= x_max &&
+ tile_y1 >= y_min && tile_y1 <= y_max) ||
+ /*or bottom-right corner*/
+ (tile_x2 >= x_min && tile_x2 <= x_max &&
+ tile_y2 >= y_min && tile_y2 <= y_max) ||
+ /*or bottom-left corner*/
+ (tile_x1 >= x_min && tile_x1 <= x_max &&
+ tile_y2 >= y_min && tile_y2 <= y_max) ||
+ /*or top-right corner of tile selected*/
+ (tile_x2 >= x_min && tile_x2 <= x_max &&
+ tile_y1 >= y_min && tile_y1 <= y_max) )
+ {
+ group.tiles[group.num_tiles] = game->deck.tiles[i];
+ group.num_tiles++;
+ }
+ }
+ printf("is run %d\n", tile_group_is_run_one(&group) );
+ printf("is set %d\n", tile_group_is_set(&group) );
+ for (i = 0; i < group.num_tiles; i++)
+ tile_print(group.tiles[i]);
+ }
+
+ game->select_mode = 1;
+
+ return TRUE;
+}
+
+static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event,
+ game_t *game, cairo_t *cr)
+{
+ if (game->select_mode)
+ {
+ selection_box_t *box;
+ box = &game->selection_box;
+ box->visible = 1;
+
+ gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2),
+ MIN(box->y1, box->y2), abs(box->x2 - box->x1),
+ abs(box->y2 - box->y1) );
+
+ box->x2 = event->x;
+ box->y2 = event->y;
+
+ gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2),
+ MIN(box->y1, box->y2), abs(box->x2 - box->x1),
+ abs(box->y2 - box->y1) );
+ }
+ else
+ {
+ tile_t *tile;
+ tile = &game->deck.tiles[game->current_tile];
+
+ /* First, invalidate the region where the tile currently is. */
+ gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH +
+ 1, TILE_HEIGHT + 2);